Halo: The Master Chief Collection
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Halo 2 Spectre Tags
by Vuthakral

Twitter: @Vuthakral
Discord: Vuthakral#9761
Steam: https://steamcommunity.com/id/Vuthakral/

[ AGREEMENT ]
// GCUR
Per Microsoft's Game Content Usage Rules (https://www.xbox.com/en-US/developers/rules) nothing from this may be sold/traded/marketed/etc. Videos, artwork, screenshots, etc are 100% allowed.

// Vuthakral's Request
Do not reupload these tags to other sites. I may need to post updates/fixes, so it is better for everyone if downloads are kept to the source only. Thank you.

[ INFORMATION ]
This is the Halo 2 spectre, ported & upgraded for Halo 3. You will notice there are two vehicles included in this pack, "spectre" & "spectre_h2". "spectre" is the standard & what people should be using if designing for Halo 3's sandbox, as it is a version which has its performance tuned to fit Halo 3's more strategical gameplay. "spectre_h2" is the spectre but with Halo 2's performance 1:1.

This vehicle utilizes variants for the different alt skins / weapons, these are:
default : default spectre
heretic : default spectre with a heretic-themed visual
kai : default spectre with a seraph-themed visual
shadow : a variant of the spectre based on the old cut Halo Combat Evolved "Shadow" vehicle.


[ SETUP YOU NEED TO DO ]
1) Drop the "objects" folder from this archive into your H3EK's "tags" folder.
2) To add AI support, see "WHY AI NO-" sections of troubleshooting
3) To make it so brutes can use the turret, see "WHY BRUTES NO USE TURRET" section of troubleshooting.

[ TROUBLESHOOTING ]
// "HOW DO GET HERETIC/KAI/SHADOW SPECTRE?"
Set the variant name to either "heretic", "kai", or "shadow".

// "WHY AI NO SHOOT GUN?"
You need to add weapon definitions to your character_generic tag. To do this:
1) Open Guerilla
2) Open the ai\generic_character tag
3) Scroll down until you find the "Weapons Properties" section.
4) Select "chaingun_turret" from the dropdown
5) Press "Duplicate"
6) Enable "Expert mode" if you haven't already from Edit -> Expert Mode
7) Change the "weapon" from the chaingun_turret to the spectre's plasma turret .weapon tag.
8) Repeat steps 3 though 7 for "Firing Pattern Properties"
9) Repeat entire process for the shadow turret variant

// "WHY AI NO DRIVE VEHICLE?"
You need to add weapon definitions to your character_generic tag. To do this:
1) Open Guerilla
2) Open the ai\generic_character tag
3) Scroll down until you find the "Vehicle Properties" section.
4) Select "warthog" from the dropdown
5) Press "Duplicate"
6) Enable "Expert mode" if you haven't already from Edit -> Expert Mode
7) Change the "unit" field from warthog.vehicle to the spectre's .vehicle tag.
8) Change the "style" field from warthog.style to the spectre's .style tag (objects\vehicles\spectre\ai\)
x) It may not work in Sapien or tag test regardless. But it works in the actual game.

// "WHY BRUTES NO USE TURRET?"
There is no proper standing-turret animation for brutes (warthog turret).
If you want brutes to be able to use the standard shade turret, duplicate mode shade_d in the brute's model animation graph and rename the duplicate to warthog_g & set up the IK follow points. This is a lazy fix and there are safer ways to do it, but this works. It should not be considered preferable by any means.

// "WHY HUD SAY PROWLER?"
I cannot add strings in a way that does not allow me to avoid editing core tags. Do it yourself.

Please report any issues to me directly (contact information at the top of this textfile)