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  • Colt Walker Civil War Revolver

    Colt Walker Civil War Revolver

    Last Update: 10 Jan 2019
    Author: Hypnotoad
    Uploader: Hypotoad

    Working Colt Walker civil war revolver with lead shot ammo.

    • 787KB
    • 0
    • 13

    Colt Walker Civil War Revolver

    Last Update: 10 Jan 2019
    Author: Hypotoad

    Working Colt Walker civil war revolver with lead shot ammo.

  • Kathzora's Quest

    Kathzora's Quest

    Last Update: 28 Apr 2019
    Author: Trancelistic
    Uploader: Trancelistic

    Kathzora's Quest: I've worked a lot of months on this one.I started this as a noob back in 2013, I think. Later when moving home, twice, I started to resume it wich could explain the simple first dungeons in the begin.Of course I've updated the begin as well, but the old idea remained.

    • 295.2MB
    • 3
    • 155

    Kathzora's Quest

    Last Update: 28 Apr 2019
    Author: Trancelistic

    Kathzora's Quest: I've worked a lot of months on this one.I started this as a noob back in 2013, I think. Later when moving home, twice, I started to resume it wich could explain the simple first dungeons in the begin.Of course I've updated the begin as well, but the old idea remained.

  • Return of the Dark Lord

    Return of the Dark Lord

    Last Update: 12 Dec 2018
    Author: Hypotoad
    Uploader: Hypotoad

    Dungeon Master type dungeon, ten levels, puzzles, fighting, amusing dialogue, new monsters. Your party falls through a hidden trap into a dangerous dungeon inhabited by the Dark Lord, escape or die are the only options.

    • 191.6MB
    • 5
    • 105

    Return of the Dark Lord

    Last Update: 12 Dec 2018
    Author: Hypotoad

    Dungeon Master type dungeon, ten levels, puzzles, fighting, amusing dialogue, new monsters. Your party falls through a hidden trap into a dangerous dungeon inhabited by the Dark Lord, escape or die are the only options.

  • Moonkeep (Demo)

    Moonkeep (Demo)

    Last Update: 25 Aug 2018
    Author: Samuruzi
    Uploader: Samuruzi

    Your party of treasure-seekers and bandits nears an ancient evil. How long will the survivors last?

    • 106.6MB
    • 0
    • 24

    Moonkeep (Demo)

    Last Update: 25 Aug 2018
    Author: Samuruzi

    Your party of treasure-seekers and bandits nears an ancient evil. How long will the survivors last?

  • Hidden Temple

    Hidden Temple

    Last Update: 02 Apr 2018
    Author: Darsithis
    Uploader: Darsithis

    Miners in the nearby town of Wilverton have broken through a wall that leads into a dank, dark dungeon. It appears to have settled there thousands of years ago......Tragedy struck, however, when you entered as a powerful spell stripped of your items...Now all you have is your wits as you rush to find a way out

    • 96.4MB
    • 4
    • 79

    Hidden Temple

    Last Update: 02 Apr 2018
    Author: Darsithis

    Miners in the nearby town of Wilverton have broken through a wall that leads into a dank, dark dungeon. It appears to have settled there thousands of years ago......Tragedy struck, however, when you entered as a powerful spell stripped of your items...Now all you have is your wits as you rush to find a way out

  • Exellion

    Exellion

    Last Update: 03 Jul 2017
    Author: Adam Dube
    Uploader: Vandalar

    You and your companion are send to Horizon - A world between the worlds in the multiverse of Exellion.  Your task is to meet the Grim Reaper himself, death incarnate

    • 84.0MB
    • 11
    • 137

    Exellion

    Last Update: 03 Jul 2017
    Author: Vandalar

    You and your companion are send to Horizon - A world between the worlds in the multiverse of Exellion.  Your task is to meet the Grim Reaper himself, death incarnate

  • Shrine of Dreams Gone By

    Shrine of Dreams Gone By

    Last Update: 20 Feb 2017
    Author: Lucas Silwer
    Uploader: tinabaret

    This is a relatively small standalone campaign that's designed to be played from level 1. It will take around 2-3h for an experienced Grimrock player to play it to it's completion. I made this over the course of 4 weeks, half time, as a part of my level design education Made by me Lucas Silwer

