Legend of Grimrock
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The Grimrock Modding Community

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georgesdimitrov

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About this mod

After one year of development, here is the sequel to the One Room Round Robin!

Captured and thrown into prison at the bottom of an underground complex in the north, will you manage to solve the rooms, conquer the keys to open the seals between you and your freedom?

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One year and countless hours of designing, hacking and coding has finally come to an end. Twenty-two creators came together to craft a colossal dungeon that pushes the Legend of Grimrock engine to its limits, utlizing some of the very best of the assets and scripts from the entire Grimrock community as well as dozens of unique material developed specifically for this mod.

The premise, my friends is simple: everyone had to participate by designing one room, which was limited to a 9x9 space on three floors. These 22 rooms are the core of the mod, and propose some of the best ideas the community has to offer: to intrigue, to surprise, to impress, to make you smile or laugh. Some rooms hold dark necromancers, some hilarious puzzles.

Beyond the rooms, we have built a framing story and connected them all in a global experience, a dungeon with endless interconnecting passages and secrets to discover. Captured and thrown into prison at the bottom of an underground complex in the north, will you manage to solve the rooms, conquer the keys to open the seals between you and your freedom?

The completion of each room will reward you with a special key - but you need only a certain amount to reach the top; not all rooms are mandatory to complete the mod. It is thus advisable to save before entering each room, in case one proves too difficult: most rooms may be freely entered and left, but some will lock you in their story until you complete them. Completing more rooms will give you extra keys though, which can be used to unlock many bonus surprises on your way.

Be prepared, this is an experience that goes beyond the original game in terms of scope and difficulty. It has been designed and balanced for a 1st level starting party, so importing high-level characters is not advisable. It has been also designed to take Toorum mode into acount. Based on our tests, we estimate the total playing time to be between 8 and 15 hours, depending on how much of the dungeon you wish to complete. The dungeon is highly non-linear, and offers many paths to victory.

The mod also has an achievements system and a built-in custom information and statistics screen accessible by pressing the I key. What achievements are there? That's yours to discover.

For issue reports, discussions or seeking help, visit the threads in the modding section of the Grimrock forums!

PATCH 3 Released on Wednesday April 9th 2014, check grimrock forums for full changelog, along with sources.

Project Lead: Diarmuid

Design: Aaneton, Ancylus, Billick, Boyflea, Ciccipicci, Diarmuid, Drakkan, Isaac, jKos, John Wordsworth, Kuningas, Leki, Mahric, Msyblade, Neikun, Ryeath & Elizabeth Greystalk, Skuggasveinn, SpiderFighter, The Cube, TSotP and Xanathar.