BASIC GUIDE TO CURSED LEGION U15
  PRIMARY MISSION:   Get the 3 corpses of the Dwarven Kings who died long ago
  SECONDARY OBJECTIVES:  Get the 40 GOLD Objects
The following guide tells you how to get the three corpses and some of the 40 Gold
  HOUR 1   video  at: http://youtu.be/amqAGSud7a4     U13HOUR 2   video  at: http://youtu.be/d4mkc0hX-K4     U13HOUR 3  video  at: http://youtu.be/fwq43Ycd9MUHOUR 4   video at: http://youtu.be/M23b2F9CvHs   U13HOUR 5   at: http://youtu.be/r6YMNw9QxbA   U13HOUR 6   video  at: http://youtu.be/MBUOxsTgp6YHOUR 6F   http://s1129.photobucket.com/user/falkor61/media/Legend%20of%20Grimrock/photoBhour6FAILED.mp4.html 
HOUR 7  video  at: http://youtu.be/sU9T0g3SsHgHOUR 8   will be live at: http://youtu.be/Lm-UxDLAhrcHOUR 9F video at: http://youtu.be/ghP7_a_8gj4HOUR 9  video  at: http://youtu.be/hOx00vv5cEsHOUR 10 video  at: http://youtu.be/PvEJ4g3GM_YHOUR 11  http://s1129.photobucket.com/user/falkor61/media/Legend%20of%20Grimrock/photoB11thHourCursedU13.mp4.html  HOUR 12  video  at: http://youtu.be/nxHpDJMRans HOUR 13   at: http://youtu.be/i81v3xnKGj8HOUR 14 - HOUR 15  Your video  at: http://youtu.be/uXV62a1BwbkHOUR 16 - HOUR 17  Your video  at: http://youtu.be/OyzdmItgnMYHOUR 18 = HOUR 20 video  at: http://youtu.be/UDE2XJK05XsFAILED MISSIONS MONTAGE  Your video  at: http://youtu.be/40CYp_REWGU  A  first of all find the alcove with a Throwing_Knife - move to the nearest WALL, press secret button, obtain Wizard's hat and Bombs
  B  find alcove with ordinary knife, take it and DO NOT remove the Flaming Torch near to it, but go to the other 3 Torches and remove them, then put them back!
  C  now jump down nearest pit to where the Ordinary Knife was, don't worry, the other 3 pits are now closed, that's fine!
  D  ignore the Two Levers for now, find the three Crowerns, they each carry an item of value
  E  back up on Level 5, the Launch Area, find the Junior Missions Hall, you see two blue Wyverns behind portcullises and 4 closed pits!
  F  pick up the Ornate Key, this opens the first Junior Pit or four, explore it, then do the other 3 junior pits!
TIP if you cannot get to the Junior Missions Hall because of the gratings, go to the nearest TORCH, pull it away then put it back
TIP consider getting shields from the Soldiers back on the Launch Dungeon, these will protect your crew more if the Missions are tough for you
TIP on the third Junior Mission you must pick up the rock and place it back to open the pit, then be prepared with BOMBS on this one, two spiders that will take 1 of your crew down unless you're very careful
TIP  try not to lose any team members at this stage of the game, the Blue Stones are about an hour away yet
TIP  to avoid letting the Wyvern out, do not go straight up to the spiders, just tip toe to the edge of them so they see you then fight them
TIP  during the four Junior Missions you should find, Longsword, ShortBow, Arrows (aplenty) and Compass - these four items are very desirable, later on the Compass is a "key" which opens a Teleporter
NOTE on the fourth junior mission you see imprisoned (flaming) Uguardians, this is where you can catch a glimpse of the first of FORTY gold, look behind each Uguarddian, each guards a precious object and 1 is a Gold Globe!
  G  back in the Launch Area, ascend the stairs to a small room, pull the lever, it reopens any pits that were previously closed in the Launch Area
  H  back in the Launch Area ascend the other stairs to a maze hunting ground containing snails and herders, hunt them for their meat until you have sufficient food for your adventures
TIP  to get the CROSSBOW ascend the stairs leading to Green Slimes' Doss House, use freeze bombs to kill one of them, you then pass into the main Ugguardians Base and the CROSSBOW is there, look out for a 2nd compass as well (you need it later in the game)
  I Descend the pit by the BREAD alcove, you must have the Ornate Key
TIP you can find Blue Stones I on this mission but you cannot get through the Portcullis entrance, for this you need a prison key
 TIP after finding the GOLD KEY you get the chance in the Crowerns Barracks to go for the Shaman Staff but it could be dangerous, don't worry there is a second Shaman Staff (later) in the game that is a lot easier to get!! 
  J return to the Launch Area, descend the "rock" pit (you need a Gold Key to do that) and find the prison key
  K enroute to the Blue Stones I you find a new passageway that was not there before, find the Gear Key in there
TIP  when you get to the Blue Stones I unload all kinds of kit from your team that is now not needed, into the empty alcoves around (you will know where they are if you need them later, which you probably won't) - you can always get back to Blue Stones I
 L the final pit down from the Launch Area drops you into a room that requires a GEAR KEY, however it'a a big big drop down, you might prefer a shorter drop down to the same place, head back towards the stairs up to Crowerns Barracks and you find a SECOND  new passageway that was not there before, here you find a PIT DOWN, this also will take you to the room with the Gear Lock but less of a drop, plus the first of 40 gold is found here, a mysterious Ancient Apparatus!
