File information

Last updated

Original upload

Created by

FreshyChell

Uploaded by

FreshyTech

Virus scan

Some manually verified files

About this mod

THIS MOD IS OUTDATED. I WILL UPDATE IT IN THE FUTURE.

Halo 1 Rebalanced is a mod for Halo: Combat Evolved that changes the weapon sandbox, vehicle sandbox, and AI behavior. Enjoy!

Requirements
Permissions and credits
I'd like to thank Ruby of Blue and The Vengeful 'Vadam for inspiring me to make this mod!

SPOILERS!!!

Changes

Player
Shield Recharge Time is unaffected by difficulty
Increased Shield and Body Vitality

Weapons

Assault Rifle
Increased Accuracy
Increased Bullet Speed

Pistol
Increased Accuracy
Increased Bullet Speed

Sniper Rifle
Added slight upward recoil
Decreased Fire Rate

Rocket Launcher
Increased Fire Rate

Shotgun
Increased Pellet Speed

Flamethrower
Only appears 3 times

Plasma Rifle
Increased Accuracy
Slightly weaker against shields
Longer battery
Slightly stronger against health

Plasma Pistol
Standard Fire slightly weaker against shields
Slightly stronger against health

Needler
Increased Needle Speed
Decreased Tracking

Fuel Rod Gun
Increased Damage

Fragmentation Grenade
Decreased Minimum Damage

Plasma Grenade
Decreased Minimum Damage

Vehicles
All vehicles are now destructible

Scorpion
Increased speed and acceleration
Increased cannon and turret accuracy
Increased cannon fire rate

Wraith
Mortar fire is more dangerous
Wraith takes five scorpion shells to be destroyed on Legendary

Covenant Turret
Much more deadly
Faster projectiles

AI
Firing ranges increased

Grunts
Added Ultra Grunts and Heavy Grunts

Jackals
Some jackals wield needlers
Added Jackal Ultras

Elites
As of Update 1.1, most elites no longer throw grenades (Elites became sitting ducks while throwing a grenade)
Added Elite Ultras

Hunters
Hunters are no longer headshot vulnerable
Weak to plasma weapons and needler super-combines
Attached Fuel Rod Gun is much more lethal

Flood
Infection forms do more damage to shields
Carrier forms spawn 9 to 12 infection forms upon death
Carrier forms explode immediately upon death
Combat forms are now headshot vulnerable
Elite combat forms have weak shields

Sentinels
Sentinel beam does more damage against infantry

Marines
Marines are not stunned as easily
Marines fire more aggressively
Increased health
More accurate with weapons
Captain Keyes has more health