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What is this mod? This is a conversion mod, bringing all the Titan Quest: Immortal Throne masteries to Grim Dawn! What can I expect from this mod? Bare minimum, TQ masteries and their skills. I've done my best to make these masteries look exactly as they did in TQ, and by bringing over sounds, effects and the UI I've been able to replic
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Thanks to Titan Quest ILE for the original content this mod is based off
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Name Kirmizi Perfect MEGA - Changelogs
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-
Version 1.49a
- GQ 1.49a Changelog
Bugfixes:
*Fixed an issue that prevented the player from removing points from Rupture.
*Fixed an issue (or tried to) where certain recipes were missing from the GQ Forgemaster's list of blueprints.
*Fixed an issue where the Forgemaster was nameless.
*Fixed an issue where the Ice Crystal set was giving bonuses even with one set piece equipped.
*Fixed an issue where the affixes on certain crafted uniques would be shown. (there are only a handful of epics/legendaries which can have affixes)
Player:
*Added missing AOM animations and adjusted a few skills to use the new animations as well.
Defense:
Batter:
*Now uses a weapon qualifier introduced with AOM which only allows the skill to work with shields and a melee weapon (no guns).
Shield Charge:
*Now uses a weapon qualifier introduced with AOM which only allows the skill to work with shields and a melee weapon (no guns).
Disable:
*Now uses a weapon qualifier introduced with AOM which only allows the skill to work with shields and a melee weapon (no guns).
Pulverize:
*Now uses a weapon qualifier introduced with AOM which only allows the skill to work with shields and a melee weapon (no guns).
Shield Smash:
*Now uses a weapon qualifier introduced with AOM which only allows the skill to work with shields and a melee weapon (no guns).
Nature:
(reworked) Fungal Swarm:
*Now uses a channeled flamethrower-like template introduced with AOM.
-Removed movement speed slow.
Fungal Bomb Transmuter - Explosive Growth:
-Increased energy cost per second
+Increased poison duration by 100%.
Fungal Bomb Transmuter - Druidic Magics:
*Converts 100% of the acid damage into elemental.
Fungal Bomb - Spore Bomb:
+Added acid modifier.
+Now creates Fungal Bombs (the old version of this spell) every 1 second at nearby enemy locations.
Fungal Swarm - Corrosion:
*Removed chance for the effect to take place.
+Now provides a constant poison modifier with poison damage.
-Acid damage and modifier removed. (see Spore Bomb to see where it went)
Spirit:
(reworked)Life Drain:
*Now uses a channeled Drain template introduced with AOM.
-Reduced life steal amount to 5% flat.
Life Drain - Grasping Dead:
*Also affects a small area around the target in addition to increasing damage.
-Removed flat vitality damage
+Added vitality decay.
Life Drain - Soul Cascade:
*Now also forks to nearby targets in addition to increasing damage.
+Added Crit damage
+Added scaling life leech.
Rogue:
Calculated Strike:
+Changed the animation so that the skill should advantage of both weapon slots.
- GQ 1.49a Changelog
-
Version 1.49
- Grim Quest 1.4.9
*New NPC in Devil's Crossing, there's a Grim Quest only blacksmith, he will craft any and all Grim Quest blueprints, and ONLY those.
*Because of this new NPC, all recipes from other vendors and blacksmiths have been removed. (recipes already learned will still be available at all blacksmiths however)
*GQ Blueprints no longer drop from enemies. (If you see one, let me know)
*Added crafting recipe for Jade Totem, Jade Ring, Crystal Totem, Crystal Ring, Black Pearl Amulet, and the Black Pearl Ring.
*Added a new nemesis for Undead faction...hopefully it works.
Sound:
*Tweaked the pitch of some of the female caravan voice lines slightly. It was driving me crazy when I was playing GD. Sorry to the voice actress of this character!
UI:
*Fixed an issue with overlapping text for the Inquisitor and Necromancer masteries in the class selection screen.
Masteries:
Spirit:
Vision of Death:
*Reinstated as a separate, castable debuff.
*Debuffs an area by reducing movement speed, damage dealt, causing a short duration of disruption, and dealing some damage as vitality decay.
Drain Life - Grasping Dead:
-removed autocasted Vision of Death.
+Now creates a small aoe around the target on cast.
Underworld Pact - Serve Thy Master:
*Replaced life leech damage when below 50% health triggers to a health regeneration modifier.
Death Ward:
-Removed Life leech modifier.
-Removed health regeneration modifier.
+Now always triggers at 50% HP.
-Damage absorb now starts at 20% and scales up with ranks. (instead of scaling down)
-Removed %HP stat. This was never supposed to be here to begin with.
Nature:
Plague:
+Cooldown removed. (to match bloody pox)
+Interval between contagion spreads reduced to 0.7. (to match bloody pox)
Dream:
Astral Disturbance:
*Unlocks at tier 9 now as intended.
Trance of Convalescence:
-Removed Attack Damage converted to Health.
+Added Constitution
Trance of Empathy:
-Removed Life leech.
+Added Attack Damage converted to Health.
Psionic Strike - Psionic Artery:
-Removed Energy Leech and Life leech modifiers.
+Added flat Energy Leech over 1 second.
Items:
Set Bonus Changes:
Jade Jewelry (Jade Set):
10% Chance for 100% Poison Damage > removed
>5% HP
>33% Poison Duration Reduction
>15% Elemental Resists
>+1 to All Skills
Ice Crystals (Crystal Set):
5% chance to Freeze for 1-2 seconds
3 Health Regenerated > Removed
3 Energy Regenerated > removed
+1 Storm Mastery > removed
>+2 to All Skills
>6% Cast Speed
>6% Reduced Costs
>45% All Damage
>Added Granted Skill
The Cursed Jewels (Black Pearl Set):
60% All Damage
Amulet:
Aeon
11% of Attack damage converted to Health>6%
+10% Absorption of Spell Energy>20%
+2.0 Health Regeneration per second>10
>+1 to all skills
>15% regeneration
>40% all damage
Amarithine
+10% Elemental Damage>40%
37% Fire Resistance> 25% elem
+50% Energy Regeneration> 25%
Herbal remedy granted > change to Earth Ward
>+1 Earth and storm
Amulet of Hygeia
+20% Armor Protection> 10%
+120% Health Regeneration> 25%
Amulet of Morpheus
+40% Electrical Burn Damage> 75%
>75% internal trauma
>75% decay
100% Sleep Resistance> 50% stun resist
+10% Intelligence>5%
+10% Strength>5%
>5% cunning
+3 to All Skills in Dream Mastery
Aphrodites Favor
18% Chance of 4 ~ 8 second(s) of Mind Control>10% Confusion for .5 - 1 second
Black Pearl Pendant
+50% Life Leech > removed
19% Elemental Resistance > 40%
+700 Health > 400
>10 health regeneration
>5% lifesteal
>+1 All Skills
Bonus to All Pets:
20% of Attack damage converted to Health > 5%
+20% Total Damage > 50%
Blessing of the Gods
>40% all damage
>+1 to all skills
Bronze Heart of Talos
+20% Defensive Ability >10%
+1.0 Energy Regeneration per second > 2
+40% Health > 8%
+50% Energy Regeneration > 25%
+25% Increase in Projectile Speed
> 50 DA
> 300 Hp
Cerberus Collar
+15% Total Damage > 50%
60% Stun Resistance > 30%
60% Reduced Entrapment Duration > 30%
60% Sleep Resistance > 30% Slow resist
60% Reduced Freeze Duration > 30%
+320 Offensive Ability > 100 oa
>+1 to all
Crimson Gem of Cytorius
+22% Total Damage > 50%
80% Sleep Resistance > 30% slow resist
55 Armor > 10%
+500 Health > 400
+300 Defensive Ability > 100
+50% Health Regeneration > 25%
>+2 to Defense
>+2 to Warfare
Crystal Totem:
30% Cold Damage > removed
30% Frostburn Damage > removed
30% Health Regeneration > 15%
25% Energy Regeneration > 2
>40% Freeze Resistance
>6% Cooldown Reduction
>30% All Damage
>Moved Granted Skill to set bonus
Eye of Flame
+35% Fire Damage > 50
20 ~ 35 Fire Damage > 8-14
+35% Burn Damage > 50
51 ~ 75 Burn Retaliation over 3.0 Second(s)> 300-400
+1 to Ring of Flame > 2
+1 to Soften Metal > 2
>+2 earth
Frostshield talisman
+25% Cold Damage> 40
18 ~ 35 Cold Retaliation>160-270, removed from proc
100% Reduced Freeze Duration>30%
>+2 storm
>40% Frost burn
Jade Totem
10% Elemental Resistance > 15%
25% Poison damage > 15% All damage
4% Armor > 4% DA
>15% Poison Resistance
Lode Stone
10 ~ 14% Energy Drained > 10-14 elemental dmg
30% Fire Resistance> elemental
Lotus Blossom
>+1 to all
>5% chance for -100% recharge
Moonclaw
>+10% bleed
>+3 flat pierce damage
>+10% Pierce
>+2 rogue
> Removed blade honing
Myrmidons Pendant
+40% Physical Damage > 60% total
100% Stun Resistance> 40
+5% Chance to Avoid Projectiles
+450 Health >300
+1 to defense, hunting and warfare
Necklace of Harmonia
+35% Life Leech > 25% health regeneration
17% of Attack damage converted to Health> 8%
-3.0 Health Regeneration per second > removed
>+1 to all
Obulus
20 Armor > 10%
>+1 to all
Orb of the Fallen
+15% Intelligence > 5%
+15% Strength > 5%
+1 to All Skills in Dream Mastery > +2
-10% Recharge > 6
> 5% cunning
Pendant of immortal rage
+50% Physical Damage>75%
33 ~ 41 Damage>9-15
+20% Attack Speed>10%
+40 Strength>20 phys
+88 Offensive Ability>60 oa
>20 cunning
>75% trauma
>75% bleed
>+3 warfare
Polaris
+22% Elemental Damage > 50%
23 Elemental Damage>10
20% Chance of 40 Reduced Resistance for 3.0 Second(s)> reduced to 20% reduced resists at 100% chance
39 Burn Retaliation over 3.0 Second(s)> 168 for 3 seconds
27% Lightning Resistance > elemental resist
-15% Recharge > 8 %
-15% Energy Cost > 10%
>+1 to all
Polydegmon
+20% Total Damage > 60%
+30% Absorption of Spell Energy > 10%
+100% Energy Regeneration > 25%
+4.0 Energy Regeneration per second > 3
+20% Health > 300 health
+80 Intelligence > 40
+50% Increase in Projectile Speed > removed
-10% Recharge > 6%
>+1 to all
Prokopios
22% Fire Resistance > 30% elemental
+15% Health > 10
+15% Energy> 10
> +1 to all
Ptolemys insight
11% Cold Resistance > 25% increased cold resist
11% Lightning Resistance > 25% increased lightning resist
+20% Intelligence > 20 flat
+2 to Spell Breaker
> +2 to storm
>30% elemental damage
Rune of Najo Ja
+15% Vitality Damage > 50% total damage
+15% Electrical Burn Damage > removed
+25% second(s) of Sleep > removed
+24 Strength > removed
+175 Offensive Ability > 75
+24 Intelligence > 15 to all stats
+2 to All Skills in Dream Mastery
Serenity
120% Stun Resistance > 40%
120% Skill Disruption Resistance > 40%
+120 Energy > 20%
