0 of 0

File information

Last updated

Original upload

Created by

Billick

Uploaded by

Billick

Virus scan

Safe to use

Tags for this mod

6 comments

  1. Billick
    Billick
    • member
    • 0 kudos
    Version 1.0.3 is out. There is only one bug fix in this version, but it was a pretty nasty bug, so I decided to do an update for it.
  2. Billick
    Billick
    • member
    • 0 kudos
    Version 1.0.2 has been released. I added a few extra hints to some of the puzzles people were having trouble with, and a few other minor changes.
  3. Billick
    Billick
    • member
    • 0 kudos
    Version 1.0.1 has been released. There are some bug fixes, and it should be a little bit clearer how the big room on level 7 is supposed to be solved.
  4. Billick
    Billick
    • member
    • 0 kudos
    Hey guys, thanks for the comments. The big room is solvable currently (you can see the spoiler in the mod topic on the grimrock forum if you want to progress http://www.grimrock.net/forum/viewtopic.php?f=14&t=4192). However, the solution turned out to be a little more obtuse than I intended. I will be pushing out an update in the next few days that addresses this, along with a few bug fixes.
  5. Flohaxn
    Flohaxn
    • member
    • 0 kudos
    He posted a solution on grimrock modding forum, where i asked the same question.
    After that tho, a ghost archer pops, and after 10min of fighting him i gave up, is he supposed to be kited away or so?
  6. shockrock
    shockrock
    • member
    • 0 kudos
    Great work Billick.
    I love the puzzles you have put in every dungeon, but in level 7 there is a huge room with 3 iron doors and no way (for me) to open them. I changed the levers in the long corridor around that room, but the doors don´t open. Is there any hint to solve my problem?