So firstly I got softlocked on Level 2 (the level where you spawn), at the point where you have to stand on a trapdoor and pick up a key from an alcove, by placing an item on the alcove before taking the key, the trapdoor opens, and since you need the key in order to escape from the pit that you just fell into, you can get softlocked here. I had to restart from the last save.
After that I reached the "Corridor of Confusion", which also seems like a softlock area. There's a Golden Keyhole, but I don't have the key for it. I cannot backtrack, because the invisible teleporter in the "Corridor of Confusion" keeps me stuck. There is a text on the wall that says "Don't be Lazy" but I don't know what that is supposed to mean in this context. That's where I gave up.
A shame, because I really wanted this mod to be good. I love the traditional Dungeon Master style of custom content for Grimrock. I love how the champions need to Drink, making potions by casting Spells into bottles, that you take damage from walking into walls, little stuff like the Rabbit's foot effect, and how your characters can actually die (unlike the psuedo-death that we got in Grimrock).
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- (video games) A situation where a game remains apparently playable, but further progress is impossible, typically due to a design flaw or glitch" Quote from wiktionary.org.
So firstly I got softlocked on Level 2 (the level where you spawn), at the point where you have to stand on a trapdoor and pick up a key from an alcove, by placing an item on the alcove before taking the key, the trapdoor opens, and since you need the key in order to escape from the pit that you just fell into, you can get softlocked here. I had to restart from the last save.After that I reached the "Corridor of Confusion", which also seems like a softlock area. There's a Golden Keyhole, but I don't have the key for it. I cannot backtrack, because the invisible teleporter in the "Corridor of Confusion" keeps me stuck. There is a text on the wall that says "Don't be Lazy" but I don't know what that is supposed to mean in this context. That's where I gave up.
A shame, because I really wanted this mod to be good. I love the traditional Dungeon Master style of custom content for Grimrock. I love how the champions need to Drink, making potions by casting Spells into bottles, that you take damage from walking into walls, little stuff like the Rabbit's foot effect, and how your characters can actually die (unlike the psuedo-death that we got in Grimrock).