    • 88KB
    • 2
    • 109

    Shrine of Dreams Gone By

    Last Update: 20 Feb 2017
    Author: tinabaret

    This is a relatively small standalone campaign that's designed to be played from level 1. It will take around 2-3h for an experienced Grimrock player to play it to it's completion. I made this over the course of 4 weeks, half time, as a part of my level design education Made by me Lucas Silwer

  • Pacman

    Pacman

    Last Update: 30 Dec 2016
    Author: The Shadow of the Phoenix
    Uploader: TSotP

    3 Pacman Levels

    • 4KB
    • 2
    • 42

    Pacman

    Last Update: 30 Dec 2016
    Author: TSotP

    3 Pacman Levels

  • The Dungeon of The North Test Floor

    The Dungeon of The North Test Floor

    Last Update: 13 Aug 2016
    Author: Alino
    Uploader: warstudy

    This is just a small test floor of the first floor (Frostbite Prison) for a dungeon I'm working on.

    • 154.9MB
    • 1
    • 33

    The Dungeon of The North Test Floor

    Last Update: 13 Aug 2016
    Author: warstudy

    This is just a small test floor of the first floor (Frostbite Prison) for a dungeon I'm working on.

  • Survive 2.4

    Survive 2.4

    Last Update: 24 Sep 2018
    Author: Resu
    Uploader: einResu

    A huge Dungeon with 35 Floors full of Action and Challanges!

    • 227.0MB
    • 38
    • 649

    Survive 2.4

    Last Update: 24 Sep 2018
    Author: einResu

    A huge Dungeon with 35 Floors full of Action and Challanges!

  • DM like Dungeon Kit

    DM like Dungeon Kit

    Last Update: 22 Apr 2016
    Author: Lex
    Uploader: lexdr

    This kit is a ready to implement "Dungeon Master" like dungeon, based on The Curse of Gothmog.

    • 104.0MB
    • 3
    • 37

    DM like Dungeon Kit

    Last Update: 22 Apr 2016
    Author: lexdr

    This kit is a ready to implement "Dungeon Master" like dungeon, based on The Curse of Gothmog.

  • Community Alchemy Pack

    Community Alchemy Pack

    Last Update: 11 Sep 2016
    Author: Mod Community
    Uploader: akroma222

    Readme has directions for implementation into mods Files include a small Test Area to easily check out (the above) Test Area can be accessed through the editor OR as a custom dungeon ( .dat file included)

    • 6.3MB
    • 8
    • 132

    Community Alchemy Pack

    Last Update: 11 Sep 2016
    Author: akroma222

    Readme has directions for implementation into mods Files include a small Test Area to easily check out (the above) Test Area can be accessed through the editor OR as a custom dungeon ( .dat file included)

  • Persona Series Portraits

    Persona Series Portraits

    Last Update: 02 Mar 2016
    Author: Inunah
    Uploader: Inunah

    Portraits from the Shin Megami Tensei: Persona series.

    • 539KB
    • 0
    • 89

    Persona Series Portraits

    Last Update: 02 Mar 2016
    Author: Inunah

    Portraits from the Shin Megami Tensei: Persona series.

  • Final Fantasy Portraits

    Final Fantasy Portraits

    Last Update: 02 Mar 2016
    Author: Inunah
    Uploader: Inunah

    Portraits from the Final Fantasy series.

    • 1.7MB
    • 0
    • 160

    Final Fantasy Portraits

    Last Update: 02 Mar 2016
    Author: Inunah

    Portraits from the Final Fantasy series.

  • Chrono Series Portraits

    Chrono Series Portraits

    Last Update: 27 Jan 2016
    Author: Inunah
    Uploader: Inunah

    Portraits from Chrono Trigger and Chrono Cross

    • 278KB
    • 1
    • 64

    Chrono Series Portraits

    Last Update: 27 Jan 2016
    Author: Inunah

    Portraits from Chrono Trigger and Chrono Cross

  • Homestuck Portraits

    Homestuck Portraits

    Last Update: 27 Jan 2016
    Author: Inunah
    Uploader: Inunah

    A collection of portraits for nearly every character in Homestuck.