+10.0 Energy Regeneration per second > 4
+50% Casting Speed > 10%
+10.0 Health Regeneration per second
>+1 to all skills
Shard of the Elements
Chance for one of the following: > chance for flat dmg instead
+20% Fire Damage> removed
+20% Cold Damage> removed
+20% Lightning Damage> removed
16 ~ 25 Fire Damage > 11
16 ~ 25 Cold Damage > 6 - 15
16 ~ 25 Lightning Damage > 1 - 20
15% Elemental Resistance > 25%
> + 25% elemental damage
>+1 to all skills
Shavo’s Relic
3 ~ 48 Lightning Retaliation > 120 - 420
7% Chance of 1 ~ 3 second(s) of Stun > changed to “Lightning bolt”
100% Lightning Resistance > 100% increased Lightning Resist
>+40% retaliation
>+2 to Storm
>+ 30% elemental resistance
Shifting Beads
+20% Attack Speed >removed
+36 Offensive Ability > 50
+36 Defensive Ability > 50
+7% Chance to Dodge Attacks >3%
+20% Movement Speed >removed
>200 HP
>30% Total Damage
>10% Total Speed
Song of the Siren
10% Chance for one of the following: > removed
2 ~ 5 second(s) of Confusion
6 ~ 10 second(s) of Mind Control
2 ~ 5 second(s) of Stun
+20% Physical Damage > 35%
30% Chance for one of the following:> removed
*100% Reduced Defensive Ability Retaliation for 3.0 Second(s)
*15% Health Reduction Retaliation
100% Stun Resistance > 30%
>35% Elemental Damage
>New Granted Skill: Siren’s Curse
*Reduces DA
*Reduces enemies health by %
*chance for CC
The Ixion Stone
+10% Total Damage > 40%
22 Fire Retaliation > 150 elemental
40% Sleep Resistance > 30% slow resist
40% Stun Resistance > 30%
+200 Defensive Ability > 100 DA
+14% Chance to Dodge Attacks > 3%
+10% Total Speed > 7%
>+1 to all skills
Tibetan Necklace
+20% Cold Damage>35%
+20% Frostburn Damage>35%
100% Cold Resistance > 30% elemental
>70% cold resist > 100% increased cold resist
+2 Storm
Triton’s Conch
60% Fire Resistance > 30% fire resist
+15% Armor Protection > 10%
+20 Dexterity > removed
+50% Health Regeneration > 20% health regen
>30% elemental resistance
>+2 Earth
>+40DA
Grants skill: Vision of Death (show details) > removed
Tundrite Charm
17 ~ 25 Cold Damage > 7 - 15
15% Chance of:
50 ~ 75% Slower Movement Retaliation for 3.0 Second(s) > 15% attack speed slow retaliationfor 3 seconds
28 ~ 35 Cold Retaliation > 140 - 180
+2 to Freezing Blast > removed
> + 30% Cold Damage + Lightning Damage
> + 30% Frostburn + Electrocute
> +2 Storm
Tyrvidar’s Might
48% Lightning Resistance > 35% elemental resist
+40 Strength > removed
-15 Intelligence > removed
>30% physical/pierce/bleed/trauma
Venom Heart
+25% Poison Damage with +50% Improved Duration > 25% duration
+2 to Stinging Nettle > removed
>+1 to nature
>+1 to rogue
Wellspring
6% Elemental Resistance > 10%
>+1 to nature
>+1 energy regeneration
>+3 health regeneration
Ring:
Adroit Loop
+22% Physical Damage > 35%
16 ~ 24 Damage > 8 - 16
+50% Stun Duration > removed
+10% Dexterity > 5%
+10% Defensive Ability > 5%
+10% Offensive Ability > 5%
+80 Health > 160 HP
+5% Chance to Dodge Attacks > 3%
>5% Phyique
>+1 to Warfare
>+1 to Defense
Apollo’s Will
+1 to Volley > + 2
+1 to Art of the Hunt > +2
+50% Increase in Projectile Speed > 25%
>+1 to Hunting
Arbruring
+30% Vitality Damage > + 45% Vitality Damage
+25% Life Leech > + 45% Vitality Decay
69 Life Leech over 3.0 Second(s) > 45 Decay over 3
+30% Electrical Burn Damage > + 45% Electrocute
+105 Offensive Ability > 50 OA
>+1 to Dream
>45% Lightning
Archimedes’ Cogwheel
Chance for one of the following: > removed proc
+30% Fire Damage
+30% Cold Damage
+30% Lightning Damage
31 ~ 35 Fire Damage > condensed into flat 15 Elemental Damage
29 ~ 37 Cold Damage
19 ~ 47 Lightning Damage
38% Lightning Resistance > removed
38% Cold Resistance > removed
+110 Health > +250 HP
+50% Energy Regeneration > 25%
+12% Absorption of Spell Energy
>+1 to Earth
>+1 to Storm
>+40% Elemental Resistance
>30% elemental damage
>30% burn, electrocute, frostburn
Asphodel Band
+5.0 Energy Regeneration per second > 1.5
+5.0 Health Regeneration per second > 10
>+1 to All
Band of Souls
+70% Life Leech > removed
Chance for 123 ~ 141 Life Leech Retaliation over 3.0 Second(s) > removed
100% Life Leech Resistance > 60%
80% Vitality Damage Resistance > 40%
100% Energy Leech Resistance > 60%
+44% Energy Regeneration > 25%
>+1 to Spirit
>+6% lifesteal
>+20 Health regeneration
Black Pearl Ring
+50% Life Leech > removed
18% Elemental Resistance > 30% Vitality resistance
+175 Health > 300 health
>15% Health Regeneration
>2% lifesteal
>+1 to All
Bonus to All Pets:
+12% Elemental Damage > 50% All Damage
80 Elemental Damage > 10 elemental damage
Bloodstone
+22% Life Leech with +55% Improved Duration > removed
15 ~ 39 Life Leech with +55% Improved Duration over 3.0 Second(s) > removed
>Added 3% lifesteal
>Added 8 health regeneration
>20% health regeneration
Brimstone
+27 Energy > 100 Energy
>Added +2 to Fire Enchantment
>Added +2 to Brimstone
Captain’s Signet
17% Elemental Resistance > 20% elemental resistance
+5% Shield Block > 25% shield damage
>5 Health Regeneration
>+2 Shield Training
>+2 Quick Recovery
Cartouche Ring
13% Fire Resistance > removed
13% Cold Resistance > removed
+37 Energy > 100 Energy
+50% Casting Speed > 10% Casting Speed
>20% Elemental Resistance
>+1 to all skills
Celestial Band
+30% Elemental Damage > 40
30% Elemental Resistance > 40
+1.0 Energy Regeneration per second > 2
+25 less Energy Reserved > 10% reduced energy costs
+1.0 Health Regeneration per second > 10
>+1 to Storm ,Earth, and spirit
Chiron’s Loop
20% Chance of 5 second(s) of Immobilization > 2 seconds
+100 Defensive Ability > 60 DA
+92 Energy > 200 Energy
+7% Chance to Dodge Attacks > 3% chance
+33% Health Regeneration > 10%
>+10 health regeneration
>+1 to Hunting
>+1 to Nature
>Ensnare is now autocasted on hit
Crest of Mu-Rong
+120 Health > 200
+90 Energy> 200
Crystal Ring
33% Cold Damage removed
33% Frostburn Damage > removed
30% Health Regeneration > 15%
30% Energy Regeneration > 2
40% Cold Resistance
+2 Heart of Frost > removed
>15% All Damage
Disposition
15 Armor > 10%
+110 Health > 200
Eurydices Wedding Band
+20% Vitality Damage > 40% total
50% Sleep Resistance > 30 slow resist
+10% Defensive Ability > 5%
+10% Offensive Ability>5%
+10% Health>5%
>+1 to all
> Distort reality removed, now autocasts dream surge
Eye of Horus
33% Elemental Resistance > 40
23% Cold Resistance >20 aether resist
+42 Intelligence > 20
+1.0 Energy Regeneration per second > 2
+50% Energy Regeneration > 15%
> 40% elemental dmg
> +1 to storm and earth
Eye of Reveries
+10% Electrical Burn Damage > 30% total
20% Vitality Damage Resistance > 25
55% Lightning Resistance > 25%
+10% Intelligence > 4%
+150 Offensive Ability> 75
+150 Defensive Ability>75
+10% Strength > 4%
> 5% physical resist
>+2 to Premonition
>+1 dream
> 50% pet dmg and 5% attack speed
Jade Band
+5% Armor Protection > 3% DA
25% Poison damage > changed to 15% all damage
>Added 15% poison resistance
Living Band
30% Less Damage from Plant > 15% plants and humans
+20% Absorption of Spell Energy > 10%
+126 Health > 225
+40% Energy Regeneration > 15%
+48% Health Regeneration> 15%
> +1 to nature
Mark of Ares
10% Chance of +420% Physical Damage > changed to total damage
32 Damage > 12
+120 Offensive Ability > 80
+42 Strength > 20
+155 Health > 300
>+2 to Onslaught
>+1 to warfare
> 3% crit dmg
>added 60% physical damage and internal trauma
Mark of the Overlord
30% Sleep Resistance > slow resist
50 Armor > 10% armor and 10% armor absorption
50% Bleeding Resistance > 25% bleed resist
9% Chance of 100% Physical Resistance > 9% physical resist
+9% Absorption of Spell Energy > 15 %
+200 Defensive Ability > 75 da
> 3% da
>25% Pierce resist
>+1 defense
Memnons signet
+20% Attack Speed > 7%
+55 Health > 120
+22% Health Regeneration > 15%
Oath Ring
+43 Health > 75 hp
>+1 defense
Ordu Ring
60 Reduced Armor for 3.0 Second(s) > removed
+15% Attack Speed > 7%
+100 Health > 200
> 5 Pierce damage
> 40 % Pierce damage
> 40% bleed
> +1 hunting
Persephone's Ring
+20% Cold Damage > 50 vitality dmg
+5% Total Damage > 30 ele dmg
+45 Dexterity > removed
+25% Increase in Projectile Speed > removed
>50 aether dmg
>+2 to Dark Covenant
>+2 to Ternion Attack
>+1 to Spirit
Phantom Bane:
60 ~ 90 Energy Leech over 3.0 Second(s)
+7% Absorption of Spell Energy > 15%
Prostasia
+40% Health Regeneration > 15%
+110 Health > 300
+110 Energy > 300
Grants skill: Energy Shield > flat dmg absorb for elemental
Reflection
+4% Total Damage > 30%
25% Fire Resistance > Elemental Resistance
25% Lightning Resistance > Vitality Resistance
30% Damage Reflected
+16 Strength > removed
+175 Energy > Health
+18 Intelligence > removed
>+1 to Dream
>+2 Temporal Flux
Ring of Gaia
+165 Health > 350 HP
+100% Energy Regeneration >15%
+100% Health Regeneration > 15%
+2 to Tranquility of Water > Fungal Swarm
>+1 to Earth and Nature
Ring of the Shang
+15% Attack Speed > 7% Attack Speed
>+1 to Hunting
Seal of Hephaestus
111 Burn Damage over 3.0 Second(s) > 40 burn over 3
10% Chance of 100% Physical Resistance > 3% physical resist
Grants skill: Level 11 Heat Shield (show details) > earthward at low hp
>+25% to Elemental Resistance
>+2 to Flame Surge
>+1 to Earth
Seal of the High Priest
+50 less Energy Reserved > removed
-30% Energy Cost > 15%
>15% energy regeneration
>+ 30% All Damage
>+1 to all skills
Shadowformed Band
+35% Life Leech > removed
25% Chance for 141 Life Leech Retaliation over 3.0 Second(s) > removed
+52 Energy > 150
>10 health regeneration
Signet of Hope
+40% Energy Regeneration > 15%
+58% Health Regeneration > 15%
>+1 to all skills
Star Stone
+10% Fire Damage > removed
+18% Cold Damage > removed
+10% Lightning Damage > 35% elemental modifier
34% Fire Resistance > removed
34% Lightning Resistance > 35% Elemental Resistance
+90 Energy > 250 Energy
+100% Casting Speed > 10% casting speed
>5% Cooldowns
>35% Aether resistance
Star of Elysium
+15% Physical Damage > 50%
+15% Pierce Damage > 50%
+40% Bleeding Damage > 50%
+40% Poison Damage > 50%
+700 Health > 500 HP
+5.0 Health Regeneration per second > 15
>+1 to Warfare, Defense, Hunting
Storm Eye
5% Chance of 17 ~ 39 Lightning Retaliation > always active
>+1 to Storm
The Fragile
60 Reduced Physical Damage for 3.0 Second(s) > reduces all damage from target by a %
+25% Energy Regeneration > 15%
+18 Intelligence > 10%
>Reduces targets resists by a flat amount for 3 seconds.
