About this mod
Examples for the effects of modifying the Diffuse, Self-Illumination and Specular textures of a model.
- Requirements
- Permissions and credits
Notes
- All examples are modifications of Axl's 1st Colour.
- You may load up to three examples at once, one for each texture type.
Texture Properties
- Diffuse: Defines the model surface's colour.
- Self-Illumination: Defines the brightness of the model surface.
- Specular: Defines the colour of the model surface's shadow.
Texture Property Examples
- Normal Textures
- Alpha-Inverted Self-Illumination
- Black Diffuse
- Black Self-Illumination
- Black Specular
- Brightness-Inverted Diffuse
- Brightness-Inverted Self-Illumination
- Brightness-Inverted Specular
- Fully Opaque Self-Illumination
- Fully Transparent Self-Illumination
- RGB-Inverted Diffuse
- RGB-Inverted Self-Illumination
- RGB-Inverted Specular
- White Diffuse
- White Self-Illumination
- White Specular
Installation
- Download this archive containing uMod V2.0 Alpha (r53)
- Extract the contents of the archive to a directory
- Start "uMod\uMod.exe" from the directory you extracted the contents of the "uMod V2.0 Alpha (r53)" archive to
- In the "uMod V 20 alpha (r53) by ROTA" window:
- In the menu bar:
- Select "Main>Use global hook"
- Select "Main>Add game"
- In the "Select a game binary." navigation window:
- Navigate to Steam's installation directory
- Navigate to ".\steamapps\common\GUILTY GEAR Xrd -SIGN-\Binaries\Win32"
- Select "GuiltyGearXrd.exe"
- Press the "Open" button
- In the menu bar:
- Download any of the ZIP archives from the "Files" section to a directory
- Start GUILTY GEAR Xrd -SIGN- through Steam
- Drag downloaded ZIP archives from the directory you saved them to onto the "uMod V 20 alpha (r53) by ROTA" window