0 of 0

File information

Last updated

Original upload

Created by

Okradion

Uploaded by

Okradion

Virus scan

Safe to use

Tags for this mod

About this mod

My second mod ever, a bit more involved overhaul of GTA 4's combat system.

Permissions and credits
Changelogs
The Quick And The Dead

Hi there! Having spent some more time with the game, and having finished it twice, I decided to make something a bit more comprehensive then tweaking a few weapon damage values. Long story short, the game is too easy. I'm aware there are mods that try to address this, like Revamped Combat, but their requirements make them difficult to use on a vanilla game. 

So here's my take on the subject!

DETAILS: 

Weapons:

Pistol: an accurate, reasonably powerful staple you can always fall back on. Does 42 (up from 25) damage per shot, has 19 (up from 17) rounds in a mag. Less aim drift with follow-up shots then vanilla version.

Deagle: a less accurate, but much more damaging pistol. Does 105 (up from 40) damage per shot, but has only 7 rounds (down from 9) in a mag. Lots of aim drift with follow-up shots. Exercise trigger-discipline.

Pump Shotgun: does 30 (up from 20) damage per pellet.

Beretta Shotgun: does 22 (up from 10) damage per pellet. 12 (up from 10) shells in the chamber.

Micro-UZI: A short-to-medium range room-cleaner. Accuracy nerfed MASSIVELY, don't expect headshots unless at very close range. And don't expect to hit anything beyond 5 meters away at full-auto. Lots of spread unless using controlled bursts. 36 (up from 20) damage per shot. In vanilla, there literally was no reason to use rifles in place of SMGs. Now, there is.

MP5: A less powerful but more accurate (still nerfed massively compared to vanilla) SMG. Does 32 damage per shot. Usable at medium-to-long range with controlled bursts. Mag size increased from 30 to 32. Headshots possible (but not very likely) at medium range.

AK47: A big step up from SMGs. Much more powerful, much more accurate, longer range, less aim-drift at full auto. 65 (up from 30) damage per shot. Usable at all ranges. Can double as a sharpshooter weapon if your aim is good, and you don't have a sniper.

M4: Even more accurate, even longer range then the AK, mag size increased to 36 (from 30), but does slightly less damage per shot (60). Good for nailing those 2 pixel headshots behind cover.

PSG Sniper: 12 rounds in a clip (up from 10), now a hitscan weapon like all the other firearms, no bullet-travel (you can snipe moving targets more easily), does 150 damage per shot. Can not kill NPCs in one shot unless it's a headshot.

M40a1 Sniper: Does much more damage (225 per shot). Can sometimes kill (basic) NPCs in one hit. Also a hitscan weapon.


Sniper ammo count increased by 25%. Pistol ammo count halved. SMG ammo count reduced to 2/3rd. Rifle ammo count reduced by about half. 

***

NPCs - take only 60% (0.6) damage (down from full damage) - Niko still takes 40% (hardcoded). Melee combat MUCH harder as a result. NOOSE and FIB enemies take 50%. Bosses take 30% (Faustin, Dimitri, Dwayne, Playboy, Pegorino). The net result is that Niko takes much more damage per hit (given increased weapon damages), but the NPCs are approximately as tough (relatively) as they were in vanilla. And the bosses will take a few more hits before going down.

Vehicles - take only 50% damage from bullets (to offset the increased weapon damage). Take 150% engine and collision damage! Drive carefully, you can kill your car faster with collisions!

And just for kicks, I stiffened the suspension on all cars a bit. Just to control that insane body roll. XD That's the only thing I touched handling-wise, otherwise they handle just like vanilla.

***

Requirements - best part. NONE. Just put the files into the common/data folder, and play! 

Enjoy!