Thoth’s Mark
>+1 to All skills
>35% All Damage
Ward Stone
+5% Absorption of Spell Energy > 10%
+17 Health > 25
+13 Defensive Ability
Shield:
*Fixed an issue with missing fx for certain shields (I think there was only one).
Abyssal Shield
15% Chance of 20 ~ 60 Vitality Damage Retaliation > chance removed, increased retaliation to a flat 650 chaos
20% Chance of 50% Damage Reflected > 25% Reflection
>25% elemental resistance
>10% CHAOS RESIST
>+40% fire damage
>+40% burn damage
>40% CHAOS
>15% physical to fire
>+2 Earth
Achilles Shield
+20% Shield Block > 10%
+192 Offensive Ability > removed
+282 Defensive Ability > 150 DA
Grants skill: Retribution on block
+2 Shield Smash > removed
+1 Warfare
>+1 Hunting
Adamantine Shield
17% Elemental Resistance > 30%
5% Physical Resistance > 10%
+10% Chance to Avoid Projectiles > removed
>+10% HP
Aionios
60% Elemental Resistance > 30%
8% Physical Resistance > 15%
60% Poison Resistance > 30%
60% Pierce Resistance > 30%
+200 Defensive Ability > 100 DA
+8% Chance to Dodge Attacks > 5%
>+1 to All Skills
Ajax’s Bronze Tower
+15% Physical Damage > 50%
+14% Shield Block > 7%
10% Chance of 60% Physical Resistance > 15%
>+1 to Defense
>+50% Internal Trauma
Alexander’s Pelta
40% Reduction in Poison Duration > 30%
40% Reduction in Bleeding Duration > 30%
>+2 to Adrenaline
>+5% melee dodge
>+1 to Defense
>Set bonus = +1 to Defense + Hunting, remove physique bonus
Ancile
+30% Physical Damage > 60%
+20% Chance to Avoid Projectiles > removed
+2 to All Skills in Warfare Mastery
>10% block chance
>10% physical resistance
Anexartitos
+30% Physical Damage > 40%
370 Elemental Retaliation > 850 aether retal
66% poison Damage Resistance > 45% aether resistance
+3% Shield Block > 8%
66% Lightning Resistance > 25% elemental resistance
+24 physique > 40
+20 cunning > 40
>15% physical to aether
>60% aether damage
>+1 Defense
>+1 Spirit
>Level requirement set to 50.
Athena's Mirrored Shield
10% Chance of 2 ~ 3 second(s) of Stun retaliation > removed
50% Pierce Resistance > 30%
+210 Energy > 10% spell damage absorb
+25% Energy Regeneration > 2 to energy regen
34 Bonus Damage > 20
>50% total damage
>50% Retaliation damage
>1 to all skills
Babylonian Shield
23 Defensive ability > 45 DA
+30 Armor > 10% Armor
>+1 to Storm Mastery
>+2 Energy Regeneration
> 30% Physical damage
Bladeturn
25% Chance of 20% Physical Resistance > 10%
>+2 to shield training
Bloodthirst the Glutton
35% Life Leech > 50 % health regen
25% Chance of 105 Life Leech Retaliation over 3.0 Second(s) > 8 health regen
>+2 to Serve Thy Master and Adrenaline
>+1 to Defense and Spirit
>Level Requirement set to 50.
Boar Hunter Shield
+6 Strength > removed
+9 Dexterity > removed
>+50 HP
>+1 to hunting
>+1 to defense
>Level requirement set to 14
Captain Shield
+12 Strength > removed
+8 Offensive Ability>15
+8 Defensive Ability>15
>10% Physical Resistance
>+1 to defense
>Level requirement set to 14
Ceremonial Buckler
+42 Energy > 15 % spell absorb
+15% Energy Regeneration> 1.5 regen
-12% Recharge > 6 %
>+ 1 to earth storm spirit
>+ 25% elemental dmg
>+25 % elemental resist
>15% physical to elemental conversion
>Quick recovery removed
Chi Gons Resolve
100% Stun Resistance > 50%
+7% Chance to Avoid Projectiles > removed
-12% Reduction to all Requirements
+15 less Energy Reserved > 10% reduced costs
+7% Chance to Dodge Attacks > 5%
> 10% physical resist
>+1 to all skills
Chieftains Pelta
+75 Defensive Ability > 40 DA
Grants Battle Fury on Block
>+1 Warfare
Companions Guard
+1 to All Skills in Hunting Mastery
>+6 health regeneration
>Level set to 14
Crest of Taurus
+22% Physical Damage > 50%
+50% Stun Duration > removed
44% Pierce Resistance > 30
44% Bleeding Resistance > 30
+370 Health > 500
>+ 10% physical resist
>2 to Shield Charge and Concussive Blow
> +1 to Defense
Deimos
+25% Physical Damage> 50%
66 ~ 114 Life Leech Retaliation over 3.0 Second(s)> 10 health regen
Earthen Barrier
21 Fire Damage > removed
18 Lightning Damage > removed
10% Fire Resistance > removed
18% Lightning Resistance > removed
+140 Health > 260 HP
+26 Defensive Ability > 50 DA
>grants Briar Ward on block (? LOL WTF) > removed
>20% elemental damage
>20% elemental resist
>15% physical damage converted to elemental
>15% Physical Resist
>+1 Nature
>+1 Defense
Ebon Greatshield
25% Fire Resistance > elemental
7% Chance of 100% Damage Reflected > 20% reflect
35% Energy Leech Resistance > removed
+12% Chance to Avoid Projectiles > removed
+28 Strength > removed
+28 Dexterity > removed
>5% dodge
>10% physical resist
>50% retaliation
> 500 Fire retaliation
>+1 earth
>+1 defense
>Level Requirement set to 50
Eidolon Shell
100% Skill Disruption Resistance > 30%
+35% Absorption of Spell Energy > 25%
+28 Intelligence > removed
+300 Health >500
+15% Energy Regeneration > 1.5
> 40% aether damage
>+2 spirit
>15% physical to aether conversion
>Level Requirement set to 50
Elemental Deflector
+15% Elemental Damage > 30%
+5% Chance to Avoid Projectiles > removed
+200 Health > 300
+70 Energy > removed
>10% energy cost reduction
>+50 DA
>+1 Storm Earth and defense
Essence Guard
+33% Energy Regeneration > 2 Energy Regeneration
>+ 30% Vitality Resistance
>+1 to Spirit
Flowing Shield of the Euphrates
+6% Absorption of Spell Energy > 15%
+65 Energy > removed
+22 Dexterity > removed
-24% Recharge > 10%
>10% physical resist
>+200 HP
>+5 health regeneration
>+2 energy regeneration
>+1 to all skills
Frostguard
1 ~ 10 Cold Damage > flattened to 10
30% Cold Resistance > 50%
100% Reduced Freeze Duration > reduced to 50%
+18 Dexterity > removed
>+30% Retaliation
>25% Vitality resist
>+2 Chilling Air and Heart of Frost
>+1 to Storm
Icewall
10% Chance of 1 ~ 2 second(s) of Freeze > 25% chance for 1 second
146 Cold Retaliation > 100
50% Chance of 30% Slower Movement Retaliation for 3.0 Second(s)
35% Chance of 20% Physical Resistance > 10% physical resistance
>5% for freeze retaliation
>+2 Freezing Blast and Glacial Armor
>+1 to storm
Jericho
5% Physical Resistance > 15%
Physique requirement reductions > removed
>+2 to Armor Handling
>+2 to Batter
Leatherskin Shield
10% Chance of 1 ~ 3 second(s) of Fear >25% petrify for 1 second
100% Life Leech Resistance > 50%
24% Cold Resistance > 35%
10 Armor > 10%
+10% Defensive Ability > 5%
+37 Offensive Ability > 60 OA
+10% Health > 5% HP
+1 to All Skills in Hunting Mastery
>+15% Attack Speed
>20% Pierce Resistance
>+2 Wood Lore
>Level Requirement increased to 50
Mentuhotep’s Shield
+15% Pierce Damage > 40%
+20 Dexterity > removed
+1 to All Skills in Hunting Mastery
Grants skill: Earth Ward
>30% Pierce Resistance
Moon Disc
+12% Elemental Damage > 45%
+10% Intelligence > 40 Spirit
+1.0 Energy Regeneration per second > 2
+25% Casting Speed > 15%
> + 1 Earth and Storm
Phulakterion
+15% Physical Damage > 30%
5% Physical Resistance > 10%
+6% Chance to Avoid Projectiles > removed
>+2 Focus
>+1 Defense
Scaled Serpent Shield
+28% Poison Damage > 35% Retaliation damage
240 - 300 poison retaliation over 3 seconds > 120 - 150
150 Acid Retaliation > 75
>+2 to Mandrake
>+2 Batter
>+1 to Rogue
Shield of Aspis the Bull
+100% Bleeding Damage > 50%
50% Reduction in Bleeding Duration > 30%
+21 Strength > removed
+210 Health > 350
>+3 Shield Charge
>+2 War Wind
>+1 Warfare
Shield of the Cobra
10% Chance of +270% Poison Damage > 40%
+19 Dexterity > removed
>Added 10% crit damage
Shield of the Hideous Visage
50% Chance for one of the following:
1 ~ 2 second(s) of Petrify > 25% for 1 second petrify
2 ~ 4 second(s) of Fear > removed
+15% Physical Damage > 50%
34% Fire Resistance > 25% elemental resistance
+310 Health > 400
>Level requirement set to 50
Shield of the Korybantes
+15% Physical Damage > removed
+15% Pierce Damage > removed
50% Pierce Resistance > 25%
+90 Energy > removed
+320 Health > 450 HP
>+1 to All Skills
>+ 40% All Damage
>+ 15% Physical Resistance
>+ 5% DA
>Level requirement set to 50
Sun Disc
+15% Fire Damage > 60%
35% Chance of 2.0 second(s) of Skill Disruption > 1 second duration
350 Fire Retaliation > 180
450 ~ 650 Burn Retaliation over 3.0 Second(s) > 250 - 335
42% Fire Resistance> + 20% elemental resistance
+300 Health > 500 HP
> 60% burn damage
>10% Physical Resist
>+20% aether Resistance
>+2 Stone Skin
>+2 Ring of Fire
>+1 to Earth
>Level Requirement set to 50
Tengpai
+12% Dexterity > removed
>35% All damage
>+1 to All Skills
The Greg
5% Physical Resistance > 15%
+2.0 Health Regeneration per second > +10
+1.0 Energy Regeneration per second > +2
+120 Defensive Ability > 80 DA
+5% Chance to Avoid Projectiles > removed
>30% Elemental Resistance
>+1 to All Skills
>Level Requirement set to 50
Volatile Shield
+20% Elemental Damage > 40%
25% Chance of 34% Health Reduction Retaliation > removed
15% Chance for one of the following: > removed proc
42 ~ 64 Elemental Retaliation > 80-160 Elemental Retaliation, separated from proc
40% Reduced Defensive Ability Retaliation for 3.0 Second(s) > removed
1 ~ 3 second(s) of Stun > changed to 5% chance of stun separated from proc
27% Lightning Resistance > aether resistance
+36 Offensive Ability
+36 Defensive Ability
>25% elemental resistance
>5% recharge
>10% Casting Speed
>+ 35% Retaliation damage
>+1 Storm and Earth
Golden Shield of Pelaron
+250 Health > 600
+1.0 Energy Regeneration per second > 3
+40 less Energy Reserved > removed
-20% Energy Cost > 10%
-20% Recharge > 10%
> 80% retaliation
>+1 to all skills
Hades’ Aspis
+60% Life Leech > vitality decay
15% Chance of 2 ~ 4 second(s) of Fear >25% petrify for 2 seconds
+50% Pierce Resistance > 40%
+60% cold resist > 40%
+34 Strength > removed
+34 Intelligence > 50
+150 Energy > removed
+34 Dexterity > removed
+2 to Deathchill Aura
+2 to Ravages of Time
>+1 to Spirit
>40% vitality resistance
>15% physical Converted to Vitality
Hector’s Shimmering Shield
20% Chance to Fumble attacks for 3.0 Second(s) > removed (turn into granted skill on block?)
