Halo: The Master Chief Collection

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DARK G ANX

Uploaded by

Gravermind

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About this mod

Massively Modded AI Halo CEA Campaign overhaul for MCC. More Enemies and allies in all Missions. New added enemytypes and weapons. More vehicles are driveable. This mod is pushing the campaign to it limits!

Requirements
Permissions and credits
Donations
HALO CEA:

Mission specific:


-Mission 1 POA: There are alot of enemies rushing the Pillar of Autumn.
Easter EGG: There is a hidden area with overshields and grenades at the End (the Second Engineertunel).
Easter EGG: if you skip the intro, you will have 2 Warthogs trough the mission.

-Mission 2 Halo: The Covenant is really pissed off because the Humans made it on the Holy Ring. So the will try as fast as possible to overrun the Humans with a lot of Elites. You are not the only one who survived the crash on the Ring. A group of 4 Marines are healty and One is injured but you have quickly to left him back.

-Mission 3 TAR: After the cleared Landing zone at the beginnig, will Johnson support you with his Marines. (The Squad is nerly invincible).
The Squad will now follow you until the Prison-Cell-blocks. Captain Keyes and the Prisoned Marines are nearly invincible.
(Outside before you enter the Covenant ship are 3 driveable anti aircraft wraits.)
Easter EGG: in the firs prison cell-block you can fight some Cov-Prisoners to get some stuff from the Jail.

-Mission 4 TSC: Storm the Beach with a Rocket Launcher. The UNSC are conducting an islandwide invasion.

-Mission 5 AOTCR: Its like Halo Wars but in FPS! Your Allies are Driving the Warthog, Scorpion Tanks, Ghosts and even Wraiths!
(This Mission is really pushed to it limits! Kill as many as possible or necessary enemies in your way.
Because if you skip to manny enemies and rush, the Missions could not work 100%
)

-Mission 6 343GS: The covenant are all dead and the last survivors, the humans
are fighting through the Complex against the Flood.
Easter Egg: At the first entrance, is right ahead a Closed Door, there behind is Johnson Staying.
And at the 3 Elevator (normaly unreachable), is Jonhson too.

-Mission 7 Library: All quiet there?? Dont worry the Flood will break the Quarantine Zone and are trying to stop you.
But thankfully you are not the only one Spartan which 343 Guilty Spark brought there to get the Index.

-Mission 8 DB: The Flood are raising up again.. Some Spartans survived the battles around the Control Room. After the
Release of the Flood, the Covenant, Evolved their Plasma Rifle & Plasma Pistol!
Plasma Rifle Changes from this mission until the end of the game: Its red glowing (brute prototype) can fire faster and do more damage.
Plasma Pistol Changes from this mission until the end of the game: when you overcharge the secondary fire, it will shoot a fuel rod.
Red Energy sword only in this Mission available: Does 2x more damage than the normal.
Easter Egg: where the second pusle generator is (outside/top of the citadel) on the another side/entry, can you inside
of the building find the Illuminator of the Installation 04 in a conversation with an Elite.

-Mission 9 Keyes: A complete disaster! the Flood is overruning the Covenant Ship..
Another spartans got the same mission as you. They will try to support you and some of them have active camo.
(Some Ghosts inside the Ship are driveable)

-Mission 10 Maw: The Cov and the Sentinels are now friends... and the last spartans on this Ring are on this Ship back to fight with you.
Easter Egg:
A half closed door near the cafeteria is openable with a melee. There is a fully loaded gun for you.


General Changes in the Campaign:


Player:
-Shieldregeneration is now faster. (after 2 seconds of no hit-registration)
-Fall damage has decreased and the max fall distance increased.
-Coop buddy will with 50% health respawn. Inclusive with another weapons.

Characters:

-Marines are improved. No stun-animation when they are getting a hit. Until their shields are down.
-Elites are balanced Health/Shield-strength.
-New Elite-types where added. Smillar to the Ultra-Elite. 5 new types with differend Health/Shield-strength.
-Hunters are no more easy to kill.
-The Flood can't loose their melee arm anymore.
-Elites and Grunts are immune to headshots, but they take more damage to the head.
-Sentinels are balanced Health/Shield-strength.
-Enemies like Jackals, Grunts and Flood can carry other weapons.
-(Some Characters can drop equipments, for example: Elites->Overshields, Marines->Healt pack)

Weapons:

-Assault Rifle has more accurancy, and has now a 2x Scope with integrated Night vision.
-Pistol has a higher firerate and 2 scopelevels 1,4x and 2,4x with integrated Night Vision.
-Plasma Pistol does more damage to shields and less to health.
-Plasma Rifle (Normal) can shoot longe until it overheats and has more accurancy. (more damage to health and less to shields)
-Plasma Rifle (Brute Prototype) has like the original increasing rate of fire and does more damage. (health/shield dmg balance)
-Needler has higher rate of fire and has a damage balance to all types.
-Sniper Rifle does alot more damage and has now a red Night Vision light. (Nerfed:The Crosshair is only in Zoom visible.)
-Roket Launcher can faster launch the second rocket.
-Shotgun (Nerfed: has a higher spread and is on distance less effective to flood.)
-Warthog turret has now higher accurancy and higher rate of fire.
-Fuel Rod gun is now useable.
-Energy Sword is now useable. (but there is sadly no first person model or animation, but it works)
-Red Energy Sword is now useable. (but there is sadly no first person model or animation, but it works)
-Scorpion weapons has higher accurancy and the secondary fire is alot faster.
-Ghost gun has higher accurancy and higher rate of fire.
-Turret has now realy increased firerate.
-Dropship Turret has now realy increased firerate.

Equipment:

-Active camo is now from 45 seconds set up to 90 seconds. (so you can better enjoy the ai battles)

Vehicles:
-No hit collision kill to Marines or Spartans. Hurts only the shields.
-Warthog drives in snow levels slower.
-Scorpion is now realy slow but the Weapons are deadly.
-Pelican at the end in the level "Assault on the Control Room" is now flyable. (just for fun added)
-Covenant Dropship Turret is now destroyable.
-Wraith is now driveable.
-Antiaircraft Wraith is now driveable (only in Mission 3, outside before entering the ship)

Other Stuff:
-Johnson apears only in some missions.
-Some Soundtracks are changed.
-Locations of some Equipments and Weapons are changed.
-Locations of some Enemies and allies are changed.
-Locations of some Objects were moved.
-More/bigger blood effects.
-Particles, effects, Muzzleflashes and smokes are bigger and has longer animation.
-Hud colors and the size are changed.

FAQ:
-Is this in Anniversary graphics playable? :Yes.
-Can i still use my Weapon and vehicle skins? :Yes.
-Can i play this Coop? :Yes
-Are there Still Moa-Statues? :Yes, and the will explode if you shoot them.
-The Energy Sword has no first person animation or model, can you fix this? :No. Or i dont know how to fix it.
-Have i to play it on Anti-Cheat disabled? :Yes.
-Can i play it with Anti-Cheat? :Yes. (it should work)


Check out the (old) Trailer from the 1.0 version

Thats not all. The 3.0 is now completly reworked, buffed and nerfed in some cases. Try and enjoy it.