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AltSierra117Uploaded by
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About this mod
A campaign modification to restore cut/earlier content that was being developed as the final release build came to be delivered as we all know Halo CE. Cooperative play compatible.
- Requirements
- Permissions and credits
- Mirrors
Content found on game cover art box, magazines, TV/Demo trailers, iconic BR from H2 E3 Demo and the Halo Beta version 1749.
Note: This is a Work-In-Progress, nothing is final and it is subject to change.
Change Log:
Version 04-October-2022
- Plasma Pistol/Rifle can be reloaded by covenant/player and can be picked up as ammo;
- Restored needler shaders with xbox tags from mcc tagpack;
- Elites/Jackals/Grunts reload their weapons and animations are rendered;
- Added Covenant Spirit Dropship spotlight for night time levels;
- Level "Two Betrayals" vehicle placement dependency was messed up while removing a vehicle asset, overhaul placed vehicles is now fixed;
- Previous versions changes had bugs, which has been fixed;
Version 01-October-2022
- New feature: Near by explosions or shooting directly to another weapon or ammo equipment, will cause it to explode (Flamethrower/Fuel Ammo, Rocket Launcher/Rocket Ammo, Fuel Rod Gun/Fuel Ammo, Needler/Needle Ammo, Plasma Pistol/Rifle, Frag/Plasma Grenades);
- Banshee/Ghost weapon firing speed rate changed to max default value;
- Covenant weapons can now be seen on characters hands and used when they are riding the Spirit Dropship;
- Added Grunt Heavy variant with Fuel Rod gun, once killed, ammo is dropped;
- Corrected grunt shaders and reflections;
- Fixed inability for grunts to hold Fuel Rod gun;
- Restored MacWorld Fuel Rod gun textures and reflective shaders;
- Gearbox Plasma Cannon replaced with Fuel Rod gun (Mynameislol's weapon tag);
- Fuel Rod gun has two firing modes, normal heavy fuel rod and charged fuel rod shot;
- Hunters once killed drop Fuel Rod ammo;
- Restored old weapon placement ground point position when dropped on the floor;
- General vehicle burning effect timer increased;
Version 17-September-2022
- Upon 16-09-2022 update, a bug was encountered flying still on start of 2nd level.
- Elite minor (blue rank) armor self-illumination on his arms and legs glow with shield vitality.
- Grunts can melee other characters and have dialogue (fix);
Version 16-September-2022
- Cinematic cutscenes field of view increased;
- Pelican brakes animation;
- MacWorld Ghost interior dash, new running lights and weapon firing effects;
- Elite model from build 1749;
- Grunts can gesture when enemy is spotted, can melee other characters;
- Jackal pre-alpha shield shaders and body colors restored;
- Engineer dialogue sounds, restored shield effects;
- Shotgun first-person (FP) reload animations swapped;
- Sniper Rifle fp original animations, pre-alpha HUD scope zoom;
- Plasma Rifle heat gauge improvements;
- Plasma based weapon projectile impact effects;
- Reposition of HUD elements, fixed vehicle HUD elements;
Version 28-May-2022
- General vehicle engine exhaust smoke added;
- Scorpion turret spot light added;
- Pelican wing contrail added;
- Miscellaneous small details added;
- H2 E3 Battle Rifle reload sound fix;
Version 27-November-2021
- Projectile damage detonation explosion missing for various weapons which depends on it
Version 26-November-2021
- Removed Grunt/Jackal beta dialog;
- Marine radio backpack lights and antenna;
- Spirit dropship heavy attack variant;
- Halo Reach frag grenade contrail;
- Xbox HUD plasma heat bitmap;
- H2 E3 Shadow turret projectile's contrail;
- H2 Ghost engine sound;
Version 12-September-2021
- Blue tinted windshield for Warthog;
- Overhaul weapon impact damage increased on Enemies;
- Reduced Plasma Rifle charged bolt damage on Player;
- Increased engine sound range for Escort Banshee;
- Fixed Spirit engine rev on "Truth and Reconciliation"