    • 991KB
    • 1
    • 35

    Homestuck Portraits

    Last Update: 27 Jan 2016
    Author: Inunah

    A collection of portraits for nearly every character in Homestuck.

  • BloodWych (The Rise of Zendik)

    BloodWych (The Rise of Zendik)

    Last Update: 24 Dec 2017
    Author: Simon Fazzani
    Uploader: Zastaph

    A Complete MOD, add-on to the original 16bit PC/Amiga/Atari ST gameBloodwych of the 1990's, in the spirit of the original version butreworked for a more updated feel.

    • 265.0MB
    • 46
    • 1.1k

    BloodWych (The Rise of Zendik)

    Last Update: 24 Dec 2017
    Author: Zastaph

    A Complete MOD, add-on to the original 16bit PC/Amiga/Atari ST gameBloodwych of the 1990's, in the spirit of the original version butreworked for a more updated feel.

  • HoAforNexus4to6

    HoAforNexus4to6

    Last Update: 17 Oct 2015
    Author: ccm
    Uploader: odlivionaddict

    Mytol's adventure continues. Mytol must choose his allies carefully if he is to prevent Milos' skeleton hordes from taking over Anderland. Acts 4 - 6

    • 255.1MB
    • 6
    • 132

    HoAforNexus4to6

    Last Update: 17 Oct 2015

    Mytol's adventure continues. Mytol must choose his allies carefully if he is to prevent Milos' skeleton hordes from taking over Anderland. Acts 4 - 6

  • HoAfornexus

    HoAfornexus

    Last Update: 08 Jun 2015
    Author: odlivionaddict
    Uploader: odlivionaddict

    Hero of Anderland. Follows the story of Mytol - a hero who must free Anderlad from the skeleton hoards.

    • 222.0MB
    • 5
    • 159

    HoAfornexus

    Last Update: 08 Jun 2015

    Hero of Anderland. Follows the story of Mytol - a hero who must free Anderlad from the skeleton hoards.

  • Ogre 2 End Times

    Ogre 2 End Times

    Last Update: 11 May 2015
    Author: George Paul Moffatt
    Uploader: WaspUK1966

    Ogre 2 takes place 12 years after previous events. Turkum, the Ogre Lord, is dead. But a new Evil is growing deep within Mt. Shwaab. One so ancient, that it threatens humanity itself. You are Prince Urdril. Alone. Presumed dead. Now a slave to the Night-Dwellers. As you sit in your prison cell, a note is pushed through the door. ..

    • 10.0MB
    • 19
    • 163

    Ogre 2 End Times

    Last Update: 11 May 2015
    Author: WaspUK1966

    Ogre 2 takes place 12 years after previous events. Turkum, the Ogre Lord, is dead. But a new Evil is growing deep within Mt. Shwaab. One so ancient, that it threatens humanity itself. You are Prince Urdril. Alone. Presumed dead. Now a slave to the Night-Dwellers. As you sit in your prison cell, a note is pushed through the door. ..

News & Updates

  • Morrowind May Modathon 2019: Release a mod and win prizes

    It’s May and that means the annual Morrowind Modathon is back to celebrate the 17th anniversary of The Elder Scrolls III: Morrowind - and this time around there are not only achievements waiting to be unlocked but also a huge number of keys for AAA and indie games to be won! Last year's Modathon sparked the creation of many new and exciting Morrowind mods and we are all looking forward to seeing what our community will come up with this year.

    The event will be running for one mont...

    • 18 Comments
  • Creation Kit for Skyrim Special Edition

    If you are a Skyrim mod author and have been waiting patiently for the Creation Kit for Skyrim Special Edition, we have good news.
    Pete Hines has shared a code, via Twitter, allowing access to the Creation Kit for Skyrim Special Edition!

    EDIT: The Creation Kit is now live for all users! Simply restart the Bethesda Launcher and it should appear.

    There are a few things you should note before jumping to the end of this article to grab the code.

    • 183 Comments
  • Skyrim Special Edition Nexus Mod Manager support

    The continued dedication that our community displays towards Skyrim as a modding platform never ceases to amaze us. Looking back, other titles have come and gone but the Skyrim modding community remains as strong as ever. In fact, the Skyrim Nexus hit the 1 billion downloads mark at the end of last month. One Billion! Modders everywhere have made the harsh icy lands of Skyrim their home and with the release of the Special Edition, it would seem this tradition is likely to continue.
    <...

