Halo: The Master Chief Collection

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PepperMan

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PepperMan1807

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About this mod

Human VS Covenant AI Battle set in the valley on Sandtrap, including functioning Pelican and Phantom dropships that bring in the troops both at the start and when they need respawning!
Bonus feature - the ability to be placed into a warthog being carried by a pelican directly into battle, and dropped off when you get there!

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Sandtrap Respawing AI Battle with Dropships
By PepperMan


Please be aware that this mod is a work in progress and is not considered complete
This is not a modder's resource, but I am happy to provide examples of the scripting used to help others

Special thanks to Arttumiro, Gamecheat13, Pyrosocial, and Camden over at the Halo Mods Discord for helping me figure this
scripting stuff out - and thanks to JoeC from The Gaming Hour for helping me get the AI warthog moving for this update!

IMPORTANT - You must change team to Blue Team to have the ODST's fight with you!
ALSO IMPORTANT - This map works both in custom games and forge - forge includes the pelican as a spawnable vehicle

How to Play:

  • Load up either a custom game or forge game on Sandtrap - make sure you change to Blue Team to have the ODST's fight with you
  • Locate the two button panels on top of one of the structures near the valley (see the images)
  • The button panel furthest from the edge allows you to select whether to be spawned in the warthog that gets airlifted or not - holding E to activate it will tell the game you want to be spawned in the warthog. Simply don't activate this panel if you want to stay on the ground.
  • The button panel closest to the edge initiates the battle - activate it, and after a few seconds the dropships shall appear from the carrier ships and begin the battle!

Feature List:

  • Medium-scale AI Battle between a human ODST task force, and a Covenant strike team
  • Fully working Pelican and Phantom dropships that deploy additional troops to the battle when the previous wave have died
  • Pelican also deploys a warthog with marines - the marine has now passed his driver's test and can actually move now!
  • Pelicans and Phantom's spawn out of their respective carrier ships that hang over the map, for that extra immersive feel
  • Ability to choose whether you want to be placed into the driver seat of an airlifted warthog at the beginning of the game - you are not teleported back into the warthog when the troops respawn on the pelican so as to not take you out of the middle of a fight!
  • The battle between the AIs should be fairly balanced without any player help - sometimes a sneaky grunt can hide though, so you may need to help out!

Additional Info/Known Issues/Things being worked on:
  • The warthog that is dropped in does not get removed when the ODST's respawn, resulting in a build up of 'hogs if they are not destroyed. This can lead to many of the ODSTs choosing to simply sit in warthogs around the battlefield
  • Fairly long time between troop reinforcements - I am looking into a way to reduce this but because of how the squad scripting works I cannot simply start reinforcements spawning when there are 3 or less ODSTs/covenant instead of 0

Installation
:

Download the mod zip file - installation instructions are contained in a readme