+27 Strength > removed
+40 Offensive Ability > 60 OA
+100 Defensive Ability > 60 DA
+27 Dexterity > removed
>+50% All Damage
>+1 to all skills
Hephaestus’ Molten Shield
+30 Intelligence > removed
+30 Dexterity > removed
100% Fire Resistance > 50%
-20% Reduction to all Requirements > 10%
+44% Health Regeneration > 25%
+1 to All Skills in Earth Mastery
>+25% Chaos Resistance
>+10% Physical Resistance
>+2 Heat Shield
>Convert 15% physical to fire
Hera’s Shield
10 ~ 20% Reduced Resistance for 3.0 Second(s) > 20% flattened
33% Elemental Resistance
+30 Strength > removed
+40 Intelligence > removed
+20 Dexterity > removed
>+20% Aether resistance
>+10% Physical Resistance
>+1 to all skills
Priam’s Gate
50% Stun Resistance > 30%
30% Life Leech Resistance > slow resistance
30% Energy Leech Resistance > aether resistance
8% Physical Resistance > 15%
50% Skill Disruption Resistance > 30%
+420 Health > 800
+32 Dexterity > removed
>+1 to all skills
Scale of the Black Dragon
+32 Strength > 10%
+220 Health > 600
+35% Health Regeneration > 20%
Granted Skill: Fire Surge on block
+2 Ring of Flame
>+1 Earth
>+2 Soften Metal
Spectral Defender
+2% Shield Block >5%
+138 Energy > removed
+10% Absorption of Spell Energy
+32 Dexterity > removed
Grants skill: Spectral Vortex
>+1 Spirit
>+2 Diffusion
> 20% Energy Leech damage
>30 OA
>40% Total Damage
Venomhusk Shield
1100 Poison Retaliation over 3.0 Second(s) > 1350
300 Piercing Retaliation > 450
+335 Health > 500
+34 Dexterity > removed
>15% of Physical converted to Poison
>+2 to Rogue
Wall of the Damned
+25% Total Damage > 60%
50% Sleep Resistance > 30% Stun Resistance
100% Reduced Entrapment Duration > 30%
10% Chance of 300% Damage Reflected > 20%
+450 Health > 800
+200 Energy > removed
+26 Dexterity > removed
>10% Total Speed
>+1 to All Skills
Zeno’s Third Paradox
60% Pierce Resistance > 30%
+150 Energy > 500
+20% Absorption of Spell Energy > 30%
+450 Health > 600
+50% Energy Regeneration > removed
+20% Chance to Dodge Attacks > 5%
+20% Chance to Avoid Projectiles > removed
>100 DA
>+30% Aether Resist
>+10% Physical Resist
>+1 Spirit
>+1 Defense
Flameward
38% Fire Resistance > 25%
15% Lightning Resistance > 25%
+12 Intelligence > removed
+12 Dexterity > removed
>10% Chaos Resist
>+1 Earth
>+2 Heat Shield
Frozen Buckler
+18% Cold Damage > 25%
+18% Frostburn Damage> 25%
34% Cold Resistance > 25%
+145 Health > 250
>+1 Storm
Heron’s Gear
40% Sleep Resistance > 30% Slow Resist
35 Armor > 10% armor
65% Pierce Resistance > 30% Pierce
+180 Health > 300 HP
+50% Energy Regeneration > 2 Energy Regen
>+2 to Piercing Bolts
>+2 Rapid Fire Mechanism
>+1 Rogue
Hydarne’s Shield
+25% Health Regeneration > +10 Health Regeneration
Jin Dun
15% Chance of 1.0 ~ 3.0 second(s) of Skill Disruption > 1 second
15% Chance of 90% Elemental Resistance > 30%
50% Skill Disruption Resistance > 30%
+11% Defensive Ability > 6%
+7% Chance to Avoid Projectiles > removed
>30 DA
>10% Physical Resist
Mystic’s Shield
+15% Elemental Damage > 20% All Damage
Chance for one of the following:
50 ~ 130 Vitality Retaliation > 33 - 98
30 ~ 190 Aether Retaliation > 22 - 109
80 Elemental Retaliation > 65
38% Energy Leech Resistance > removed
>10% Aether Resist
>10% Vitality Resist
>20% retaliation
Nubian Deflector
+15% Chance to Avoid Projectiles > removed
+90 Health > 150
+20 Defensive Ability > 40
+14 Dexterity
>20% Pierce Resistance
>10% Physical Resist
Pavise Shield
50% Chance of 50% bonus pierce resist > removed
>25% Physical Damage
>10% Physical Resist
>+1 Defense
Premonition
100% Sleep Resistance > 30% Slow Resistance
+5% Chance to Avoid Projectiles > 5% Melee Dodge
+18 Dexterity > removed
>25% Vitality Damage Resistance
>10% Physical Damage Resist
>+1 Dream
>+2 Premonition
>+2 Temporal Flux
Sacred Crescent Shield
10% Chance of: > removed
1 ~ 30 Lightning Damage
15 ~ 36 Vitality Decay over 3.0 Second(s)
31% Life Leech Resistance > removed
+5% Absorption of Spell Energy > 15%
+33% Energy Regeneration > +2 Energy Regeneration
>+1 to All Skills
>+10 Health Regeneration
Shield of Balance
13% Fire Resistance > elemental
50% Chance of 50% Damage Reflected > 10% Reflection
Shield of the Royal Guard
>+10% Physical Resistance
>+1 Defense
Stonewall
10% Chance of:
35% Reduced Defensive Ability Retaliation for 4.0 Second(s) > 150 reduced DA
15% Chance of 50% Physical Resistance > 15%
15% Pierce Resistance > 25%
Thornwall
9% Elemental Resistance > 15%
+2 to Briar Ward > heart of the oak
>+2 Herbal Remedy
Thutmose’s Buckler
+5% Shield Block > 10%
+14 Strength > removed
+16 Dexterity > removed
>5% Dodge
>+30 DA
>+ 150 HP
Shield of Permathrn
>Level requirement set to 50
>+2 to all Skills
>+ 40% All Damage
>+ 60% retaliation
>+15% Physical Resistance
>+10% Total Speed
Shadow Wall
+30 Defensive Ability > 45
+1 to All Skills in Spirit Mastery > +2
>+2.5 Energy Regeneration
>+20% Cast Speed
The Bulwark
+25 Offensive Ability > 45
+220 Health > 300
+1 to All Skills in Defense Mastery > 2
>15% Physical Resist
Warden’s Faith
+18 Strength > removed
+1 to All Skills in Nature Mastery > +2
>+10% Physical Resist
>+10 Health Regeneration
Shield of the Fiery Legion
+5% Armor Protection > 15%
10% Chance of 50% Damage Reflected > 20%
+10% Chance to Avoid Projectiles > removed
+33 Dexterity > removed
>40% Vitality Damage Resistance
>15% Physical resistance
>+1 Defense
>+1 Warfare
Labyrinthine Shield
30% Chance of 53 Armor > 10% Armor
+10 Strength > removed
>+10% Physical resist
>+1 Defense
Shield of Anguish
15% Elemental Resistance >20%
20% Pierce Resistance > Removed
>20% Vitality Damage Resistance
>15% Physical Resist
>+1 to Defense and Rogue
Theban’s Shield
3% Chance of 100% Physical Resistance > 8% Physical Resist
Santa’s Peppermint
+2.0 Health Regeneration per second > 10 Health Regeneration
Spear:
*Fixed an issue with missing fx for certain spears.
Amazonian Spear:
-Attack Speed reduced by 50%
-Removed increased armor piercing proc
*Chance for bonus poison modifier changed to a constant poison modifier
+Added pierce modifier
-Overgrowth and Find Cover skill bonus removed
+Added +2 to Art of The Hunt and +2 to Blade Mastery
+Added a +1 to Hunting and Rogue
Anendjib's Spear
+Bleeding Damage modifier doubled, duration modifier halved.
+Pierce Damage modifier tripled
+Chance to bleed changed to constant bleed.
*Chance for bonus physical damage changed to constant but damage lowered to 10% of original.
+Added +2 to Onslaught
+Added +1 to Hunting and Warfare
Automedon's Spear
*Chance for physical damage modifier changed to constant but damage lowered to 50% of original value.
-Armor reduction removed
+Now reduced DA by 150 for 3 seconds on attack.
+Added +1 to Hunting
Defiler
-Attack Speed reduced by 50%
*Chance for poison damage changed to constant.
*Chance to cause plague changed to chance to create a small poison nova.
-Removed Cunning
+Added +30% Poison, Physical and Piercing damage modifiers
+Added +1 to Hunting and +1 to Nature.
-Removed piercing and poison resists.
Fei Lian's Galespear
-Attack Speed reduced by 50%
+Lightning and Electrocute damage modifiers increased to 100%.
+Added 100% Pierce Modifier
-Flat Lightning damage removed
+Added Electrocute damage equal to original flat lightning, over 3 seconds.
+Added Physical to Lightning conversion, 30%.
+Now gives +2 to Flush Out and +2 to Squall
+Now gives +1 to Storm and +1 to Hunting.
-Removed cold and lightning resists.
Hector's Spear
+Increased Physical and Piercing Damage modifiers to 75%
+Added +1 to Hunting and +1 to Defense
-Reduced Cunning, strength, and DA bonus by 50%.
Herod's Reach
-Attack Speed reduced by 50%
+Doubled Physical Damage modifier
+Added Pierce Damage modifier
+Added Crit Damage modifier.
*Granted Skill changed to something else. (? far reaching skill/wave thing?)
