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Lufrewop

Uploaded by

Lufrewop

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About this mod

Vanalinor is a mod with a focus on slower paced combat and smaller damage numbers for a unique old-school experience.

Permissions and credits


This mod can seamlessly be used with other Custom Game characters who share the same classes as the base game without corrupting them.



                                                                                                                                                          

WARNING
Do not go into this mod expecting to play Grim Dawn; it has Grim Dawn features and elements, but it's not Grim Dawn. This mod is outdated, and may only work correctly with new characters.






Modifications





Gameplay


Dying results in a major EXP loss
All Devotion Shrines are battles that reward 2 Devotion points with increased loot
Faction rates have been increased, including the penalties
Attributes are no longer required to equip gear




Players

Healing rate is reduced
Increased cooldown times
Reduced attack speed



Enemies

Regain all of their health upon killing a player
Are More likely to be staggered by attacks
Attacks have a chance to stun the player
Chase the player for greater distances



Shattered Realm

Increased floor timer
Increased floor progression rate
Essence dropped from Hero enemies instantly complete floors
Enemies after floor 10 drop loot
Heroes and Bosses net +15min~
Dying will result in a 1 hour reduction to the Bonus Timer


With these changes, the Shattered Realm has been adjusted to prevent players from having to rush; racing against the clock -- players will have more than enough time to reach the boss. After shard 10, players can hunt difficult enemies inside the Shattered Realm for loot drops. One death can net you a complete removal of your bonus loot. However, if you fail to beat a boss, you won't leave empty handed.



QUICK TIPS


Here you can see the player being chased excessively


Enemies don't give up so easily. If the player is in a hurry to reach their destination, more caution should be taken to ensure survival.


Running though a dungeon can be more dangerous than fighting or sneaking your way through

Here, the player was punished by aggroing lots of enemies in a smaller enclosed area. He had no idea that door was going to be an issue. At least it's open now.


Your attacks can knock down foes




Enemies you would rather face alone can be pulled by numerous means



Is this a guideline? No. Do you have to follow this advice? No. Can you use this info to your advantage? Yes.