    • 139 Comments
  • Skyrim Special Edition site launch

    There won’t be many people who frequent the Nexus that won’t have heard of a certain big release happening this Friday the 28th October. Skyrim: Special Edition will finally be released and after our recent discussion with the community, we have set up Skyrim: Special Edition as a new game on Nexus Mods. We’re now ready to accept the myriad of mods already being created by people who were lucky enough to get access to the beta test. The new url is http://nexusmods.com/skyrimspecialedition....

    • 262 Comments
  • Preparing for Skyrim Special Edition

    Over the last few weeks, we've been discussing how to best approach the upcoming release of Skyrim Special Edition (SSE), specifically in regards to how Nexus will host SSE files. Due to changes in some file formats, not everything will be compatible right away. For example, anything packaged with a .bsa extension will need to either be extracted to “loose” files or extracted and repackaged using the new SSE Creation Kit. Another example would be mods that rely on SKSE. Until SKSE has be...

    • 300 Comments
  • AMA with Robin Scott - Tuesday 6th September

    -----

    Update: Here's the recording of the recent AMA (Ask me anything). Had a great time, thanks everyone! Hope to do it again soon!

    Stream: https://soundcloud.com/user-433087746
    Download: https://forums.nexusmods.com/ama/nexus_mods_ama_robin_scott.mp3

    -----

    Recently we introduced Discord as our preferred community chat platform and it really seems to have taken off. We had a few hiccups and no doubt will have a few more, ...

    • 63 Comments
  • The sky isn't the limit. No Man's Sky Nexus site opened.

    No Man’s Sky is arguably the biggest release of the year. There’s no denying that the sheer scale of this procedurally generated universe is simply mind-boggling. But, does it live up to the hype? That’s up to you to decide.

    So where does that leave us mod enthusiasts in the meantime? Well, there’s good news! With the addition of the first set of community-made modding tools, we have opened the No Man’s Sky Nexus site: http://nexusmods.com/nomanssky

    Nexus ...

    • 9 Comments
  • Interview with Nicolas Lietzau - Project Lead for "Enderal"

    One of the most exciting developments in the world of modding is soon to be unleashed upon the community in the form of “Enderal”, a total conversion mod for Skyrim. Expected to contain between 30 and 100 hours of gameplay depending on the whether the user runs through or checks out all the side quests, the mod itself has been in development for over 29900 hours (beginning prior to Skyrims release) and has produced an incredible total conversion.

    We have been lucky enough to tal...

    • 32 Comments
  • Fallout 4 Creation Kit Beta and an Important Notice to Survival Testers

    Mod authors, and those soon to be... the wait is finally over. The Fallout 4 Creation Kit has been released in open beta! This means that everyone can finally get their hands on the software used to create the game. These tools will allow us much greater power and flexibility with which we can continue to expand the Fallout 4 universe.

    There’s mention of mods being available for console players soon as well. I’d say more but I’m just as excited to get into the mix as you ...

    • 546 Comments
  • Fallout 4 1.5 Update Public Service Announcement

    "There's not a lot they can do yet other than edit textures and a couple other things, because the Creation Kit isn't out," Howard told Tech Insider. "And once it's out early next year, I think the sky's the limit."
    - Dec 3, 2015, Business Insider: “What to expect from 'Fallout 4' in 2016”
    As you’re probably aware, the 1.5 update is currently in open beta and will likely be officially released very soon and with it comes the long-awaited ...

    • 199 Comments
  • Fallout 4 Survival Mode Beta

    Bethesda Announces Fallout 4 Survival Mode Beta

    ATTENTION MOD USERS: THIS OPTIONAL UPDATE WILL DISABLE YOUR MODS WHILE ACTIVE! 
    This is to ensure that the new features can properly be tested. If you have previously opted-in, you must opt-out of the beta via Steam to continue using mods.

    Phew, with that out of the way… the Survival Mode beta has launched! There is a lot of exciting stuff to take in here: the wellness system (which simulates hunger, thir...

    • 532 Comments
  • Fallout 4 Beta Update and DLC, Creation Kit News

    Hey everyone! Really quick news update this time. It’s been busy around here lately and seems things are no different at Bethesda!

