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Houck

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VanHouck

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About this mod

Randomizes all enemies, including bosses, and all items.

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Randomizing Enemies
Non-boss enemies, including Heroes, are removed on spawn and instead create a new proxy on their spawn location that spawns a different random enemy. The enemy rarity is taken into account, as well as the proxy type (whether it is an ambush or not).

Randomizing Bosses
Running "1 RandomizeBosses.ps1" switches all boss entries around, quest and script related information is kept so that nothing breaks. You can optionally set a custom seed.

Randomizing Scale and Shaders
"4 RandomizeScaleShader.ps1" lets you randomize the scale (height) of enemies in a set range, and randomly apply different pre-selected shaders based on a set chance.

Extra Spawns
By default, each enemy spawn can trigger two additional ones with a 10% chance each. Going into "Randomizer/resources/scripts/randomizer/creatures.lua" lets you modify the chance and times an extra spawn can potentially trigger. After modifying any values, run the included "6 Update archive.bat".

Randomizing Items
"2 RandomizeItems.ps1" randomizes all items either within their rarity or their whole category. Guaranteed drops are then less predictable. By default, all materials and faction items are shuffled around too (for materials, this means that some rare materials will turn common, and the other way around).

Randomizing Loot
"3 RandomizeLoot.ps1" adds all unique items to their respective basic loot tables, meaning all uniques can drop anywhere, such as the Totally Normal ... items. In addition to this, all uniques have now a low chance to roll affixes (can be disabled).


Expansions are required!

Installation guide can be read on the official forum post.