\"Longsword of Embers\", a custom, unique fire damage-dealing weapon. It\'s an asset for use in the Legends of Grimrock dungeon editor.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
Basically, don't say you made it? Use as you please in Grimrock mods, modify stats/name/description as you need.
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
This is a re-textured version of the Long Sword in Grimrock. It has been modified to look as if it was fiery hot and deals flame damage. It's slightly stronger than the long sword, but weaker than the cutlass.
You need to have started a mod in the dungeon editor to use these files.
TO INSTALL:
1. Begin a dungeon in the Dungeon Editor. Name it anything you like.
2. Copy the models and textures folders inside the Embersword folder.
3. Paste the models and textures folder to your dungeon folder.
The default location would probably look something like: My Documents/Almost Human/Legend of Grimrock/Dungeons/(YOUR_DUNGEON) -- in here
4. It will ask you if you want to merge the folders. You do.
5. Go into the scripts folder. Open items.lua and materials.lua in Notepad++ or the text editor of your choice. Copy the definitions in those files to the items.lua and materials.lua found in your dungeon's "script" folder.
6. Open or Reload your project in the editor. You should see ember_sword in the asset browser. Have fun!