+Added +1 to Hunting Mastery
+Added +2 to Call of the Hunt
-Removed piercing and fire resist
Horsemaster's Pike
-Attack Speed reduced by 50%
+Added cast speed as well
*Vitality Damage bonus changed to Piercing
+Added Physical and Piercing modifiers.
-Target slow reduced by 50%.
+Added +1 to Hunting Mastery
Monk's Spade
-Attack Speed reduced by 50%, changed to Total Speed
+Pierce modifier changed to All Damage, value doubled
+Added +1 to Nature and +1 to Dream
+Autocasts Earth Ward on hit.
Nubian Spear
-Removed lifesteal
+Added Fire and Burning modifiers
+Added Piercing modifier
*Flat strength bonus changed to % bonus.
+Added 30% Physical converted to Fire
+Added +1 to Rupture and +1 to Takedown
+Added +1 to Hunting and Earth
Penetrating Spear of Ko K'Bi
+Doubled Pierce damage modifier
*Chance for bleeding changed to constant bleeding modifier.
*Changed +1 to Blade Honing to +2 to Calculated Strike
+Added +2 to Study Prey
+Added +1 to Rogue and +1 to Hunting
Phorko's Trident
-Attack Speed reduced by 50%, changed to Total Speed
-Removed cold and frostburn modifiers.
+Added 80% All Damage modifier.
-Proc removed.
*Armor reduction changed to DA reduction.
-Removed Elemental Resistance.
+New Skill: Despair on crit (just like the helmet)
Queen Zenobia's Spear
*Flat strength, cunning, and spirit removed.
-Elemental Resist removed.
+Health bonus doubled.
+Added DA bonus of 50.
+Added 100% piercing and elemental damage modifiers.
+Added +1 to all Earth and Storm skills.
Raptor
+Pierce damage modifier tripled.
+Added an equal modifier to Bleeding and Physical damage.
+Added +2 to Battle Rage.
+Added +1 to Warfare and +1 to Hunting.
Reach of Helios
-Fire and Lightning resistances removed
+Health regeneration increased to 8.
+Added +70% physical, fire, and burn damage modifiers.
+Added +2 to Hunting and Earth
Scorpion's Tail
-Attack Speed reduced by 50%
+Chance for poison damage modifier changed to constant poison modifier, reduced by 50%.
+Added flat poison modifier and physical modifier.
-Removed Poison resistance.
+Added physical to poison conversion.
*Blade Honing skill bonus replaced with Herbal Remedy.
+Added +1 to Rogue and +1 to Hunting.
Sacred Spear of Nephthys
-Chance for Terrify removed.
-Chance for HP Reduction removed.
*Chance for physical damage modifier replaced with all damage modifier.
+Added physical, vitality, and vitality decay modifiers.
+Added flat Vitality damage.
+Added Physical converted to Vitality damage.
-Removed Cunning bonus.
-Removed Energy Leech bonus.
-Removed Elemental Resist
+Added +2 to Necrosis and +2 to Eviscerate.
+Added +1 to Hunting Mastery.
Soulflay Fork
-removed flat energy
-Energy Burn removed
-Electrocute damage removed
-Disruption changed to 10% chance
+Added +60% All Damage modifier
+Added +2 to Hunting Mastery.
+Dream mastery bonus changed to +2.
Spear of Renunutet
*Replaced life leech modifier with health regeneration modifier (20%)
+Pierce damage modifier doubled.
+Added physical damage modifier
-Lifesteal reduced by 50%.
-Removed pierce and poison resistances.
+Health bonus doubled.
*Regrowth Skill bonus changed to Strength of the Pack.
+Added +2 to Woodlore.
+Added +1 to Hunting and +1 to Nature
Spear of Tuthmosis III
+Physical damage modifier doubled.
+Added bleeding and internal trauma modifiers.
*strength bonus changed to 10% strength.
+Added +2 to Pulverize and +2 to Volley
Spear of the Dryads
*Flat Vitality changed to Acid.
-Attack Speed bonus reduced by 50%.
-Poison damage reduced by 50%
*Chance for poison modifier changed to all damage, and doubled modifier.
-Cunning Removed.
-Removed flat energy.
+Added Poison and Acid modifiers.
+Added Piercing modifier.
*Health Regeneration and Energy Regeneration changed to % Modifiers. 20%
+Added 30% Physical damage converted to Poison.
+Added %OA and %All Damage for Pets
+Added +2 to Nymph and +2 to Lay Trap.
+Added +2 to Rogue mastery
The Last Emperor
+Physical damage modifier changed to all damage modifier, increased to 100%.
-strength and Cunning removed
-Health Regeneration reduced to 25%.
-Armor reduction removed.
+Added DA reduction on hit, lasts up to 3 seconds.
+Now grants +2 to Phantom Strike and +2 to Gouge.
+Now grants +2 to Dream and +2 to Hunting
-Removed old Granted Skill (War Wind)
*New granted skill, Battle Fury.
Achilles' Spear (set) (Achilles' Shield, OA bonus removed.)
-Attack Speed bonus reduced by 50%.
-OA bonus reduced.
+Physical and Pierce Modifiers tripled
-Armor reduction removed
+Added 150 DA reduction for 3 seconds.
+Added +2 to Battle Rage and +2 to Call of the Hunt
+Added +1 to Hunting and Warfare
Ares' Wrath
-Vitality Damage replaced with flat physical damage.
+Added Internal Trauma and Bleed modifier.
+Added +2 to Gladiator Stance and Volley
+Added +2 to Defense and Hunting
*Replaced life leech modifier with health regeneration modifier (25%)
*Changed physical damage modifier proc to All Damage proc.
*Added a 100% Physical damage modifier.
*Changed chance to terrify to chance to stun.
Blood of Ouranos
-Energy Burn removed.
+Added Vitality and Vitality Decay modifiers.
+Chance for Bleed damage modifier changed to constant bleed modifier at half the original value.
-Flat cunning removed.
+Now grants 5% Spirit and 5% Cunning
-Bleed resistance removed.
+Added +2 to Necrosis and Lethal Strike
+Added +2 to Spirit and +2 to Rogue
+Added +30% Physical to Vitality conversion.
Fury of the Three Amazons
-Attack Speed bonus reduced by 50%.
-strength bonus removed.
+Add 50 OA
+Tripled Physical and pierce modifiers.
+Added a bleed modifier.
+Added +2 to Lucky Hit
+Added +2 to Rogue and +2 to Hunting.
Kwan Yin's Final Mercy
-Removed chance for health reduction.
+Chance for all damage increased to 10%, All Damage modifier increased to 250%.
-Removed Life leech and energy leech resistances.
*Swapped strength bonus for Spirit.
+Added 150% Physical and Elemental Damage modifiers.
+Added 30% Physical to Elemental Conversion
+Added +2 to Eye of the Storm and Flush Out.
+Added +2 to Storm and +2 to Hunting
Onuris' Spear
-Attack Speed bonus reduced to 15%
-Bleeding damage flattened, and reduced to about 200 dmg over 3 seconds.
+Physical damage modifier changed to 150%, added a Pierce and Bleeding modifier as well.
-Energy regeneration removed.
-Health regeneration reduced to 25%.
-strength Removed.
+Added +150 HP.
+Added +2 to War Wind and +2 to Blade Honing
+Warfare mastery bonus increased to 2.
-Removed Hunting mastery bonus.
+Added +2 to Rogue.
Peleus Ashen Spear
-Flat fire and pierce damage reduced by 50%
+Physical and Pierce modifier increased to 150%.
+Added Fire and Burn damage modifier.
-Removed Pierce Resistance
-OA bonus reduced to 10%.
-Cunning bonus removed.
+Added 30% Physical to Fire conversion.
+Added +2 to Volativity and +2 to Spear Tempest
+Added +2 to Hunting and Earth
Soul Harvest
-Energy and Health Regeneration reduced to 25%
-Removed flat Health and Energy
+Added 10% Health and 10% Energy.
+Added +2 to Necrosis and +2 to Takedown
+Added +2 to Spirit and Hunting
-Removed life leech and life leech modifier.
-Removed energy leech and energy leech modifier.
*Added Vitality damage, Vitality Modifier, and Vitality Decay.
-Replaced flat physical damage bonus for a physical modifier.
-Removed Pierce damage modifier.
*Added granted skill "Harvest Soul", from Soulbearer.
Telamon's Boar Skewer
-Attack Speed bonus reduced by 50%.
+Physical damage modifier increased to 150%
*Chance for pierce damage modifier changed to chance for 150% All Damage modifier
+Added Pierce damage modifier at 150%.
+Added 50% Pet damage and 5% pet OA
+Added +2 to Strength of the Pack and Art of the Hunt
+Added +2 to Nature.
Bloodletter
+Added +1 to Blade Mastery and Woodlore
+Bleed modifier increased to 50%.
-Bleed duration modifier reduced to 50%.
Desert's Kiss
-Armor Piercing removed.
-proc removed.
+Added 30% fire, burning, and bleeding modifiers
-Fire and poison resistances removed.
-Strength and cunning removed.
+Added + 50 HP.
+Added +1 to Rupture and +1 to Envenom Weapon.
+Converts 30% of poison damage into fire damage.
+Converts 30% of physical damage into fire damage.
+New Skill: Fire Storm
Deshret
-removed flat pierce damage.
+Added 30% pierce and elemental modifiers.
+Added +1 to Art of the Hunt and +1 to Chilling Air
-cunning removed
+Added 40 OA.
+Added 30% Physical to Elemental conversion.
Firespike
+Added +1 to Earth Enchantment
+Added 30% Physical to Fire conversion.
-Fire resistance removed.
+Added 30 OA.
Hoe of Destruction
-remove?
Hu Hai's Pride
-Armor piercing removed.
*21-51 Vitality damage changed to 50 Bleeding damage over 3 seconds.
+Added +1 to Call of the Hunt.
-strength removed.
+Added 40% Bleeding and Physical damage modifiers.
Huntsmans' Barb
-Bleeding resistance removed.
+Added +1 to Maul
+Added +15% bleeding and physical damage.
Icefire Pike
-Armor piercing removed.
+all damage increased to 50%
+Flamesurge and Heart of Frost bonuses increased to 2.
+Added 20% of physical damage converted to fire
+Added 20% of physical damage converted to cold.
Nagblade
+Piercing modifier increased to 40%
+Added Vitality damage modifier.
-Cunning removed.
+Added +50 OA
+Added +2 to Dark Arts and Necrosis
+Granted skill Emasculate area of effect increased to 2.5 meters.
Nu Ba's Nagamaki
*Replaced Life leech modifier for all damage modifier.
+Added 30% all damage modifier.
-Cold resistance removed.
-Wildfire skill bonus removed.
+Added +2 to Temporal Flux and Find Cover
+Added + 50 OA
Qin Zi Ying's Lance
-Removed Pierce resistance
-Removed Cunning
-Removed +2 to Gouge.
+Added +1 to All Skills
*Pierce damage modifier changed to All Damage, and reduced to 40%
Shadowsting
-Removed Vitality damage
-Removed Life leech resistance
-Removed Cunning
-Removed granted Phantom Strike
+Added +30 OA
+Added 25% All Damage modifier
+Added +2 to Dark Arts and Phantom Strike
+New Granted Skill, Spectral Vortex
Shiverblood
-Removed Cold and bleeding resistance
+Added +15% Cold, Bleeding, and Frostburn damage modifier.
-Removed armor piercing.
+Added +2 to Arctic Shell.
+Added 30% physical to cold conversion.
Spear of Argo
-Attack Speed bonus reduced by 50%
-Removed Physique
-Removed Cunning
+Added Physical damage modifier.
