Adds the missing text to the busted & wasted screens.
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Changelogs
Version 2.2
Figured out how to draw text behind the game's fade in/fade out rather than having to handle it with own code, so it looks much nicer
Version 2.1
Tidied up code
Adds the missing text to the busted & wasted screens.
Includes source files for script, also included a timecyclemodifiers2.dat to remove black and white
Installation:
Using OpenIV, add the busted.png & wasted.png to the hud.wtd in pc/textures/ Next replace the main.sco file in script.img in common/data/cdimages/