Grim Dawn

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RevenantWit

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RevenantWit

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About this mod

To make the game a little less grim. Also works great to create and test builds.

Permissions and credits
DISCONTINUED: Sorry to all but after much consideration I will no longer be updating or supporting these mods.
However all worked fine for me with Grim Dawn v1.0.6.1 and the source is available.

[Mod] Not So Grim [Compilation]

By: stedman420

If you like my work please take the time to endorse it


This mod will only work if you have Ashes of Malmouth installed.

This version will also not work with your not_so_grim characters made before AoM. Please no bug reports without starting a new character first.


DESCRIPTION

I've merged and updated the autopickup mod(by Elfe), the Bounties Unlocked mod(by Ceno), the Coronus Mastery(by Somerled), and the Stasher V8 mod(by tt300)-(*optional) then added in some more changes of my own to make the game play a little easier and less grindy for those that might like it. This mod is also a great way to create builds and test them out.

Here's a list of some of the changes.
  • AutoPickup mod or people are lazy fully integrated.
  • Bounties Unlocked mod fully integrated. So now you can do more than 5 bounties per session.
  • Coronus Mastery fully integrated.
  • Stasher V8 fully integrated. (*optional)
  • No Environmental Damage (*optional)
  • A Mysterious Stranger has been added and can do the following:
    • Raise your character level for a price. He will always offer to raise you by 1,5,or 10 levels. If at levels 1,25,50,75,or 85 he will offer to make you a specific higher level.(these options won't appear if your at max level)
    • Sell you faction levels. (if you don't see the faction level you want listed it means your already that level or you cant afford it i.e. revered is 25,000 iron)
    • Unlock the next difficulty level for you for a price. (this option won't appear if you've already beat the game on that difficulty)
  • A new vending area was added just take the cthonic rift in Devil's Crossing. This area contains all Epics and Legendaries as well as three specialty vendors, a mod items vendor, a blueprints vendor, a blacksmith, an inventor, a spirit guide, and the Mysterious Stranger.
  • The specialty vendors have all potions, all relics, all augments, all components and crafting materials, some quest items, all mandates and warrants, and all lore notes.
  • The mod items vendor sells some Coronus items. Most will start to show up around level 20.
  • There's a small pile of iron the mod items vendor sells called Burrwitch Bailout that cost nothing but gives you 1,000,000 iron.
  • There's a purple potion the mod items vendor sells called Essence of Devotion that will give you one devotion point per potion.
  • I've added a belt for varying levels to help out with resists. The mod items vendor will carry these.
  • I've added two legendary +1 to all skills rings. The mod items vendor will carry these.
  • Health and mana potions now heal 100% and have been reduced to an 8 second cooldown plus they stack to 1000.
  • Aether Clusters now have 100% damage absorption and a 45 second cooldown.
  • Devotion cap has been increased to 73.
  • Most all devotion shrines are now corrupted so just need to be fought to be cleansed.
  • Character run speed cap has been increased to 150.
  • Enemy level cap has been removed for all difficulties.
  • Nemesis and Avatar of Mogdrogen minimum level cap has been removed. (still good luck at low levels survival is not likely)
  • Camera min zoom and pitch has been lowered so you can check out your character better now.
  • Camera max zoom has been raised so you can zoom out a little more.
  • Plus a few other things I'm sure I forgot Lol


MAIN INSTALLATION
  • Download the zip file of your choice and extract the Not_So_Grim folder to your Grim Dawn mods directory.



HOTFIX INSTALLATION
  • To install the hotfix just extract the Not_So_Grim folder to your Grim Dawn mods directory and overwrite the existing file.

  • The hotfix will work with any version of Not_So_Grim v1.2


BIG PROPS THANKS AND CREDITS
  • Huge Thanks to Shebble for the donation of AoM (Without her the mod would still be dead)


  • Full credit to Elfe for the autopickup mod.

[Mod][Open]People Are Lazy

  • Full credit to Ceno for the Bounties Unlocked mod and how to do No Environmental Damage.

[Mod]No Environmental Damage

[Mod] [Release] Bounties Unlocked

  • Full credit to Somerled for the Coronus Mastery.

[MOD] The Coronus - Standalone Mastery

  • Full credit to tt300 for the Stasher mod.

[MOD]Stasher v7 fo GDx1 (Include source data)




CHANGELOG
v1.2 HOTFIX 01
  • Fixed a typo that was preventing Devil's Crossing bounties from working properly.

v1.2
  • Overhauled and updated for Grim Dawn 1.0.6.0

v1.1
  • Added some torches and burning barrels to the vending area for lighting.
  • Added a blacksmith to the vending area. (can even craft random legendaries)
  • Added an inventor to the vending area.
  • Added a spirit guide to the vending area.
  • Added a version with no environmental damage.
  • Raised camera max zoom so you can zoom out a little more.
  • The Steps of Torment, Bastion of Chaos, Port Valbury, and Ancient Grove vendors will now buy items from you.

v1.0 HOTFIX 01
  • Fixed several vendors loottables so components no longer show up as a checkerboard pattern.