+Added % Health
+Added flat health regeneration.
+Added +2 to Shield Smash and Ensnare
The Eviscerator
*Changed bleeding modifier proc to All Damage modifier.
+Added 20% Bleeding, Physical, and Pierce damage modifiers.
-Removed Cunning
+Added +2 to Weapon Training.
Apple Bearer's Spear
-Removed physical and piercing resistances.
-Removed Cunning
-Removed health reduction proc.
+Added a 5% chance to increase All Damage by 100%
+Added 30% Physical and Piercing Damage modifier.
+Added +2 to Battle Standard
+Added +1 to Hunting and +1 to Warfare
Babylonian Spear
+Added +25% Physical damage, piercing damage, and poison damage.
-OA bonus reduced by 50%
-Removed health reduction proc.
-Removed Cunning
-Removed Physique
+Added +2 to Monster Lure and +2 to Heart of the Oak
+Added +1 to Nature and Hunting.
The Earth-Shaker
-Removed Armor piercing.
-Removed Physique and Dexterity
+OA Reduction increased to 100.
-Removed slow.
+Added +100% physical, cold, and frostburn damage.
+Added +2 to Freezing Blast
+Hunting mastery bonus increased to 2.
+Added +2 to Storm.
Alexander's Spear
+Pierce modifier increased to 150%
+Added 100% physical and bleeding modifiers.
-Cunning removed.
-Flat Bleeding damage reduced and flattened to 200 over 3 seconds.
+Added 20% Attack Speed
+Added +2 to Shield Smash
+Added +1 to Hunting and Defense
Soul Spike
*Replaced Life leech modifier with physical and vitality damage modifiers.
+Added 25% Vitality, Vitality Decay, and Physical modifiers.
-Health reduction removed.
+Added +1 to Rend Armor and Mandrake.
+Added +1 to Rogue and Defense
+Converts 30% Physical damage to Vitality damage.
Staff:
*Fixed an issue with missing fx for certain staves.
Apophis Serpent
-Removed flat energy
+1 Nature/Rogue
+2 Fungal Swarm and Poison Gas Bomb
Archon's Judgement
*Replaced life leech damage with chance for high attack damage converted to life.
-Removed Flat Energy
+Added +2 to Spirit
Azidahak's Staff
+Added +2 Skeletal Soldiers and Coredweller
-Removed chance to terrify
+Added 20% cast speed
+Added +2 to Earth/Spirit
-Removed Flat Energy
Blastos Fotia
+Added +1 to Flame Surge
+Added +2 to Earth
Chromatic Staff
*Fixed an issue where the projectile was using the wrong fx.
+Changed base damage from chance for random elemental type to Elemental damage.
-Removed Flat Energy
+Added +50% Elemental to Elemental conversion
Emberseal
-Removed Flat Energy
+Converts 50% of poison damage into fire.
+Added +2 to Volcanic Orb and Susceptibility
Gera's Walking Staff
-Removed flat Energy
-Casting Speed reduced to 35%
-Projectile speed modifier reduced to 50%.
-Flat armor removed
+Added %Armor
Heka Staff
-Removed flat Energy
Hoarfrost
+Added +20% Casting Speed
+Added +2 to Torrent
+Added +2 to Storm
Ilektrismos
-Removed flat Energy
+Proc changed to stun only, electrocute damage and modifier made constant.
+Added 50% Fire to Lightning Conversion.
+Added +2 to Rupture and +2 to Concussive Blast
+Added +1 to Storm and +1 to Earth
Ironwood Staff
-Removed Cold and Frostburn damage modifiers
+Added 75% All Damage modifier.
+Added 50% Cold damage to Physical Conversion.
-Removed 2 from Iron Will
+Added +2 to Defensive Reaction
+Added +2 to Defense
Qa'a
-Removed flat Energy
+Elemental Resistance increased to 25%
-Casting Speed reduced to 30%
+Added +50% Elemental to Elemental conversion
+Added +2 to all skills
Rod of the Ancients
-Removed flat Energy
-DA bonus reduced to 100
-Casting Speed reduced to 30%
+Health increased by 200
Seer's Staff
-Removed flat Energy
+Increased Elemental modifier to 50%
+Added +2 to Ice Song
+Added +1 to Dream and Storm
Shikigami
-Removed flat Energy
+Added flat health
Shiva's Companion
-Elemental damage modifier removed.
+Added +2 to Squall and Summon Wisp
+Added +2 to Storm
Soul Quencher
*Replaced life leech and life leech modifier with 100% life leech resist and increased health regeneration.
+Added +2 to Spirit
Staff of the Cosmos
*Fixed an issue where the projectile was using the wrong fx.
*Base damage changed from a chance for one element to all elementals at lower damage.
-Casting Speed bonus reduced to 35%
+Added +50% Elemental to Elemental conversion
Summoner's Rod
+Added +1 to Earth and Spirit
The Gatekeeper
-Rupture bonus removed
+Added +2 to Cremate
-Flat Armor removed
+Flat spirit bonus changed to %
+Added 50% Fire damage to Acid Conversion.
-Removed granted Ternion Attack skill.
Caduceus
*No change
Eye of Osiris
-Fire and poison resist removed
+Added Elemental and Aether resist at 40%
+Added some pet damage stats (+70% All Damage, +30% physical to aether damage, +50 aether damage, + 30% aether resist)
Fingerbone of Boreas
-Removed flat Energy
+Added 10% Cost reduction
Hades' Scepter
*Fixed an issue where the projectile was using the wrong fx.
-Removed flat Energy
*Changed Ancestral Horn granted skill to Hades' Call > summons ghostly machae soldiers, spear and bowmen, deal fire/vitality/physical damage, scales on player dmg **NOT DONE**
Hecates' Rod
*Replaced life leech modifier with increased attack damage converted to health
Kuan Ti's Sorrow
+Chance for health reduction changed to constant health reduction
-Removed flat cunning
+Added +50% Elemental to Elemental conversion
Lei Kun's Gnarled Staff
*No change.
Moros
- Grim Quest 1.4.9
-
Version 1.48a
- Grim Quest 1.4.8a
Hotfix A
Nature:
Thorn Sprite - Fabric Tear:
*Now working as intended. I rushed a fix in the last update to have the modifier work with pet damage but forgot to check if it worked - it didn't. Now it does, enjoy not getting aggro'd when you summon sprites.
Dream:
Dreamer's Flux:
*Now properly set as the base skill for it's transmuters and they now properly require Dreamer's Flux to become unlocked rather than Trance of Wrath (and incorrectly apply their stats to that).
Inquisitor:
*Now playable if you own the expansion! If you don't... you'll run into a nice black screen.
Necromancer:
*Now playable if you own the expansion! If you don't... you'll run into a nice black screen.
Known Issues:
*Something is wrong with spears! Bear with me while I work with other modders in trying to solve this!
- Grim Quest 1.4.8a
-
Version 1.48
- 1.4.8 Changes
UI:
*Altered a text element that doesn't work well with debuffs. This causes a text to show as "Increases armor by -X%", so I've changed this to "Modifies armor by ...".
*Changed the mastery/skill selection UI again. Previous was an experimental layout while I toyed with it to create a better design to use for Grimarillion. Found one, so I adapted it for GQ as well.
Defense:
Mastery:
-removed extra stats from the mastery.
Armor Handling:
+Max rank increased to 8, ultimate to 18.
Shield Training:
+Max rank increased to 10, ultimate to 20.
-Replaced Shield Recovery Time with Shield Block Chance (starts lower, scales better)
+Max rank Shield Damage Blocked increased by flat 10, all ranks adjusted.
Adrenaline:
+Ultimate increased to 22.
Adrenaline - Quick Recovery:
+Max rank increased to 10, ultimate to 20.
+Added shield recovery time. (much higher value than what was in shield training)
-Removed Armor Absorption
+Added Physical Resistance
-Removed Shield Block Chance
Adrenaline - Resilience:
+Max rank increased to 10, ultimate to 20.
+Added an elemental resistance modifier.
Adrenaline - Defensive Reaction:
+Max rank increased to 10, ultimate to 20.
Battle Awareness:
-Reduced Defensive Ability bonus by 50%.
+Added a %DA modifier.
Battle Awareness - Focus:
+Max rank increased to 10, ultimate to 20.
Battle Awareness - Iron Will:
+Max rank increased to 10, ultimate to 20.
-Reduced values for all resistances.
+Replaced Sleep resist with Petrify.
Rally:
+Adjusted flat healing value scaling.
-Reduced % heal.
*Adjusted mana costs, reduced by 50% at low ranks but scales higher faster.
+Increased radius to 20 meters.
+Increased Duration to 30 seconds.
+Reduced Cooldown to 15 seconds.
-Reduced % Regeneration modifier by about 50% since it can now be maintained pretty much permanently.
Rally - Inspiration:
-Removed Duration scaling.
NEW Transmuter Rally - Survive!
*Increases the cooldown by 45 seconds.
*Health Regeneration Modifier increased by flat 100%.
*Duration reduced by 15 seconds.
*Increases % Heal by flat 33%.
Batter:
+Max rank increased to 16, ultimate to 26 as intended.
Batter - Rend Armor:
-Removed physical damage, internal trauma, and bleeding damage modifiers. (moved to Gladiators Stance below)
+Added flat bleeding and internal trauma damage over 3 seconds.
NEW modifier - Gladiator's Stance:
*Applies a buff to the player after striking an enemy with Batter, similar to Lethal Assault and Deadly Momentum.
*The buff grants physical, internal trauma, bleeding, retaliation modifiers. Also grants flat physical damage and flat physical retaliation.
Shield Charge
+Max rank increased to 16, ultimate to 26 as intended.
Shield Charge - Disruption:
-Reduced the physical damage modifier by 50%.
+Added Internal Trauma damage over 2 seconds.
NEW SKILL Shield Charge - Echoes of the Ancestors:
+Increases the stun duration and total damage of shield charge.
+When you strike a target with shield charge you spawn a platoon of ancestors who will all charge at a target near you before fading away again.
Colossus Form:
+Max rank increased to 16, ultimate to 26.
-removed bonus physique and health. Skill already gives damage absorption, effectively giving you a huge health pool with that alone.
-Removed total speed reduction
-Removed physical damage bonus.
+Now grants a flat amount of physical damage for the duration
+Increases ALL Damage while active.
+Now grants a chance to stun enemies. (works with attacks or skills that use weapon damage.)
Shield Training:
+Max rank increased to 10, ultimate to 20.
Disable:
+Max rank increased to 8, ultimate to 18.
Heave:
-Reduced screenshake.
-Removed dependency for Concussive Blow.
Cleave:
-Removed dependency for Hack.
Hunting:
Mastery:
-Removed extra mastery bonuses now that the mastery has been updated
Woodlore:
*Tweaked DA gained slightly, grants more per rank but starts lower.
Marksmanship:
+Max rank increased to 16, ultimate to 26.
-Added mana cost scaling, but reduced the initial cost to 1 mana per shot.
-Reduced projectile speed scaling.
Art of the Hunt - Trail Blazing:
+Max rank increased to 8, ultimate to 18.
Call of the Hunt:
+Max rank increased to 12, ultimate to 22.
Call of the Hunt - Exploit Weakness:
+Max rank increased to 10, ultimate to 20.
Monster Lure:
+Max rank decreased to 10, ultimate increased to 20.
-Health scaling massively decreased.
+Piercing retaliation damage increased.
Monster Lure - Detonate:
+Max rank increased to 10, ultimate to 20.