    For those of you who choose to opt-in, a new Fallout 4 Beta Update has been released. A few new features and an extensive list of fixes are included. The full release notes and further info can be found in the official announcement: http://forums.bethsoft.com/topic/1592402-14-beta-update

    Over the weekend, details about the first 3 ...

    • 173 Comments
  • XCOM 2 mods have arrived! NMM XCOM 2 support added!

    The first batch of XCOM 2 mods have been uploaded! The addition of these mods marked the launch of  our new XCOM 2 Nexus Site which includes file, image, and video shares as well as a forum for anyone looking to talk about XCOM 2 modding.

    One of the great things about modding is the wide variety of additions that authors create and these mods are no exception:


    Free Camera Rotation by wghost81 is a retooling of her excellent and well implemented mod for Enemy...

    • 14 Comments
  • Fallout 4 1.3 Update Now Official!

    The Fallout 4 1.3 Update is officially out of beta and is now available for mass consumption. There's a fairly healthy list of new features, fixes and improvements even more comprehensive than the beta patches.

    More info can be found at the official Bethesda site: 
    https://bethesda.net/#en/events/game/fallout-4-1.3-update/2016/02/01/70

    The update will be applied the next time you start the game if you have automatic updates turned on.

    At first gl...

    • 354 Comments
  • Announcing Nexus Mod Manager Support for Dragon’s Dogma: Dark Arisen

    The Dragon’s Dogma mod community has hit the ground running. In just a matter of days since the game’s launch, we already have 40+ mods and counting! As a result, we’ve added support for the game to Nexus Mod Manager.

    For those of you who don’t already know, NMM takes the guesswork out of installing and managing mods for some of your favorite titles with features like one-click downloads, profiles, and more. Dragon’s Dogma marks the 20th game to be supported, with more...

    • 4 Comments
  • Unusually long load times addressed in Fallout 4 Beta Patch 1.3.47

    Public Service Announcement. If you've been dealing with unusually long
    load times in Fallout 4, this fix may be for you. We can confirm it has made a significant impact for some people.

    http://forums.bethsoft.com/topic/1583570-fallout-4-13-beta-update/#entry24875146...

    • 102 Comments
  • Fallout 4 1.3 Steam Beta Update Live

    Bethesda has just released the Fallout 4 1.3 Steam Beta Update on Steam. New features include new graphical effects, new settlement menus and more. It also contains a fairly long list of fixes and optimizations as well. Excellent!

    Remember, you have to opt-in to receive this beta update. 

    More info can be found in the patch notes on the Steam Fallout 4 news page:
    http://steamcommunity.com/games/377160/announcements/detail/903336711828944209...

    • 144 Comments
  • The Witcher 3 Holiday Outfit Mod Contest

    CD PROJEKT RED just announced a modding contest for all of you designers out there. Create a holiday themed outfit for your favorite Witcher 3 character and you could win a real Witcher 3 sword! So awesome! 

    Head over to the official contest page for more details:
    http://thewitcher.com/modcontest

    Be sure to fill out the form on the contest page and tag your creation with "Witcher Mod Contest" so that everyone can find it!

    We ca...

    • 84 Comments
  • NMM 0.61.3 fixes for Fallout 4

    Yesterday Bethesda released a patch for Fallout 4 which disabled mods from being run by resetting the plugins.txt file that contains all of the .esm/.esp entries for plugins that you had active. It had no mention of this in the release notes so people quite happily had Steam update their copies, only to find that when they went to boot up it said that the game had changed since their last save.

    Today we have released NMM 0.61.3, this release will once again allow for you to run Fal...

    • 239 Comments
  • Nexus Mod Manager (0.61.0) with Fallout 4 Support Released!

    It’s been amazing to see the reaction to Fallout 4 modding so soon! We knew it was going to be big, but the response has been phenomenal! So, DuskDweller and Luco81 our illustrious NMM dev team, have been working like Dogmeat updating Nexus Mod Manager to handle Fallout 4 mods. We’re happy to say, it’s ready!

    Release Notes

    Download Link

    This is a preliminary release that may have some wrinkles to iron out, but internal testing has gone sm...

    • 235 Comments
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