Halo: The Master Chief Collection

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VKMT The Vengeful Vadam

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TheVengefulVadam

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About this mod

Using evidence found within Halo 2's tags, map scripts, and other external media, Halo 2: Uncut aims to accurately restore as much cut content into the game as possible. Features pre-release elements such as cut weapons, cut weapon and vehicle functionalities, restored cut encounters and map scripts, and features Director's Cut-style cutscenes.

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Welcome to Halo 2: Uncut, a Halo 2 mod that aims to restore as much cut content from this game as I feasibly can. For this mod, I wanted to take this multiple steps further compared to what was accomplished in the Juggernaut encounters mod. Not only am I going to re-enable other encounters and squads in general, but I'll also be re-introducing a whole assortment of other forms of cut content, as well as elements that appeared in the Director's Cut cinematics that were included with Halo 3's Legendary Edition.

This is NOT a rebalance mod. You're free to use these maps as a template to rebalance them yourself, but the main goal for the initial release of Halo 2 Uncut is to showcase what Halo 2 would have played like if it launched with all of this cut content.

FEATURES:

Weapons:
  • E3 2003-style Single Shot Battle Rifle (assets by Sean T and Zteam)
  • Halo 2 Alpha-style SMG (slower projectiles, but is slightly stronger and more accurate with controlled bursts)
  • General Purpose Machine Gun (GPMG, can be acquired by destroying human machinegun turrets)
  • Suppressed SMG (is a starting weapon on Outskirts and Metropolis, is modified to pick up SMG ammo packs, performs the same as the regular SMG but has the benefit of being a lot quieter against the AI)
  • Halo 2 Beta-style Needler (much faster projectiles)
  • Halo 2 Beta-style Plasma Pistol (much faster charged projectile w/ AoE)
  • Halo 2 Beta-style Shotgun (fires 5 extra pellets per shot with much more knockback)
  • Halo 2 Beta-style Rocket Launcher (faster projectiles but worse tracking)
  • Halo 2 Beta-style Fuel Rod Gun (faster projectiles that stick to enemies like Plasma Grenades before exploding
  • Halo 2 Beta-style Carbine (36 round magazine, fully automatic, 324 reserve ammo, and rounds have considerable knockback)
  • Halo 2 Beta-style Beam Rifle (uses less battery per shot, is more accurate when no-scoping, does less damage per shot)
  • Handheld Plasma Cannon (can be acquired by destroying the mounted variants that are often carried by Grunts).
  • Halo 2 Beta-style Shade turret (slight faster fire rate, uses a brand new projectile that's smaller and purple).

Vehicles:

  • Halo 2 Alpha-style Ghost (both guns fire simultaneously and eventually overheat)
  • Halo 2 Beta-style Banshee (both guns fire simultaneously and bomb has a lot of gravity)
  • Pre-release Wraith (was likely prototyped between the Alpha and Beta builds, Plasma Pistol-like dual-fire mode with standard and charged mortars)
  • Cut Falcon (appears on Outskirts as part of a restored set piece)
  • Shadow (is drivable and will appear in more missions, uses AltSierra117's visual tags)
  • Covenant Gun Tower (is now active and destructible on Outskirts and will appear in more missions)
  • Halo 2 Beta-style Scorpion (drives slightly slower, co-axial machine gun has no fire rate build up, main cannon shoots faster)
  • Destructible Phantoms

Campaign maps:

All of the available Campaign maps in Halo 2: Uncut feature previously-cut encounters, script lines, set pieces, and Director's Cut-style cinematics to showcase what could have been for this game.

VERSION HISTORY:

0.2:
  • Initial Release
  • Available maps include Cairo Station, Outskirts, and Metropolis'
0.4:
  • Second release that is now compatible with the April MCC Update!
  • New maps: The Heretic, The Arbiter, and The Oracle, along with the previously-released maps.
  • Outskirts received a BSP edit that restores the destroyed highway after the Hunter encounter, modeled by Killzone64 and polished by Berthalamew.
  • Outskirts and Metropolis received more encounter changes.
  • The Shadow and the Grunts use AltSierra117's pre-release-style tags, grunt biped colors use older color codes that were found in the Heretic Grunt's biped tag.
0.5:
  • Fixed an oversight where Brutes were holding Shotguns in cutscenes.
  • Certain unarmed Marines on Metropolis now have weapons again.
  • The Phantom and Covenant Gun Tower are now destructible.
  • The Shade turret is like its Halo 2 Beta counterpart, firing a smaller, purple round at a higher rate of fire.
  • The Flood Juggernaut has a new physics model, allowing it to actually fall to the floor after dying instead of freezing in place.
  • Various encounter edits to The Arbiter.

0.8:
  • Added support for Delta Halo, Regret, Sacred Icon, Quarantine Zone, Gravemind, and Uprising.
  • New sentinel weapons! The Sentinel Needler, The Sentinel Grenade Launcher, and The Sentinel Charged Shot!
  • New rendition of the Brute Shot based off of its appearance in the E3 2003 demo!
  • Unused Flood Carrier form variant with a Jackal Shield slapped onto it.
  • New Jackal Shield weapon tag that's only accessible through dual wielding, found by killing shielded Carrier forms!
  • The Spectre is like its Halo 2 Beta self with a much less-accurate turret (still usable, just so happens to have a spread that encompasses the entirety of its reticle!)
  • Added The Mongoose to Quarantine Zone! Features two of them for co-op fun :)
  • Added medic marines to the Hotel Zanzibar section of Outskirts.
  • Gun Tower destruction effect is no longer stupidly powerful against you.
  • Added some unused weapon and crate placements on Metropolis (shoutout to MrMonopoli for pointing this out to me!)
  • Made the Spec Ops Commander a more consistent presence on The Oracle, prevents him from disappearing.
  • Fixed the first turret grunt's pathfinding on Cairo Station.
  • Fuel Rod Cannon drops with more ammo.

0.85:
  • Fixed an oversight where some weapons throughout the missions used the original HUD instead of the intended new HUD.
  • Fixed the Battle Rifle and Brute Shot HUD where they had hud-scaling issues, also added a new Brute Shot crosshair made by AltSierra.
  • Added AltSierra's E3-style Covenant Insertion Pod effects.
  • Added some more cut dialogue.
  • Added cut Bugger squad in Gravemind's Mausoleum encounter.
  • Added new crosshairs for the chaingun Warthog, the machine gun turrets, and the Shade turret, all by AltSierra.

CREDITS:
  • Dragonflare921 for adding Halo 2 Alpha and Beta plugins to Assembly
  • Sean T for the E3 Battle Rifle assets as well as the ODST helmet prop in the opening Outskirts cutscene
  • Crisp for guidance w/ scripting
  • General 101 for his unlimited patience w/ inquiries I had with the Halo 2 tools
  • Berthalamew and Shelly Herself for helping me set up the flooded Metropolis tunnel section
  • Killzone64 and Berthalamew for help with setting up the pre-release Outskirts Highway encounter.
  • AltSierra117 for his various assets that were used in Halo 2 Uncut!
  • OK for his medic marine tags!