About this mod
The first three levels of the old-school dungeon crawler Mordor: Depths of Dejenol by David Allen.
- Permissions and credits
Features: - 12 quests per class (Fighter, Rogue, Mage) unlocked as you process in levels! (+4 quests for Rangers, with an additional 8 planned!)
- A working shop where you can buy/sell your loot!
- Three levels of challenging dungeon fighting, with various nasty surprises
- Lots and lots of fighting plus some old-school LoG puzzling (in v.0.3 there is currently one puzzle dungeon level implemented)
- Extended replayability: monsters respawn, loot is randomized, difficulty ramps up as you delve deeper
- Practically every item in the original Legend of Grimrock can be found somewhere below (or above!)
- Planned: two additional secret 'Ranger dungeons' that will introduce more story and more challenges!
Changelog:
v0.1
- Initial release
v.0.2
- Fixed CTD with ogre_hammer drop (accidentally named ogre_club in monsters.lua)
- A few aesthetic fixes (pillars in junctions etc)
- Small changes to loot tables
v.0.3
- Added rusty weapons + a some new high level loot (Credits: Asteroth6)
- Changed the level two boss (Slave Master) to an Urgardian (Credits: Neikun)
- Added the first "Ranger Dungeon"
- Added quests for level 1-5 for Toorum Mode/custom Ranger mode (name your first champion Ranger and you will start with only that champion, changed to the Ranger class; don't take the Skilled trait!)