File information

Last updated

Original upload

Created by

C4M3R0N42

Uploaded by

CarterKatJunEmile

Virus scan

Some manually verified files

Tags for this mod

About this mod

v1.0 - Adds more Elites to The Covenant as well as new Elite ranks. Also adds the Brute Plasma Rifle, Silenced SMG and Automag. AI rank and weapon refresh for all allies and lots of the enemies. More female Marines, more ODSTS, New alllied Grunt rank, and much more.

Requirements
Permissions and credits
Welcome to The Covenant: Elite Overhaul!

This single-level mod changes Ally NPC, Enemy NPC, Vehicle and Weapon spawns on The Covenant

  • NEW ELITE RANKS - ULTRA, STEALTH, STEALTH MAJOR, ZEALOT
  • MORE ELITES HELP YOU THROUGHOUT THE MISSION
  • MORE ODSTS AND FEMALE MARINES, WITH SOME WIELDING COVENANT WEAPONS
  • CHANGES TO EACH RALLY POINT - GET DIFFERENT ALLIES DEPENDING ON WHERE YOU START
  • ADDED BRUTE PLASMA RIFLE, SILENCED SMG AND AUTOMAG FROM HALO 3: ODST
  • NEW ALLY NPCS - GRUNT SEPARATIST AND MARINE SNIPER

List of Changes:

 - ADDITIONS -

 - Added two weapon types to the mission from other missions in Halo 3: the Sniper Rifle and the SMG
 - Added three weapon types to the mission from Halo 3 ODST: the Silenced SMG, the Automag and the Brute Plasma Rifle
 - Added two NPC typess to the mission from other missions in Halo 3: Female Marines and Spec Ops Elites
 - Added five new Elite ranks: 
  - Elite Ultras, which can now appear alongside Majors and Minors
  - Elite Zealots, these wield Needlers, they protect the Arbiter and can produce an Energy Sword if enraged
  - Stealth Elites, these cyan-armoured Elites also wield Beam Rifles and protect the Arbiter
  - Stealth Elite Majors, these rare green-armoured Elites wield Beam Rifles
  - Pilot Elites, these grey-armoured Elites operate some Pelican turrets and Hornets, but not all
 - Added a new Custom NPC: the Grunt Separatist, an allied Blue-armoured Grunt that is tough and usually wields a Plasma Rifle, an Automag or a Spartan Laser
 - Modified two existing Marine ranks:
  - The ODST Sergeant found in this level now sports a green coloured square on their armour instead of the red seen in other levels
  - The Marine Pilot rank has been removed and replaced with a Marine Marksman, who use the Pilot model but wield Sniper Rifles and throw firebombs.

 - RALLY POINT CHANGES -

 - Each Rally Point now features a unique variety of allies to assist you. This makes starting at each Rally Point unique and interesting
  - Rally Point Bravo now spawns a lance of allies that can jump on the Hornet. You can also swap their weapons around for the perfect matchup. There is also an additional Hornet.
  - Rally Point Charlie changes up the Marine ally spawns so that more ODSTs and Heavy Weapons are present than in the regular level
 - Weapon Starts have been altered for the Master Chief and the Arbiter
  - Chief now spawns with a Spartan Laser and an Automag at Rally Point Alpha
  - Chief now spawns with a Silenced SMG and an Automag at Rally Points Bravo and Charlie, and upon respawn
  - Arbiter and the Elites now spawn with a Beam Rifle and a Fuel Rod Gun at Rally Point Alpha
  - Arbiter and the Elites now spawn with a Carbine and an Energy Sword at Rally Points Bravo and Charlie, and upon respawn

 - GLOBAL CHANGES -

 - Allies now have more health and shielding overall on higher difficulties. They are still vulnerable to concentrated fire but are generally more competant.
 - The number and variety of Marine and Elite allies has been increased throughout the level.
  - Marine spawn pools now including more ODSTs and Female Marines, who are absent from the vanilla level
  - Elite spawn pools now include the new ranks including Spec Ops Elites, Zealots and Ultras
 - It is now possible to swap weapons with the Arbiter, so you don't have to kill him to give him a better gun 


