Legend of Grimrock Modification
By germanny
Model Square Table
Release:
-december 6, 2012 V 1.0
-december 7, 2012 V 1.1
Update:
V1.1:
- wrong typo in grim_sqtable.lua, fixed!
(paths points into wrong folder, sorry *g*)
thx to Merethif from Grimrock forum.
Updated prop Square Table
Model: 519 vertices, 582 faces, 1054 tris.
smooth shading off
3 Textures: Size each 512x512px
grim_sqtable_dif.dds - Diffuse (color) map
grim_sqtable_normal.dds - Normal map (32bit alpha)
grim_sqtable_spec.dds - Specular map
The object is defined as \'altar\' and has the same height.
Installation:
Copy the folder \'grim_sqtable\' with its contents into your dungeonĀ“s folder \'mod_assets\'.
Add following line to your \'init.lua\':
import \"mod_assets/grim_sqtable/grim_sqtable.lua\"
Have fun,
Germanny
By germanny
Model Square Table
Release:
-december 6, 2012 V 1.0
-december 7, 2012 V 1.1
Update:
V1.1:
- wrong typo in grim_sqtable.lua, fixed!
(paths points into wrong folder, sorry *g*)
thx to Merethif from Grimrock forum.
Updated prop Square Table
Model: 519 vertices, 582 faces, 1054 tris.
smooth shading off
3 Textures: Size each 512x512px
grim_sqtable_dif.dds - Diffuse (color) map
grim_sqtable_normal.dds - Normal map (32bit alpha)
grim_sqtable_spec.dds - Specular map
The object is defined as \'altar\' and has the same height.
Installation:
Copy the folder \'grim_sqtable\' with its contents into your dungeonĀ“s folder \'mod_assets\'.
Add following line to your \'init.lua\':
import \"mod_assets/grim_sqtable/grim_sqtable.lua\"
Have fun,
Germanny