+Fixed an issue where the skill had a misplaced value, resulting in no pierce chance for the projectiles.
REMOVED Ensnare
NEW Ensnare Bomb:
*Places a bomb at the cursor. When an enemy is near the bomb it will detonate and trap nearby enemies, restricting their movement for a duration and reducing their DA.
+Max rank increased to 10, ultimate to 20.
NEW Transmuter Ensnare Bomb - Barb Trap:
*Alters the trap to deal more damage and fire piercing projectiles but does not trap enemies.
Barbed Netting:
+Max rank increased to 10, ultimate to 20.
*Because Ensnare was changed, this skill has had a duration added to it.
Spirit:
Insidious Miasma:
*Removed UI clutter from the multiple aura rings.
Deathchill Aura:
*Removed UI clutter from the multiple aura rings.
Enslaved Liche:
*Fixed an issue caused by 1.0.1.0 which resulted in the attack projectile moving ridiculously slow.
*Fixed a tag issue.
Enslaved Liche - Spirit Ward:
*Fixed an issue where this skill had a lower level cap than intended.
-Added more ranks for active energy cost.
+Enabled the skill to be immune to dispel.
Enslaved Liche - Wraith Shell:
-Added increasing energy reserve.
+Enabled the skill to be immune to dispel.
Serve Thy Master:
+Added a modifier to Vitality and Vitality Decay.
Spirit Ward - Dominion:
-Fixed a misplaced stat, where the skill was providing ultimate rank stats at the max rank instead.
REMOVED Shroud of Death
RETURNED Life Drain:
*Reworked temporarily, til GDX comes out. This marks the return of the life drain beam with a small change, where it casts
a single beam at a target and saps the life from them. This iteration has a 0 second cooldown. The modifiers are similar to that of Shroud of Death, providing some extra vitality, and aether damage. In addition, one of the modifiers will now auto cast an alternate Shroud of Death on the target area, dealing life leech damage, vitality decay, reducing damage and slowing enemies' movements.
NEW Transmuter Life Drain - Consume:
*Increases the cooldown of Life Drain by 5 seconds
*Total damage modified by 175%
*Increases the damage converted to life by 75%.
*Increases mana cost by flat 100.
Skeletal Soldiers:
*Ultimate rank set to 26 as intended.
Warfare:
Mastery:
-Removed extra mastery bonuses now that the mastery has been updated
Weapon Training:
+Max rank increased to 10, ultimate to 20.
-Reduced OA values
+Added %OA values.
-Reduced attack speed values.
NEW Passive Determination:
*At below 50% HP, physical damage, bleeding damage, and piercing damage is increased.
NEW Modifier Determination 2 & 3
NEW Transmuter Battle Rage - Berserk:
*Multiplies all damage dealt by 25%, but reduces DA by 100 and 10%.
Battle Rage - Counter Attack:
+Max rank increased to 12, ultimate to 22.
Battle Rage - Boundless Wrath:
+Max rank increased to 12, ultimate to 22.
NEW Transmuter Onslaught - Flail:
*Greatly increases the attack speed while under the effects of Onslaught, but reduces OA.
Battle Standard:
+Max rank increased to 16, ultimate to 26.
-Reduced the duration and duration increase per rank.
-Reduced the physical damage and damage absorption starting values.
Battle Standard - Glory:
+Max rank increased to 16, ultimate to 26.
-Reduced the DA values.
Battle Standard - Triumph:
+Max rank increased to 16, ultimate to 26.
Warhorn:
+Max rank increased to 16, ultimate to 26
+Mana cost reduced.
NEW Transmuter Warhorn - Cacophony:
REWORKED Ancestral Horn:
*Reduced cooldown to 10 seconds
*Duration is 20 seconds (unchanged I think)
*Mana cost is reduced.
*Damage adjusted (buffed!)
*Only summons ONE ancestor. There are 4 ancestors you can summon, each one is slightly different.
*All Ancestors have an alternate "Onslaught" skill. Functionally, it works as if it had every modifier from the Onslaught tree.
*Ancestor A: (need new name) can use a special Tumult skill that deals their attack damage plus extra bleeding damage in a cone in front of them every 3 seconds.
*Ancestor B: can use a special Hew skill that deals charges towards an enemy and deals extra damage.
*Ancestor C: has a special Battle Rage skill that works as if it had every modifier from the Battle Rage tree (excluding Boundless Wrath)
*Ancestor D: can use a special Warhorn skill that deals physical and pierce damage and causes a short stun.
NEW Transmuter Ancestral Army:
*Increases Ancestral Horn's Cooldown to 40 seconds.
*Increases the mana cost by 200.
*Summons 5 Ancestors at once.
Warwind - Lacerate:
+Now reduces armor of enemies struck.
Warwind - Finesse:
-Removed Cooldown reduction
-Removed energy cost reduction.
NEW Transmuter Warwind - Warlust:
*Reduces the cooldown, damage, and energy cost of Warwind.
Nature:
Mastery:
-Removed extra mastery bonuses now that the mastery has been updated
Regrowth:
+Increased the cast radius by 0.5m.
Regrowth - Sustained Growth:
*Fixed an issue which caused the health regeneration from this skill to be much higher than intended. (double dipping)
-Reduced Health Regeneration scaling, ultimate ranks are about 50% of old value now, rank 1 is now 10 (down from 11).
Thorn Sprites:
*Fixed an issue that prevented thorn sprites from gaining damage from auras
*Fixed an issue that prevented thorn sprites from attacking regularly.
-Poof skill changed Sleep to Knockdown and reduced duration by 50%.
NEW Transmuter Thorn Sprite - Summoner's Call:
*3 ranks
*Each rank increases the number of sprites summoned by 1, the duration of the sprites, the cost and cooldown of the summoning, as well as reducing the total amount of potential summons. (at 3/3 you can only summon 4, no more, at 0/3, you can summon up to 10 if you have the cooldown reduction for it)
Heart of the Oak - Tranquility:
-Reduced the energy absorption values, starts at 10% and scales up to 25% at max.
Rogue:
Mastery:
-Removed extra mastery bonuses now that the mastery has been updated
Throwing Knife - The Finale:
*Adjusted tag
Dark Arts:
+Increased DA bonus.
Blade Mastery:
+Increased OA bonus.
Earth:
Coredweller - Inner Fire:
+Max rank increased to 12, ultimate to 22.
*Changed functionality, now works like Vindictive Flame and deals damage when struck, in addition it still provides its previous bonuses.
*Physique bonus changed to DA bonus and moved to Metamorphosis
*Cunning bonus changed to OA bonus.
*Fire Damage modifier removed
+Now gives the Coredweller flat Fire Retaliation
+Health Regen modifier changed to flat health regen.
Coredweller - Metamorphosis:
+Max rank increased to 12, ultimate to 22.
-removed armor modifier.
+Added DA modifier.
Coredweller - Wildfire:
-Removed Elemental Resistance Reduction.
Heat Shield:
*Adjusted how this skill works, it's now a toggled buff, similar to what I did to Energy Shield for Storm.
NEW Modifier Heat Shield - Hephaestus' Anvil:
*Increases the players total speed, pierce resistance, and reduces all attribute requirements for equipment (not level).
NEW Modifier Heat Shield - Spontaneous Combustion:
*Increases the players energy regeneration and energy absorption. (10% absorb all ranks)
*While heatshield is active, any hits taken will trigger a small explosion which deals fire and physical damage to nearby enemies. This explosion can only occur once per second (affected by cooldown reduction) and also has a chance to stun enemies for 1 second (this chance scales with level as well).
Rupture:
*Now works with ALL weapons.
NEW Transmuter Rupture - Volcanic Might:
*When Rupture is used with a staff, two-handed melee or ranged weapon, it's damage and crit damage are higher.
Flame Surge:
+Max rank increased to 16, ultimate to 26.
Flame Surge - Barrage:
+Max rank increased to 12, ultimate to 22.
Flame Surge - Flame Arch:
+Max rank increased to 12, ultimate to 22, as intended.
Ring of Fire:
+Max rank increased to 16, ultimate to 26.
NEW Transmuter - Uncontrollable Blaze:
*Ring of Fire's active cost is increased by 25 energy per second.
*Now has a 5 second cooldown.
*Radius is increased by 8 meters.
Ring of Fire - Soften Metal:
+Max rank increased to 12, ultimate to 22.
*OA reduction fixed, properly reduces OA by a % instead of a miniscule flat amount.
*Armor reduction changed how it is reduced, this way armor reduction can be stacked (if you were so inclined to do so)
Volcanic Orb:
+Max rank increased to 16, ultimate to 26.
Volcanic Orb - Conflagration:
+Max rank increased to 12, ultimate to 22.
+Added Elemental Resist Reduction.
Volcanic Orb - Fragmentation:
+Max rank increased to 12, ultimate to 22.
*Tweaked the scaling of max fragments.
Meteor:
+Max rank increased to 16, ultimate to 26.
Eruption:
+Max rank increased to 16, ultimate to 26.
-Increased mana cost
+Adjusted max fragments scaling.
Eruption - Molten Lava:
+Max rank increased to 12, ultimate to 22.
*Reduced burn duration to 15 seconds but doubled burn damage.
*Changed physical damage reduction to total damage and increased values. Duration also changed to 15 seconds.
*Armor debuff increased, duration reduced to 15 seconds.
REWORKED Volatility:
*Now passively increases fire, physical, burn, and crit damage at lower values, OA bonus is the same.
*On hit, there is a 33% chance to trigger a new buff which will increase the passive damage bonus. This proc can trigger twice and last for a duration of 2 seconds. No cooldown on these procs.
+Max rank increased to 12, ultimate to 22.
Storm:
Mastery Bonus:
-Removed Reflection.
Storm Wisp:
*Adjusted tag
Storm Wisp - Eye of the Storm:
*Adjusted tag
Dark Frost:
+Added two more ranks for conversion. Something I meant to fix for a long time but never remembered to do. Thanks to Kath for constantly reminding me.
Aether Nimbus:
+Added two more ranks for conversion. Something I meant to fix for a long time but never remembered to do. Thanks to Kath for constantly reminding me.
Lightning Bolt:
+Max rank increased to 16, ultimate to 26.
Ice Shard:
+Max rank increased to 16, ultimate to 26.
Dream:
*Reorganized tree to improve the layout.
Mastery Bonus:
-Removed electrocute.
Psionic Focus and Dark Reverie are now TRANSMUTERS to a buff, which does nothing on it's own but take a transmuter and it will swap your damage types.
Lucid Dream:
+Max rank increased to 10, ultimate to 20.
Premonition:
+Max rank increased to 10, ultimate to 20.
Distortion Field:
+Max rank increased to 10, ultimate to 20.
Temporal Flux
+Max rank increased to 10, ultimate to 20.
Psionic Touch:
*Adjusted tag.
-Fixed the value at rank 20, where it jumped from 581 at rank 19 to 891 at rank 20. This value has been set to 591 as intended.
Psionic Touch - Psionic Artery:
+Max rank increased to 12, ultimate to 22.
Distortion Wave - Chaotic Resonance:
+Max rank increased to 12, ultimate to 22.
-Reduced armor debuff duration to 4 seconds.
Distortion Wave - Ripple:
*Adjusted tag.
Distort Reality:
-Removed stun. Redundant with Petrify.
*Moved down 1 tier.
Distort Reality - Temporal Rift:
-Added missing mana costs above level 10.
*Moved down 2 tiers.