 - SPECIFIC CHANGES (WARNING - SPOILERS) -

 FIRST TOWER APPROACH
 - Starting ODSTs now spawn with altered weapons. Sarge and Shotgun now have Automags as sidearms that can replenish your starting sidearm if they are killed.
  - The third ODST now spawns with a 1/3 chance of wielding an Assault Rifle, 1/3 chance of wielding a Silenced SMG and 1/3 chance of being a Marine Sniper
  - A Covenant ally will spawn from the Pelican.
   - 1/3 chance of being a Grunt Separatist with a Spartan Laser
   - 1/3 chance of being a standard Elite that dual-wields Plasma Rifles. This Elite can be Minor, Major or Ultra.
   - 1/3 chance of being a Stealth Major Elite wielding a Beam Rifle
 - Brute Plasma Rifles have been given to Brutes throughout the level, either as primary weapons or secondary weapons (for some Chieftains)
 - The Anti-Air Wraith is now drivable if the driver is killed
 - The Hornet that spawns on the beach to assist the player is now manned by ODSTs wielding Silenced SMGs
 - The Warthog that is dropped to assist the player after the beach is secured now has a Spec Ops Elite in the turret wielding a Battle Rifle
 - The Mongoose that is dropped to assist the player after the beach is secured is now driven by a Female Marine wielding a Carbine, and has an Elite wielding a Fuel Rod Gun as a Passenger
 - Some Jackals in the outdoor and indoor sections of the first tower can spawn wielding Plasma Rifles, Brute Plasma Rifles or Spikers
 - A Heavy Grunt wielding a Brute Plasma Rifle assists the Brute guarding the lower level of the First Tower

 FIRST TOWER DEPARTURE / SECOND TOWER
 - When leaving the First Tower, three Grunt Separatists will spawn in Ghosts to escort the player back to the Beach (though they sometimes forget the way...)
 - If your vehicle was destroyed during the First Tower Approach, an Elite will spawn in a Troop Transport Warthog to take any surviving Marines back to the beach
 - The two Hornets that approach the beach are now manned by Elites wielding Fuel Rod Guns, one of which is a Spec Ops Elite
 - The Hornet that assists the player in the aerial section is now manned by Elites wielding Carbines
 - The Pelicans that the player is tasked to escort now have different gunners
  - The more aggressive Pelican now has:
   - 50% chance of spawning a Female Marine as the gunner
   - 50% chance of spawning an Elite with a Spartan Laser inside the Pelican who can shoot down Banshees like in Halo 4
  - The more timid Pelican now has:
   - 50% chance of spawning a Pilot Elite as the Gunner
   - 50% chance of spawning a Spec Ops Elite as the Gunner
 - The Brutes that defend the Second Tower's Anti-Air Wraith and the Third Tower often wield Brute Plasma Rifles

 THIRD TOWER
 - The Elites that are dropped off to assist the player are now much more numerous.
  - One Phantom spawns 2 Spec Ops Elites wielding Carbines, 2 Stealth Elites wielding Beam Rifles and 2 Zealots wielding Needlers
  - The other Phantom spawns 7 Elites of the Minor, Major or Ultra rank with a variety of weapons including dual SMGs, dual Plasma Rifles and Assault Rifles
  - The Arbiter now carries a Plasma Pistol but can be traded with to give him a better weapon
 - One of the Drones that spawns inside the Third Tower has a Brute Plasma Rifle
 - Many of the Brutes inside the Third Tower have Brute Plasma Rifles, though the invisible Brutes keep their Blue Plasma Rifles
 - Marine weapon spawns outside the Third Tower have been altered so they have more effective weaponry

 FALL OF THE COVENANT
 - Many Brutes in the final run wield Brute Plasma Rifles, though they become less common towards the end as Brutes opt for Spikers more often
 - Hornets are now piloted by Elites, and the one dropped off for the player is driven by a Gray Pilot Elite with a Fuel Rod Gun
 - Hornets that assist the player against the Scarabs have passengers with heavy weapons
 - The Arbiter's Phantom now has Grunt Separatists manning the guns, because they like to feel useful

 - POTENTIAL FEATURES FOR THE FUTURE / HOW YOU CAN HELP -

You might have played some of my other mods such as my Halo 2 Ultimate Campaign Tweaks mod or one of my older mods for out-of-date versions of MCC such as Uprising Evolved
I am very familiar with Halo 2 modding but I am still a novice when it comes to Halo 3 modding, this mod represents the current limit of my abilities when it comes to modding Halo 3
However, there are several other features that I would like to add to this mod in the future, and if you know how these could be implemented, please let me know:
 - Altering the armour permutations for the Elite Zealot, Stealth Elite, Stealth Elite Major and Pilot Elite ranks. They currently use the stealth_scl, stealth_major_scl, stealth_dog and stealth_major_dog tags with the colours altered
 - Adding more colour variations to the Brutes and possibly to Phantoms, Ghosts and Banshees. I have just about figured out how to add new Grunt ranks but I can't seem to change the Brute or Covenant vehicle colours
 - More assets from Halo 3: ODST - I want to try adding things like the different Drone and Hunter ranks, as well as ODST characters, but the mod tool I'm using tells me not to port them over
 - Removing spawn preventers - this one takes some explaining, but basically in certain parts of the mission certain weapons or NPCs will not spawn. This is why there are no Rocket Launchers or Energy Swords in the first part of the mission, or why there are no Grunts during the Third Tower battle, the level seems to simply refuse to spawn them and I'm not sure why