Halo: The Master Chief Collection
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stunt_man

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stuntmangmyf

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About this mod

Map pack containing "vanilla" map ports of popular competitive PE maps from the original Xbox mod.

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PE Map Pack for MCC (by stunt_man)

With the latest MCC update and the release of the updated HEK, I am happy to announce the early release of these two map packs. NHE (Neutral Host Edition) and the more recent PE (Patch Edition) are popular in the Xbox competitive community, and it is my pleasure to bring the latest versions of the maps to MCC in an easily-distributable format.

NOTE: These map packs are not intended to be an "official" or comprehensive NHE or PE release for MCC in the traditional sense. They do not include the features from the Xbox mods (notably the training mode, neutral host mode and talking timer). These are essentially "vanilla MCC" releases of the maps from those mods, built with the new tagset that was released with the updated HEK. In other words: there are no "base tagset" or gameplay modifications in these maps, they are clean (except for Pat Race, see the list of PE changes below for more information). Other features, such as the competitive sound removal mod and no-spread mod, are redundant since they were added to MCC (use the Hardcore settings toggle in the gametype editor). Both packs do include, however, previously-unreleased recent revisions of some maps.


New Update (13 October 2021): support for the new Classic HUD (relased with MCC Season 8) has been added! There is also a ~25% reduction in filesize across the map files.



New Update (30 June 2021): custom map preview/thumbnail images have now been added!



Patch Edition map pack:



Patch Edition is a brand new competitive mod aimed at "refreshing" the tournament map lineup, including some minor gameplay balance and level tweaks. Here is the full list of changes included in the PE maps:

PE Chill Out:

  • Added glass to Pink Hall window

PE Hang 'Em High:

  • Added strip lighting to Top Blue
  • Opened Office windows ever so slightly, allowing trick jumps
  • Added glass to Office windows

PE Prisoner:

  • Replaced OS-1 assault rifle with shotgun
  • Added pistol to Mid-Elbow

PE Damnation ("Clonky"):

  • Filled in space behind Big Ladder
  • Tilted opposing ledge for easier camo retrieval
  • Removed PR Ramp player spawn
  • Added ramp between Shotty and Bottom Green
  • Added frag nades to Bottom Green

PE Dreadnought (Derelict):

  • Brightened ambience
  • Added distinct lighting
  • Moved camo farther from wall
  • Changed rocket spawn rate to two minutes
  • Replaced Bottom Blue assault rifle with plasma rifle

PE Downrush:

  • Changed each portal's direction to one-way (bottom to top)
  • Removed three randoms by nudging Top Snipe & Camo Port player spawns
  • Nudged health pack to top of ladder
  • Inset walls at Red and Sniper
  • Added drop-down behind Camo port
  • Added glass to Sniper window

PE Better Creek (Battle Creek):

  • Added ramp to each sniper perch
  • Added glass to all windows
  • Added shotgun to Red Cubby
  • Balanced Mid player spawns
  • Swapped plasma and frag grenade spawns
  • Replaced Blue assault rifle with plasma pistol
  • Removed clutter

PE Pat Race (Rat Race):

    [/list][list]
  • Added rockets above Shields with reduced ammo and six-minute timer
  • Added sniper above Dance Floor with reduced ammo and two-minute timer
  • Reduced OS and Dance Floor player spawns by four each
  • Added two energy shields to Dance Floor hallway
  • Added shade turret to Dance Floor
  • Added gold lighting to each power-up spawn
  • Added lighting to Red
  • Doubled energy shield strength
  • Added deflection to sniper projectiles

About the downloads:

I have decided to leverage MCC Mod Manager to ease distribution and align map replacements for players wishing to run custom lobbies. More information about MCC Mod Manager can be found here: https://github.com/executionByFork/MCC_Mod_Manager#readme

It is highly recommended that you use MCC Mod Manager to install the "modpack" version of the map packs. Otherwise you will need to manually replace the map files every time you need to run the maps, and manually restore your backed up files when you want to play with anticheat ON. This will still be necessary to some extent if you wish to mix in maps from the different packs, but as long as you stick to one map pack at a time, MCC Mod Manager saves a lot of time and hassle.

All downloads include a modified careerdb.xml file which renames the map names in the map selection screen to reflect the actual map, eliminating the need for a "cheat sheet" of which map is which. Read the included readme's for more information and installing instructions, as well as the full list of the map replacements used. 

NOTE: If you wish to mix some of the PE maps in to the NHE lineup, I suggest first installing the NHE pack, and then overwriting with the desired PE maps. The packaged maps were renamed with this in mind. For example: if you wish to play a NHE mapcycle, except you want PE Dreadnought instead of Xbox Derelict, simply start by installing the NHE map pack, then copy in carousel.map from the PE map pack (and overwrite). In other words, any map with both a "NHE" and "PE" variant take the same slot in the map selection menu.

Credits:

MCC map ports produced by: stunt_man
Tester: hirsute

Patch Edition team:
Creator/Producer: Patch
Lead Developer: hirsute

Original NHE team:
Creator/Lead Developer: dds
Lead Programmer/Developer: insidi0us
Developer/Lead Tester: Devilman
Consultant/Contributor: stunt man
Wizard: Mintograde
Creator of Arsenic: CLuis
Liaison Officer/Tester: Mudbone
Legal Counsel: McDick
HBIC: Meg
Tester: NtG-Fr33
Consultant/Environment Artist: DSalimander
Environment Artist: il Duce Primo
Tester: Cujjer

NOTE: For specific map credits, please refer to the readme included in the map packs