Legend of Grimrock

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germanny

Uploaded by

germanny

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About this mod

A compilation of new Items and Pops for LoG! New Weapons, Food, Gems, Staffs.. New DM Locks, Sockets, Slots and Keys. Most Assets are rebuild from old DM/CSB graphics.

Permissions and credits
Legend of Grimrock Dungeon Master and Custom Assets By germanny

Updated:
-january 13, 2013 to 2.3
-january 13, 2013 to 2.2
-january 10, 2013 to 2.1
-january 6, 2013 to 2.0
-december 16, 2012 to v1.9
-december 15, 2012 to v1.8
-december 15, 2012 to v1.6
-december 12, 2012 to v1.5
-december 9, 2012 to v1.4
-december 6, 2012 to V1.3
-december 4, 2012 to V1.2
-december 2, 2012 to v1.1

Note:
Assets folder name is a bit weird, but to avoid confusion i let it be as 'grim_vsword'.
I release the whole stuff later included in a complete Dungeon Master wallset package!
Still in work now (January 10, 2013).

Installation:---------------------------------------------------------------------------
Copy the folder 'grim_vsword' with its contents into your dungeon´s folder 'mod_assets'.

Add following lines to your 'init.lua':
import "mod_assets/grim_vsword/grim_vsword.lua"
import "mod_assets/grim_vsword/grim_mstar.lua"
import "mod_assets/grim_vsword/grim_fbox.lua"
import "mod_assets/grim_vsword/gor_coin.lua"
import "mod_assets/grim_vsword/grim_mace_std.lua"
import "mod_assets/grim_vsword/grim_vorpalblade.lua"
import "mod_assets/grim_vsword/grim_coinslot.lua"
import "mod_assets/grim_vsword/grim_firestaff.lua"
import "mod_assets/grim_vsword/grim_maceorder.lua"
import "mod_assets/grim_vsword/dm_food.lua"
import "mod_assets/grim_vsword/dm_keys.lua"
import "mod_assets/grim_vsword/dm_gems.lua"
import "mod_assets/grim_vsword/dm_weapons.lua"

Notes:------------------------------------------------------------------------------------
V2.3
Added DM items:
- dm_hardcleave (double bladed cleaver)
- dm_waterskin fully working now - thx to Neikun at LoG Forum!
Five variations: waterskin 100%, 75%, 50%, 25% and empty.
Consuming adds 200 food value and +5 energy to champion.
A full waterskin can used 4x before empty.

V2.2
Added DM items:
- dm_axe (double bladed)
- dm_waterskin_full
- dm_waterskin (empty)
It may be the waterskin is a bit too big. Please comment!
Smaller textures for the darts. (256x256)

V2.1
Added DM items:
- dm_dart_std
- dm_dart_poison
Changed normal maps from dm_cross_lock, dm_iron_lock
! The normal map for the darts doesnt work well..disabled for now

V2.0
Added DM props and items:
- dm_gem_blue
- dm_gem_green
- dm_gem_yellow
- dm_mirror_of_dawn
- dm_mirror_slot
- dm_cross_lock
- dm_iron_lock
- dm_gem_slot (with wall socket definition 'dm_gem_socket' for my gems)
To change the Gem used in the dm_gem_socket, change item.name from "dm_gem_green" to "dm_gem_blue" or "dm_gem_yellow"
It is defined in 'grim_coinslot.lua'
The prop´s wall positions are defined for my DM Wallset, i didnt test anymore with standard wallsets!

V1.9
Added DM items:
- dm_crosskey
- dm_spphirekey
- dm_corn
- dm_bread

V1.8
Add DM items:
- dm_cheese_young
cleaner testure look


V1.7
Added the first Dungeon Master/CSB Keys:
- dm_ironkey
- dm_solidkey
- dm_keyofb
- dm_squarekey
to find in 'dm_keys.lua'. Here i add the rest of them later.

V1.6
Renamed the file entry on Nexus from Viking Sword to:
Germannys Dungeon Master and Custom Assets

Add new item:
- dm_cheese (from DM) as food
More will follow!

V1.5
Added new items:
- 'Firestaff' (as in DM) scripted as sorcerer staff
- 'Firestaff empty' (as in DM) the firestaff without the powergem
- 'Power Gem' (as in DM), sorcerer item, part of firestaff
- 'Mace of order' (DM), modified std-mace
Changes:
- The textures of the mace + mace of order are now 256x256px
- Viking sword: Textures redefined, better normal map and darker diffuse map
- Viking sword: Tangents recalculated and scaled to 0.9 (seems better)

V1.4
Add new prop:
- 'Coin Slot' (as in DM), function as a lock. Should be opened with gor coins.
Changes:
- removed the old splitted icon atlases + replace with one atlas in 512x512px
Yup, works now as expected.
New name is: germ_icoatlas.dds, if you update from older, remove this two:
- 'icoatlas_weapon.dds' and 'icoatlas_stuff.dds'

V1.3
Add new Item:
- 'Vorpal Blade' (as in DM), no special abilities coded ATM.)

V1.2
Added new Items:
- 'Gor coin' gold, copper, silver (DM style)
- 'Four bladed mace' (as in DM)

Changes:
Freeze box: Mapping prob solved, models scaled down to 0.8, 5% y-rotation
Morningstar:Textur changed - brighter as before, icon redraw
Viking sword change: Icon redraw
Icon Atlas: Due to probs with the index (icon numbers greater 4 won´t work?)
i build 2 atlases with 512x256px and use only the first 5 icons each.
The name of those atlas-files are important!
Must be: myatlas_1, myatlas_2,. ..
NOT: myatlas_1_1, myatlas_1_2 !

V1.1
Updated normal maps, they have to be in 32bit to work correct.
Added Morningstar weapon
Added Dungeon master freeze-boxes blue and green
Icon Atlas has 4 icons, viking sword(0), morningstar(1), freeze box green(2), freeze box blue(3).
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* Put me in the credits of the mod if you use my work in your project *
For the Lua´s: Only example scripts, feel free to tune.
Wait for updates !

Have fun,
Germanny