Gameplay:
-Changes:
-Needler projectiles do not attach to energy shields anymore but has been buffed in speed,targeting and stays attached for a longer period.
-needler super combine explosions have a emp effect.
-Explosions and brute melee does more damage to flood.
-Sentinel_aggressor_eliminator(gold sentinels) now have a secondary firing mode that fires sentinel enforcer needlers. Due to how the sentinel_eliminator(blue beam) weapon acts they now drop 100% of there battery because of this i have increased how much the weapon ages(runs out of battery).
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New:
-Grunt ultras now have shields.
-Brutes will drive early halo 3 phantoms.
-Added allied brutes.
-Added new encounters
-Added the gpmg(handheld human turret)
-Elite specops now use the halo 3 assault helmet.
-When plasma cannons(turret) get destroyed they will drop a handheld version that can be picked up, enemies will also be seen holding the handheld turret.
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Main Encounters:
-After the gondola ride, when you kill the second sentinel enforcer a allied phantom will fly in and drop off extra specop units.(this will only happen if you kill the enforcer)
-When you get to the third hallway with the marine dialog there will be covenant forces that will follow you through the hallway and down the opening.(if you keep them alive)
-when you get to the last ledge before you reach the ground floor i have added some specop units, if you stay and help them then a phantom will fly in and pick them up.(if they all die then the phantom will never spawn in)
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Bugs:
-i have added custom strings(pick up icons/"picked up" text) for the handheld plasma cannon and gpmg but when the map gets compiled the strings dont work.
-brutes dont have any combat dialog.
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Difficulty:
-I have decrease the damage taken by enemies a small bit.
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Make sure to disable anti-cheat before you launch the game.
this map only comes in classic graphics due to custom tags.