This mod removes mutators from all main campaign maps that had them (rogue-like dungeons, side-dungeons, Shattered Realms). Simple as :)
I might do a version for the Crucible later.
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File credits
Thanks to Serious Sam and Hugo from the Grim Dawn discord who helped this noob create their first mod! :)
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Changelogs
Version 1
Initial release
Initial release
To remove mutators from SR I have edited mods/gdx2/resources/scripts/game/endlessdungeon/mutatorcontrol.lua and set max mutators to 0.
For everything else, I have opened the .dbrs in database/game/challengeareas and set Min- and Maxmutators to 0.
The Crucible is different, I might try to remove mutators from that later.