This ancient Forerunner structure acts as a hydroelectric facility of some sort. Though the science team is very interested in its power generation capabilities, the Corps is more interested in using it as Spartan training grounds.
Requirements
DLC requirements
DLC name
Halo: Combat Evolved Anniversary
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version v0.5
- Test version of the map.
- Test version of the map. Textured, but not to a finished standard. Requires testing to see if the map is balanced and fun to play. Later versions will be released as feedback is given.
Cliffhanger is a custom made multiplayer map for Halo: Combat Evolved! A big team battle map, Cliffhanger makes use of Warthogs, Ghosts and Banshees to control a circuit around the map, while players can fight on foot in interior structures away from the vehicular carnage.
The map is still in the process of being finished, as I have yet to fully texture portions of the map. However, the map works and is available to play right now, so let me know what you think and I shall make changes where possible. The finished product shall be here soon!
This is my second custom made Halo: CE map, and I am still learning the ropes, so if you have any Halo modding knowledge feel free to give me some advice!