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Created by
VKMT The Vengeful VadamUploaded by
TheVengefulVadamVirus scan
About this mod
Using evidence found within Halo 2's tags, map scripts, and other external media, Halo 2: Uncut aims to accurately restore as much cut content into the game as possible. Features pre-release elements such as cut weapons, cut weapon and vehicle functionalities, restored cut encounters and map scripts, and features Director's Cut-style cutscenes.
- Requirements
- Permissions and credits
- Mirrors
- Changelogs
- Donations
This is NOT a rebalance mod. You're free to use these maps as a template to rebalance them yourself, but the main goal for the initial release of Halo 2 Uncut is to showcase what Halo 2 would have played like if it launched with all of this cut content.
FEATURES:
Weapons:
- E3 2003-style Single Shot Battle Rifle (assets by Sean T and Zteam)
- Halo 2 Alpha-style SMG (slower projectiles, but is slightly stronger and more accurate with controlled bursts)
- General Purpose Machine Gun (GPMG, can be acquired by destroying human machinegun turrets)
- Suppressed SMG (is a starting weapon on Outskirts and Metropolis, is modified to pick up SMG ammo packs, performs the same as the regular SMG but has the benefit of being a lot quieter against the AI)
- Halo 2 Beta-style Needler (much faster projectiles)
- Halo 2 Beta-style Plasma Pistol (much faster charged projectile w/ AoE)
- Halo 2 Beta-style Shotgun (fires 5 extra pellets per shot with much more knockback)
- Halo 2 Beta-style Rocket Launcher (faster projectiles but worse tracking)
- Halo 2 Beta-style Fuel Rod Gun (faster projectiles that stick to enemies like Plasma Grenades before exploding
- Halo 2 Beta-style Carbine (36 round magazine, fully automatic, 324 reserve ammo, and rounds have considerable knockback)
- Halo 2 Beta-style Beam Rifle (uses less battery per shot, is more accurate when no-scoping, does less damage per shot)
- Handheld Plasma Cannon (can be acquired by destroying the mounted variants that are often carried by Grunts).
- Halo 2 Beta-style Shade turret (slight faster fire rate, uses a brand new projectile that's smaller and purple).
Vehicles:
- Halo 2 Alpha-style Ghost (both guns fire simultaneously and eventually overheat)
- Halo 2 Beta-style Banshee (both guns fire simultaneously and bomb has a lot of gravity)
- Pre-release Wraith (was likely prototyped between the Alpha and Beta builds, Plasma Pistol-like dual-fire mode with standard and charged mortars)
- Cut Falcon (appears on Outskirts as part of a restored set piece)
- Shadow (is drivable and will appear in more missions, uses AltSierra117's visual tags)
- Covenant Gun Tower (is now active and destructible on Outskirts and will appear in more missions)
- Halo 2 Beta-style Scorpion (drives slightly slower, co-axial machine gun has no fire rate build up, main cannon shoots faster)
- Destructible Phantoms
Campaign maps:
All of the available Campaign maps in Halo 2: Uncut feature previously-cut encounters, script lines, set pieces, and Director's Cut-style cinematics to showcase what could have been for this game.
VERSION HISTORY:
0.2:
- Initial Release
- Available maps include Cairo Station, Outskirts, and Metropolis'
- Second release that is now compatible with the April MCC Update!
- New maps: The Heretic, The Arbiter, and The Oracle, along with the previously-released maps.
- Outskirts received a BSP edit that restores the destroyed highway after the Hunter encounter, modeled by Killzone64 and polished by Berthalamew.
- Outskirts and Metropolis received more encounter changes.
- The Shadow and the Grunts use AltSierra117's pre-release-style tags, grunt biped colors use older color codes that were found in the Heretic Grunt's biped tag.
- Fixed an oversight where Brutes were holding Shotguns in cutscenes.
- Certain unarmed Marines on Metropolis now have weapons again.
- The Phantom and Covenant Gun Tower are now destructible.
- The Shade turret is like its Halo 2 Beta counterpart, firing a smaller, purple round at a higher rate of fire.
- The Flood Juggernaut has a new physics model, allowing it to actually fall to the floor after dying instead of freezing in place.
- Various encounter edits to The Arbiter.
0.8:
- Added support for Delta Halo, Regret, Sacred Icon, Quarantine Zone, Gravemind, and Uprising.
- New sentinel weapons! The Sentinel Needler, The Sentinel Grenade Launcher, and The Sentinel Charged Shot!
- New rendition of the Brute Shot based off of its appearance in the E3 2003 demo!
- Unused Flood Carrier form variant with a Jackal Shield slapped onto it.
- New Jackal Shield weapon tag that's only accessible through dual wielding, found by killing shielded Carrier forms!
- The Spectre is like its Halo 2 Beta self with a much less-accurate turret (still usable, just so happens to have a spread that encompasses the entirety of its reticle!)
- Added The Mongoose to Quarantine Zone! Features two of them for co-op fun :)
- Added medic marines to the Hotel Zanzibar section of Outskirts.
- Gun Tower destruction effect is no longer stupidly powerful against you.
- Added some unused weapon and crate placements on Metropolis (shoutout to MrMonopoli for pointing this out to me!)
- Made the Spec Ops Commander a more consistent presence on The Oracle, prevents him from disappearing.
- Fixed the first turret grunt's pathfinding on Cairo Station.
- Fuel Rod Cannon drops with more ammo.
0.85:
- Fixed an oversight where some weapons throughout the missions used the original HUD instead of the intended new HUD.
- Fixed the Battle Rifle and Brute Shot HUD where they had hud-scaling issues, also added a new Brute Shot crosshair made by AltSierra.
- Added AltSierra's E3-style Covenant Insertion Pod effects.
- Added some more cut dialogue.
- Added cut Bugger squad in Gravemind's Mausoleum encounter.
- Added new crosshairs for the chaingun Warthog, the machine gun turrets, and the Shade turret, all by AltSierra.
CREDITS:
- Dragonflare921 for adding Halo 2 Alpha and Beta plugins to Assembly
- Sean T for the E3 Battle Rifle assets as well as the ODST helmet prop in the opening Outskirts cutscene
- Crisp for guidance w/ scripting
- General 101 for his unlimited patience w/ inquiries I had with the Halo 2 tools
- Berthalamew and Shelly Herself for helping me set up the flooded Metropolis tunnel section
- Killzone64 and Berthalamew for help with setting up the pre-release Outskirts Highway encounter.
- AltSierra117 for his various assets that were used in Halo 2 Uncut!
- OK for his medic marine tags!