Legend of Grimrock
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Created by

Roman Adler

Uploaded by

Roman42

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About this mod

12 levels, completely randomly generated, each time you restart (still a test version, but it\'s working).

Permissions and credits
The dungeon will be generated each time you restart. It consists of random walls, pillars, doors, random monsters, traps, teleporters, random alcoves, random items, buttons, secrets, altars, random everything. It's just a playable demo (12 Levels) for now but it works. Your party's level determines the level of the monsters on dungeon generation, so you can play it with any party.

Discussion thread on Grimrock.net:
http://www.grimrock.net/forum/viewtopic.php?f=14&t=4668

v0.99
- added countless items ("dagger +1" etc.)
- added Ixnatifual's Tome Library
- added Geistertanz' City Fog
- added random no-sleep levels
- wooden boxes are more interesting

v0.98
- added locked doors / keys / wooden boxes
- added random wall decorations
- added lootable crates/barrels/eggs
- level up teleporters have different color
- randomized pillar facing
- added random anti-magic levels (script by Grimwold)
- improved teleporter safety
- better torch distribution
- improved crystal safety
- bugfix: crash on Archer kill
- fixed rare clipping bug on teleporter pillars
- many smaller optimizations

v0.97
- door gfx correspond to tileset
- monsters drop more random but still logical loot
- added Komag's earthquakedust script
- daemon heads are more interactive
- added random pillar decorations
- removed the dagger random seed trick as it seems to generate the same random dungeon over and over again.

v0.96
- added random altars (find out what happens)
- monsters spawn further away from another
- champion level determines monster level on dungeon generation
- added Martin Thoresen's randomizer
- improved item distribution

v0.95
- added projectile/pressure plate traps
- added random ground tentacles
- improved random corpses
- bugfix: hidden plates work on all levels

v0.94
- fixed teleporter bug on tilesetchange
- added hidden pressure plates for treasures/items
- better item distribution
- added many items I've forgotten
- removed some redundant spawns (performance)
- made corpses more interesting

v0.93
- procedural code completely works!
- 12 playable random dungeon levels!
- all Grimrock Tilesets
- all Grimrock items
- all Grimrock monsters
- added random treasures
- optimized item distribution
- fixed some torch related bugs
- more monsters per level
- door variations

v0.922 really fixed button over alcove bug :)

v0.921
- fixed buttons over alcoves/torches
- more alcoves

v0.92
- added random buttons/secret doors/secrets!

v0.91
- added teleporters to go back up
- added random spell scrolls
- made spell scrolls usable (put in hand, click)
- added random corpses and skulls and "lastwords"
- improved safety for start/teleport
- level 3 can be entered but is empty for now

v0.9
- added another full random level
- random teleporter to next level
- less doors

v0.8
- added random doors
- many small optimizations

v0.7
- added random alcoves with random items
- fixed "see through walls" torches

v0.6
- added random torch holders
- Crystals can't get spawned into walls anymore
- generates less redundat objects (performance)
- improved item/monsters facing randomization
- added some random pillars
- added "Generate Dungeon..." intro

v0.5
- fixed start location automap bug
- made it impossible to get walled in on start
- increased number of walls
- more different items

v0.4
- added random items on random tiles
- added healing crystal on random tile
- player can't start in a wall block anymore
- starting location randomized

v0.3
- fixed z-clipping gfx problems
- added random monsters on random tiles

v0.2
- fixed invisible wall bug

v0.1
- first test version