I'm a little new when it comes to manual modding such as this, I did what it said in the tutorial, even copy pasted some code someone sent in here meant for potato computers and it's worked great, ran the game and it worked like a dream
It's just that now when I load up the game after that first initial time the engine.ini file breaks? it says this
I got no clue what this means but i think it has to do with me not putting it in read only? I'm super confused and I'm wondering if Ive done something wrong or if im just the owner of the worst gaming laptop known to man (also ignore the user I made the user as a complete joke lmao)
small edit: forgot to mention that along with that the game runs abhorrently when i get that code i posted above
The game doesn't have an engine.ini file to replace with this mod, so how do we do it?I find it sad that some modders release mods without a clear and effective tutorial, leaving people to figure it out on their own, especially since they don't want to answer those who ask this question. It's a shame.
I'm using a translator. I hope you understand me correctly.
I have the game on Steam but for me on the position you mentioned i have: C:\Users\myPC\AppData\Local\Augusta\Saved\Config\WinGRTS (not Windows) GameUserSettings.ini there is no engine.ini file. DOF Level is there "0" (i have changed nothing) a entry for lumen is non existend
Can it be that the reason i must set engine.ini to read only dont let me change the difficulty settings (seems changing it have zero influence in my game).
Good mod to boost the FPS, but the lighting is broken - especially in the Ranger Station, when entering the room where the upgrade station for Omni-Tool is... Can you make the file with at least some sort of Lumen still enabled? Like, low detailed or something? If possible of course....
r.Lumen.DiffuseIndirect.Allow=0 to r.Lumen.DiffuseIndirect.Allow=1
Once you're done with that, save the Engine.ini file and make it read-only. You'll notice that one tweak in the Engine.ini file hits your FPS. If you want to cut it back on, switch it back to 0.
You can add these commands under [/Script/Engine.RendererSettings] and [SystemSettings]. Just copy and paste them to the bottom of each code line. These will increase FPS further.
U can try this Engine.ini.Acceptable for low pc.Gtx 1070 tested.Recommend Mid graphic preset to reduce flickering at day.Reduce scale to 40/50.and put Engine.ini in read-only.
I think some people's Engine.ini file is being removed once they start up the game. Jakey1995abc's Engine.ini isn't hidden or Read-only. Mine was, but I took it down. When uploading to NexusMods, it's too janky.
I think it comes down to favoritism, Jakey, and because people can't say certain things, they're trying to bash other people's mods down in a different way. I look at it this way: If someone likes someone's mod over another person's, be honest instead of being shady. I don't like liars, and never will. It's 100% unacceptable to lie.
Jakey, your Engine.ini file IS there. Jakey1995abc, people were trying to say that my r.PSOPrecaching was set to 0. I checked it several times and it is at 1.
38 comments
It's just that now when I load up the game after that first initial time the engine.ini file breaks? it says this
[GameNetDriver StatelessConnectHandlerComponent]
CachedClientID=12
I got no clue what this means but i think it has to do with me not putting it in read only? I'm super confused and I'm wondering if Ive done something wrong or if im just the owner of the worst gaming laptop known to man (also ignore the user I made the user as a complete joke lmao)
small edit: forgot to mention that along with that the game runs abhorrently when i get that code i posted above
I'm using a translator. I hope you understand me correctly.
%LocalAppData%\Local\Augusta\Saved\Config\WinGRTS Then add file
C:\Users\myPC\AppData\Local\Augusta\Saved\Config\WinGRTS (not Windows)
GameUserSettings.ini
there is no engine.ini file.
DOF Level is there "0" (i have changed nothing)
a entry for lumen is non existend
r.Lumen.DiffuseIndirect.Allow=0
to
r.Lumen.DiffuseIndirect.Allow=1
Once you're done with that, save the Engine.ini file and make it read-only. You'll notice that one tweak in the Engine.ini file hits your FPS. If you want to cut it back on, switch it back to 0.