 M decide which pit you will use to find the room with the GEAR LOCK (as described above in L) then descend, use the GEAR KEY to unlock the pits and drop down from that room, pick up at least 3 Iron Keys and use them in a special corridor with Portcullises opened with Iron Locks
 N FIRST CORPSE IS FOUND ON THIS MISSION : as you find the different Iron Keys scattered around the Cubes Workshop, look for secret buttons, there are two, one of them opens a secret room containing ONE of THREE corpses, carefully gather the first corpse, very important! At the same time you also find the 2nd of 40 gold, a golden Goromorg statute
TIP  if you get stuck on this level, drop down a pit and find the Spear Wielding statues, follow the spears to a special staircase which leads you back to the room you started at, now drop down any remaining pits until all the pits there are closed!TIP  if there are no open pits to drop down on Cubes Level, remember that LEVERS nearby will open one pit for you!  O Use three Iron Keys in the special corridor, the Axe Wielding statues will lead you to it, the third Iron Lock releases a very important Portcullis Gate which admits you to the Legion Residences
TIP  as you explore the Residences you end up coming across more Gold and keys - but then you are in Teleporter Room I. if you have not found this place before a Prison Key is needed to fully open the place for business, if you haven't got a key then just one teleporter will work and that takes you to the Crowerns Barracks
 P return to the Residences and make sure that you explore the whole lot or later on in the game you will be teleported to one of these regions and unless you already explored it, will be a lot harder (but not impossible)
TIP if you come up against a Blue Metal Door that won't open, have a little look around for a secret button nearby!
 Q  find the Archers' Amphitheatre - here you can use the ROUND KEY to access their back stairs OR let them chase you deeper into the Residences, you soon find a room with alcoves :1 has a PRISON KEY, keep going deeper and you reach further alcoves : superb leather boots and a Leather Brigandine Vest can be found there
 Q1  with the Ornate Key return to Wild Dungeon (SOUTH EAST) and unlock the stairs to Goromorg's Den, here find further Gold - "THE SWORD OF NEX" and looking through the far end Portcullis Gate you can actually see the Third Corpse of a long Dead Dwarvish King ! just lieing on the ground, you can't get it yet but at least you know where it is!
  Q2 take the ironmongery items on the first altar but then PUT THEM BACK, this opens an exit gate for you in case you need it, now try and take any other items you want from this place without losing too many team members e.g the Brass key, the Gear Key, the Nexus Sword and the Heavy Shield are most valuable items
 Q3 So having obtained the Prison Key from the Residences where do you use it? The obvious place is the Teleporter Room I and you arrive back there from the Archers' Barracks after using the Round Key, so do you insert the Prison Key in Teleporter Room I? If you do THREE TELEPORTERS open and TWO of them are major missions to get a dozen brass keys
 R  It could be worth checking back at Junior Missions Hall first to see whether the inner gate behind the blue Wyverns has opened? If it has use the Prison Key here! You get another Prison Key straight back AND you have opened the "ROUTE DOWN START" because this little hallway is the beginning of your route down to the "FINAL PRISON" up to you!
 S  get the RED GEM from the corridor next to the Blue Stones I
 T Go the Cubes Level (L9) and find the gate that is opened with a GEAR KEY, use the Gear Key which you got from Gormorg's Den, find Dragon gold and a further Iron Key, then explore the Ugguardians Base and get the second Compass
 U  return to the Teleporter Room I, you should now have 2 compasses, set them down inside the small "inner" Teleporter Room that has "clues" written on the walls
 V  choose to go on one of the "Compasses" Missions or one of the Missions in the Main Teleporter Room, best one to go on first is the Wardens Mission which is the Teleporter next to the Brickwork Archway, use "Special Weapons" e.g. Fire Sword, Lightning Rod, Lightning Blade to destroy each Warden or at least the one carrying the Ornate Key! Once you have the Ornate key from him, this is your exit out of the Wardens Amphitheatre, the other two Wardens carry great weapons, e.g. LongBow, Ice Fall Hammer
TIP there is a momentous sword to be had now on  LEVEL 7 near the location described in L. The pit down to the room with the Gear Lock but less of a drop, this now has opened a 3rd new passageway not there before and the "Dismantler Sword" is here for the taking!
W  obtain AT LEAST a dozen brass keys then return to the Junior Missions Hall - (L5) and begin inserting Brass Keys for the "Route Down" if you don't have 12 you'll get "stuck" part way down, so really try and get 12 or more
  X  when you arrive at L13 Final Prison remember to seek out all secret buttons around the edge of the hall. They reveal small inner rooms but some have Keylocks for Brass Keys, use a brass key to descend to L15 Dodamius, here seek out the "Throwing_Knife" alcove, move to the nearest wall from there, find a secret button!
 Y  remember how the game started on Launch Dungeon, now you see a very similar set up - as at the start, find the Ordinary Knife and take it with you down the nearest pit, you need it to "force"  the next lock!
 Z  At some point in the future you will NEED a "Dismantler Sword" so if you haven't already got the Dismantler Sword by now, this could be a problem as you have to "swap" it later on in the game for a GREEN GEM, anyhow just bear this in mind as you have a chance to get back to Level 7 soon anyway, so complete the next few missions anyway!  

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