Compound
A compound in middle east is hosting intel that we need to get back. Intel is your primary target but there is a potential for targets of opportunity. The area is highliy populated and you must avoid the the loss of innocent life at all costs.
The majority of the BLUFOR team up to 13 players, will play the role of Seal Team Six in the assault of the compound to obtain intel and extract.
There is space for (optional) 3 players in the OPFOR team can play the role of Insurgents to make the main team life dificult.
Tanker
A turn of play allows you and your team to attack a tanker in the high sea. You need to get intel located somewhere on the ship quarters and capture the bridge!
Don't kill the ship workers as you will have use for them as hostages once the ship is yours!
The BLUFOR team up to 16 players, will play the role of Somali Pirates in the assault of the tanker to obtain intel and capture the bridge.
There is space for (optional) 3 players in the OPFOR team can play the role of either Contractors or Captain Phillips (pistol only).
747
Terrorists have taken over a plane with several hostages in it.
The BLUFOR team up to 16 players, will play the role of a Ground Branch team and clear all threats and any possible HVT terrorist leaders without the loss of innocent life.
There is space for (optional) 3 players in the OPFOR team can play the role of terrorist leaders.
There is no extraction, the game will only end when one of the teams is completely dead.
Depot (compound)
This compound hosts a variety of illicit items being handled by a local cartel. It's your mission to recover intel proof of this and extract it safely without the loss of innocent life.
The BLUFOR team up to 16 players, will play the role of Swat in the assault of the compound to capture the intel.
There is space for (optional) 3 players in the OPFOR team to play the role of cartel leaders.
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