You can add these commands under [/Script/Engine.RendererSettings] and [SystemSettings]. Just copy and paste them to the bottom of each code line. These will increase FPS further.
r.RayTracing.Reflections 0
r.RayTracing.GlobalIllumination 0
r.RayTracing.ForceAllRayTracingEffects 0
r.RayTracing.Shadows 0
r.RayTracing.EnableMaterials 0
these command should be like this (correct me if im wrong):
r.RayTracing.Reflections=0
r.RayTracing.GlobalIllumination=0
r.RayTracing.ForceAllRayTracingEffects=0
r.RayTracing.Shadows=0
r.RayTracing.EnableMaterials=0
[/Script/Engine.RendererSettings]
r.Lumen.DiffuseIndirect.Allow=0
r.Lumen.DiffuseIndirect.AsyncCompute=0
r.LumenScene.Lighting.AsyncCompute=0
r.Lumen.ScreenProbeGather.AsyncCompute=0
r.Lumen.Reflections=0
r.LumenShadows=0
r.FilmGrain=0
r.EnableAsyncComputeVolumetricFog=0
r.DepthOfFieldQuality=0
r.MotionBlurQuality=0
r.DefaultFeature.MotionBlur=0
r.DefaultFeature.Bloom=0
r.BloomQuality=0
r.Tonemapper.Quality=0
r.pso.CreateOnRHIThread=true
r.PSOPrecaching=1
r.SeparateTranslucency=0
r.EarlyZPass=1
r.EffectsQuality=1
r.LightShaftQuality=0
r.AmbientOcclusionLevels=0
r.Atmosphere=0
r.SSR.Temporal=0
r.Shadow.MaxResolution=2048
r.Shadow.CSM.MaxCascades=4
r.Shadow.CSM.TransitionScale=1.0
r.Shadow.RadiusThreshold=0.03
r.Shadow.DistanceFieldBias=0.001
[SystemSettings]
r.Tonemapper.Sharpen=2
r.ViewDistanceScale=0.5
r.LightDistanceScale=0.3
fx.ParticleLODDistanceScale=0.3
r.DynamicLightsLODDistanceScale=0.3
r.LightFunctionQuality=0
r.AmbientOcclusionRadiusScale=0
r.DefaultFeature.AmbientOcclusion=0
r.DefaultFeature.AmbientOcclusionStaticFraction=0
r.TemporalAA.Upsampling=0
r.DefaultFeature.AntiAliasing=0
r.RenderTargetPoolMin=200
FX.MaxCPUParticlesPerEmitter=1
r.RefractionQuality=0
r.MaterialQualityLevel=0
r.SkeletalMeshLODBias=5
r.LODFadeTime=0.1
r.HZBOcclusion=0
r.DefaultFeature.LensFlares=0
r.FastBlurThreshold=0
r.OneFrameThreadLag=0
r.ClearSceneMethod=1
r.Streaming.PoolSize=3000
r.Shadow.TexelsPerPixel=1.0
r.DisableLODFade=1
[TextureStreaming]
r.TextureStreaming=1
r.Streaming.MipBias=0
r.Streaming.LimitPoolSizeToVRAM=1
[/Script/TaskGraph.TaskGraphInterface]
r.TaskGraph.Enable=1
[/Script/Engine.GarbageCollectionSettings]
gc.MultithreadedDestructionEnabled=1
[RenderCore]
bAllowAsyncShaderCompile=True
bEnableImmediateShaderCompile=True
[RenderingThread]
bAllowAsyncRenderThreadUpdates=True
bAllowThreadedRendering=True
[Rendering]
r.EnableMultiThreadedRendering=1
Jakey1995abc's Engine.ini isn't hidden or Read-only. Mine was, but I took it down.
When uploading to NexusMods, it's too janky.
I think it comes down to favoritism, Jakey, and because people can't say certain things, they're trying to bash other people's mods down in a different way.
I look at it this way: If someone likes someone's mod over another person's, be honest instead of being shady.
I don't like liars, and never will. It's 100% unacceptable to lie.
Jakey, your Engine.ini file IS there.
Jakey1995abc, people were trying to say that my r.PSOPrecaching was set to 0. I checked it several times and it is at 1.