Hello, I've got this mod but something doesn't seems right with it.
In the Necromancer tree the skill "Call of the Grave" literally does nothing, it has no bonus whatsoever attached to it so it creates a dead skill.
In a different manner, "Undead Legion" only seems to give extra skeletons with the first point however without a lot of gear to keep bringing this skill to higher levels I can't confirm if with enough investment it will give more or not making the player unsure of whether this became a 1 skill point investment or needs more to get it to the perfect spot where it gets a second skeleton number increase.
There may be other cases like this where something just doersn't gives a bonus at all or whether further investment is worth it or not but acording to the description of the basic form all it should do is increase number of summons and remove the timer limits on pets.
I haven't tried using it in 1.2 since it either wasn't working right before it or at least it doesn't has a proper list of the changes it does because losing Call of the Grave is a huge chunk of damage gone. Granted you have more minions and you have many other bonus more than make up for it but it still feels rather iffy having skills that are entirely dead and unpredictable changes like undead legion.
Perhaps it works better for shaman + occultist but again, not sure if it is actually changing anything in those other than just adding more summons/making minions permanent. On top of that a bunch of skills were altered in 1.2 so I'm not entirely sure how it would change things.
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In the Necromancer tree the skill "Call of the Grave" literally does nothing, it has no bonus whatsoever attached to it so it creates a dead skill.
In a different manner, "Undead Legion" only seems to give extra skeletons with the first point however without a lot of gear to keep bringing this skill to higher levels I can't confirm if with enough investment it will give more or not making the player unsure of whether this became a 1 skill point investment or needs more to get it to the perfect spot where it gets a second skeleton number increase.
There may be other cases like this where something just doersn't gives a bonus at all or whether further investment is worth it or not but acording to the description of the basic form all it should do is increase number of summons and remove the timer limits on pets.
EDIT: Sigil of Consumption also does nothing.
Perhaps it works better for shaman + occultist but again, not sure if it is actually changing anything in those other than just adding more summons/making minions permanent. On top of that a bunch of skills were altered in 1.2 so I'm not entirely sure how it would change things.