Grim Dawn
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Hugo

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hugojmaia

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About this mod

I ended up using version 0.7.2.0 of Reign of Terror as a learning tool to understand Grim Dawn modding. Got permission from Ram to make this available.
Updating it as people are enjoying my funky changes.

Requirements
Permissions and credits
Mirrors
First: this requires the 0.7.4.1 version of Reign of Terror available at https://forums.crateentertainment.com/t/mod-reign-of-terror/35347

Installation:
Extract to the mods folder, replace as asked.

Recommended using this with new characters, preferably with a different stash save as well. Although it should work fine with existing characters, be mindful some changes done here will likely break things when changing back to the original mod.

Here's a summary of what I changed from the mod:

Most Grim Dawn Unbalanced changes are applied.
Minus the conversion potions and removal of damage conversion from everything.

Skills:
Exclusive skills no longer exclusive.
Removed life time limit on summon skills that have a summon limit.
Doubled radius effects/projectiles.
Doubled target counts.
Extended the range of some player skills.
Removed life reduction from mob skills.
Changed resistance to life reduction to vitality.
Several debuff skills changed to -2% res per level.
Removed active mana cost and mana reserved from all skills.
Changed skeleton mastery and golem mastery to be a general boost to pets.
Added 2 hp/sec regen per level to skeleton mastery (Classic Necro) and oaksage spirit (Druid).
Druid's poison creeper made invincible and untargetable. Enemies will ignore it now.
Removed mana cost from Druid's summoned bear skills.
Bone Mastery life steal chance removed, changed to 0.2% life steal per level.
Removed ranged weapon requirement from Blessed Aim.
Restored dodge skill.

Items:
Changed + to all skills for a mastery into + to all skills.
Transcendent and Mythical relics now have a +1 to all skills.
Soulbound tag removed.
Potions' skills changed to passive.
Changed the Facets damage conversion to 100%.
Changed potion of life and scroll of resists into passives.
Double throw barbarian mercenary: +1 to all skills moved to the augment.
Changed partial component to full component.

Loot:
Merchants now pay 10% of an item's value.
Doubled weight of double rare.
Halved weight of normal affixes.
Halved weight of no affix.
Halved weight of broken.
Removed consumable potions from the drop tables.
Hidden ubers always drop their trinket.