v1.0
  • Added a new vendor to the vending area that sells blueprints. These are random and level dependent.
  • Coronus + Inquisitor title renamed to Invoker (Was already done in the version with stasher)
  • Coronus + Necromancer title renamed to Automatist (Was already done in the version with stasher)
  • Coronus skill Dead Dogs Renamed to Dead Dogs Aura.
  • The skeletons summoned by the Coronus skill Dead Dogs Aura are now kept track of above the health bar.(Just like the necromancers raise skeletons)
  • The skeletons summoned by the Coronus skill Song For The Dead are now kept track of above the health bar.(Just like the necromancers raise skeletons)
  • The skeleton archers summoned by the Coronus skill Rain Smell are now kept track of above the health bar.(Just like the necromancers raise skeletons)
  • Fixed Isaiah Reddan's loottable so components no longer show up as a checkerboard pattern
  • Fixed Isaiah Reddan's loottable so the crafted potions he sells now show what they do

b0.9.1
  • Completely overhauled and updated the mod for AoM.(AoM is now required for this mod)
  • Removed the no enviromental damage version
  • Removed stasher from the mod(I may post a separate version with it at a later date)
  • All normal vendors are now untouched.
  • A new separate vending area has been added.
  • A cthonic rift was added to Devil's Crossing that leads to the new vending area.
  • Updated the Coronus Mastery to work with AoM (the new titles are still subject to change)
  • Reduced Mastery max levels back to 50
  • Plus several other small fixes and tweaks

v0.9 Hotfix02
  • Stasher hotfix for compatibility with Grim Dawn v1.0.1.0

v0.9 Hotfix01
  • Updated Coronus mod to latest version (1.6.2)
  • New Coronus items were added to the mod items vendor
  • Coronus mastery level cap raised to 100

v0.9
  • xp potions removed.(you had to drink at least two or level twice for both masteries to show up) Leveling is handled in a better way now through conversation.
  • Kory the Keeper has been restored to his default conversation.
  • Coronus Mastery fully integrated (Thanks goes to Somerled of course)
  • All normal vendors will now sell only rare items including MI's and all blueprints.(this is level dependent of course). Faction vendors remain untouched.
  • A Mysterious Stranger has been added to Devil's Crossing and can do the following:
    • Raise your character level for a price. He will always offer to raise you by 1,5,or 10 levels. If at levels 1,25,50,75,or 85 he will offer to make you a specific higher level.(these options won't appear if your at max level)
    • Sell you faction levels (if you don't see the faction level you want listed it means your already that level or you cant afford it i.e. revered is 25,000 iron)
    • Unlock the next difficulty level for you for a price. (this option won't appear if you've already beat the game on that difficulty)
  • A new vending area was added into Devil's Crossing. This area contains all Epics and Legendaries as well as two specialty vendors and a mod items vendor.
  • The two specialty vendors have all potions, all relics, all augments, all components and crafting materials, some quest items, all mandates and warrants, and all lore notes.
  • The mod items vendor sells Coronus items. Most will show up around level 20.
  • The mod items vendor is now the only one who carries the items I've added to the game.
  • All devotion shrines are now corrupted so just need to be fought to be cleansed.(except for the Shrine of Mogdrogen)
  • Fix: added a couple entries I missed for autopickup.
  • Fix: moved playerlevels.dbr to the right spot(oops Lol) so you can actually level to 100.

v0.8
  • Kory the Keeper can now sell you faction levels. (if you don't see the faction level you want listed it means your already that level or you cant afford it i.e. revered is 25,000 iron)
  • Kory the Keeper can now unlock the next difficulty level for you for a price. (this option won't appear if you've already beat the game on that difficulty)
  • Enemy maximum level cap has been removed for all difficulties.
  • Nemesis and Avatar of Mogdrogen minimum level cap has been removed. (still good luck at low levels survival is not likely)
  • Burrwitch Bailout now looks like a small pile of iron.

v0.7
  • Stasher V5 mod fully integrated (Thanks goes to rorschachrev and tt300 of course)
  • Lowered camera min zoom and pitch so you can check out your character better now
  • Flipped ring textures so the rings are at the same angle as most rings.
  • Fixed alpha channel on the ring textures.
  • Fixed item cost formulas on my custom items.
  • Replaced my custom belt texture with a new one.

v0.6
  • Fixed merchant table entries so the belts and rings I added actually get sold by the vendors.
  • Removed unneeded quest items from the vendors.
  • The sword Stormheart now has a chance to be sold by the vendors.
  • Salt Bag now has a chance to be sold by the vendors.
  • Added a camera shake effect and changed sound to devotion skill up when drinking an Essence of Devotion.
  • Changed sound to pick up coins when drinking a Burrwitch Bailout.
  • Took a first try at adding custom textures for the rings and belts I added.

v0.5
  • No Enviromental Damage is now optional. Just follow the instructions to switch versions if wanted.
  • Bounties Unlocked mod fully integrated (Thanks goes to Ceno of course) So now you can do more than 5 bounties per session.
  • Aether Clusters now have 100% damage absorption and a 45 second cooldown plus the vendors now sell them as well.
  • Devotion cap has been increased to 59
  • Character run speed cap has been increased to 150
  • There's a purple potion the vendors now sell called Essence of Devotion that will give you one devotion point per potion.

v0.4
  • The golden potion was renamed to Burrwitch Bailout and is now a silver potion. The amount of iron it gives you was also reduced to 1,000,000.
  • The xp potions are now a yellow potion
  • The seceret vendor now sells all the lore notes on his accessories tab.
  • The steps of torment vendor, bastion of chaos vendor, and the port valbury vendor now sell all the components on their accessories tab. They now will also buy items from you.