NEW Modifier Distort Reality - Astral Disturbance:
*Increases the damage dealt by Distort Reality.
*Adds an OA debuff to Distort Reality.
*When this skill hits an enemy, it activates a buff called Astral Form
*Astral Form increases physical and pierce resistance of all nearby allies, as well as increasing all types of damage.
Phantom Strike:
*Moved down 1 tier.
Nightmare:
*Fixed an issue where the skill was missing 6 ranks.
*Fixed an issue with the Psionic Beam attack (also slightly tweaked the appearance)
NEW Skill Astral Rift
*Opens an Astral Rift within the summoner's mind which releases a barrage of dream-like attacks at nearby enemies.
Items:
Aethersteel Bolts:
+Now work with rings, amulets, medals, and staves.
Deathchill Bolts:
+Now work with staves.
Venom Tipped Ammo:
+Now work with staves.
Soul Shiver:
*Fixed an issue caused by 1.0.1.0 which resulted in the projectile moving ridiculously slow.
Phylactery of Shadow:
*Fixed an issue caused by 1.0.1.0 which resulted in the projectile moving ridiculously slow.
Eye of the Heavens:
*Fixed an issue with a missing projectile.
Eye of Ra:
+Cooldown lowered to 25 seconds.
+Added fire damage.
Sphere of Eternity:
-Lowered the racial bonus value to be on par with other Racial bonuses.
Totem of Bast:
-Lowered the racial bonus value to be on par with other Racial bonuses.
Living Band:
-Lowered the racial bonus value to be on par with other Racial bonuses.
Scale of the Black Dragon:
-Lowered the racial bonus value to be on par with other Racial bonuses.
Boar Hunter's Shield:
-Lowered the racial bonus value to be on par with other Racial bonuses.
Nubian Deflector:
-Lowered the racial bonus value to be on par with other Racial bonuses.
Permethrin:
-Lowered the racial bonus value to be on par with other Racial bonuses.
Shadowguard:
-Lowered the racial bonus value to be on par with other Racial bonuses.
Reach of Helios:
-Lowered the racial bonus value to be on par with other Racial bonuses.
Nubian Spear:
-Lowered the racial bonus value to be on par with other Racial bonuses.
Telamon's Boar Skewer:
-Lowered the racial bonus value to be on par with other Racial bonuses.
Spear of Argo:
-Lowered the racial bonus value to be on par with other Racial bonuses.
The Gate Keeper
*Fixed a potential issue with projectile fx
Caduceus
*Fixed a potential issue with projectile fx
Kirin
*Fixed a potential issue with projectile fx
Spirochaete
*Fixed a potential issue with projectile fx
Staff of the Cosmos
*Fixed a potential issue with projectile fx
Moros Nyx
*Fixed a potential issue with projectile fx
Druid Staff
*Fixed a potential issue with projectile fx
Guan Yin's Healing rod
*Fixed a potential issue with projectile fx
Kuan Ti's Sorrow
*Fixed a potential issue with projectile fx
Apophis Serpent:
*Fixed a potential issue with projectile fx
Chromatic Staff:
*Fixed an issue where the item had no level requirement.
Praxidikae:
*Fixed an issue with racial bonus.
-Lowered the racial bonus value to be on par with other Racial bonuses.
*Fixed a potential issue with projectile fx
Necromancer's Staff:
*Fixed an issue with racial bonus.
-Lowered the racial bonus value to be on par with other Racial bonuses.
Heka Staff:
*Fixed an issue with racial bonus.
-Lowered the racial bonus value to be on par with other Racial bonuses.
*Fixed a potential issue with projectile fx
Staff of Kheprer:
*Fixed an issue with racial bonus.
-Lowered the racial bonus value to be on par with other Racial bonuses.
Staff of the Falcon:
*Fixed an issue with racial bonus.
-Lowered the racial bonus value to be on par with other Racial bonuses.
Staff of Erebus:
*Fixed an issue with racial bonus.
-Lowered the racial bonus value to be on par with other Racial bonuses.
- 1.4.8 Changes
-
Version 1.47
- 1.4.7 Changes
LOTS OF TAG CHANGES!!!
New experimental Mastery Select UI! Let me know what you think!
Earth:
Ring of Fire:
-Moved Retaliation bonus, since I changed the template to support the debuff in the modifier, this stat doesn't work anymore.
+Rescaled the AOE size, now increases by 0.3m for the first 4 levels, then 0.2m for the next 8 levels, and the final 10 ranks are +0.1m. The starting size is still 1.5m, but at rank 12 it will reach 4m, and rank 22 it will hit 5m.
Heat Shield:
+Now has the retaliation bonus from Ring of Fire.
Flame Surge:
*Adjusted some settings on the audio, moved the sound from on hit trigger to an oncast trigger.
Flame Surge - Incineration:
*Fixed a tier issue.
Spirit:
Enslave Spirit:
*Fixed a missing tag for Transmutation.
Underworld Pact:
*Added a skill connector line to show that Serve thy Master and Spirit Ward are modifiers.
-Added a mana reserve.
Summon Outsider:
*Fixed a missing letter in the description.
Ternion Attack:
*Fixed an issue with distorted level values at ranks 11-15.
*Adjusted the tag.
Deathchill Aura - Wither:
*Fixed an issue with the autocast chains which were missing higher skill ranks.
Defense:
Concussive Blow:
*Adjusted the tag to demonstrate it works with scepters and does not work with axes anymore
Heave:
*Adjusted the tag to demonstrate it works with scepters.
Storm:
Thunderball:
*Adjusted a bunch of things regarding the projectile and how it travels. Should perform better now. Let me know if weird things happen.
Thunderball - Spark:
+Added a 30% energy cost reduction.
+Range reduction reduced from -2.0 m to -1.5m
*The projectile should now change and now look appropriately sized if you have this transmuter.
Freezing Blast:
+Added cold damage.
-Reduced vitality and frostburn damage
-Reduced the debuff values. Physical resist debuffs can't be too powerful, sorry.
Cold Snap:
-Reduced Vitality damage by 50%
+Added Cold Damage equal to Vitality damage.
+Added All Retaliation modifier.
+Added All Retaliation modifier for pets as well.
Cold Snap - Storm Surge:
-Reduced Aether damage and electrocute damage by 25%
+Added Lightning damage.
Arctic Shell - Heart of Frost:
-Removed Retaliation modifiers.
+Added flat cold and frostburn retaliation.
+Added retaliation for pets as well.
Storm Nimbus - Electrical Conduit:
-Removed Retaliation modifiers.
+Added flat lightning and electrocute retaliation.
+Added retaliation for pets as well.
Energy Shield - Reflection:
-Removed elemental retaliation.
Glacial Armor:
-Removed slow resistance. Redundant stat since it was already on Winds of Storm.
Squall:
*Added a 500 ms interval. Ground based DOTS like Sigil of Consumption, Black Water Cocktail, and Grasping Vines all have an interval time of around 1000 ms (1 second) meaning they deal their damage one per second. Squall didn't have one, so it was dealing damage at an insane rate, much higher than intended.
Squall - Hail:
-Removed damage.
+Added removed damage to an autocasted skill on Hail, which creates a hailstorm near Squall's location.
Nature:
Regrowth - Overgrowth:
*Changed the template of overgrowth to a passive buff rather than a shield, this way it won't disappear once the damage is soaked.
Kodama:
+Now invulnerable to damage, so you won't have to resummon it constantly.
Rogue:
Poison Gas Bomb:
+Increased max rank to 16, ultimate rank to 26.
+Moved down a tier.
Tweaked the skill again to work like Blackwater Molotov, in which it creates an area of constant damage, without the bug it had the last time I tried.
+Creates an aoe damage zone that lasts 3 seconds.
Poison Gas Bomb - Shrapnel:
+Increased max rank to 12, ultimate rank to 22.
*Now triggers once Poison Gas Bomb detonates.
Poison Gas Bomb - Aphotic Ichor:
+Increased max rank to 12, ultimate rank to 22.
*Now triggers once Poison Gas Bomb detonates.
Lay Trap:
+Increased damage slightly.
+Split damage, now deals 50% pierce, 50% physical.
+Trap now innately has a small chance to pierce targets.
+Trap mana cost reduced.
+Trap cooldown reduced to 5 seconds. Cooldown is reduced further per level.
-Pet lifetime reduced by half.
Lay Trap - Rapid Construction:
-Removed
Lay Trap - Improved Firing Mechanism:
-Removed
NEW Lay Trap transmuter - Multi-shot Trap:
*Reduces the damage, pierce chance and speed of the bolt trap summoned however causes it to fire 8 bolts spread out in a 360 degree radius rather than 1 bolt.
NEW Lay Trap modifier - Piercing Bolts:
*Increases the pierce chance of the bolt trap's attacks and adds bleeding damage.
NEW Lay Trap modifier - Rapid Fire Mechanism:
*Increases the piercing damage of the bolt trap
*Once in combat, each time it hits a target the attack speed will ramp up slightly. The amount of times this attack speed ramps up depends on the rank of this modifier.
Throwing Knife:
+Removed Cooldown
+Reduced energy cost
-Reduced damage.
-Fixed a bug where the skill had 3x as much bleeding damage as it was supposed to.
-Reduced pierce chance.
NEW Transmuter The Finale:
*Increases the cooldown
*Increases the damage
*Adds additional pierce chance
*Increases bleeding duration.
Throwing Knife - Flurry of Knives:
*Renamed to Deadly Guile
*Adjusted flat damage bonus.
+Added a small amount of pierce chance.
NEW Transmuter Flurry of Knives:
*Three levels
*Adds 3, 5, 7 projectiles to Throwing Knife skill.
*Reduces damage of the skill.
Throwing Knife - Flick of the Wrist:
*Adjusted flat damage bonus.
+Added a small amount of pierce chance.
+Added a bleeding damage modifier.
Blade Honing:
+Increased max level to 12 and ultimate rank to 22.
Envenom Weapon:
+Increased ultimate rank to 22
*Rescaled the physical conversion to match the new ultimate
+Added new values for the poison dot for the new ranks.
-Bonus to pets is now equal to about 50% of the original value.
Envenom Weapon - Nightshade:
+Added a modifier equal to the one already existing but as a pet bonus.
Envenom Weapon - Mandrake:
+Increased max level to 12 and ultimate to 22.
+Adjusted the scaling for the fumble chance.
-Reduced the duration scaling for the confusion slightly.
Envenom Weapon - Toxin Distillation:
+Added the flat acid damage bonus to pets as well, but at 50% value.
+Added a modifier equal to the one already existing but as a pet bonus.
Bladefury - Slice and Dice:
+Increased max rank to 12 and ultimate rank to 22.
+Replaced increased pierce ratio in favor of increased pierce damage at double the old value.
-Added mana cost increases per rank.
Boomerang Blades:
+Increased ultimate rank to 22.
Boomerang Blades - Dark Vapor:
+Increased max rank to 10 and ultimate to 20.
-Added a mana cost.
Calculated Strike:
+Max rank increased to 16 and ultimate to 26.
Calculated Strike - Lucky Hit:
+Max rank increased to 8 and ultimate to 18.
Dark Arts:
+Increased ultimate rank to 20.
-Slightly reduced cast speed value. (to be more in line with other speed values from other GD masteries)
-Slightly reduced deflect value.
+Increased DA value.
+Slightly increased vitality decay modifier
Blade Mastery:
+Increased ultimate rank to 20.
-Slightly reduced attack speed value. (to be more in line with other speed values from other GD masteries)
-Slightly reduced dodge value.
+Increased OA value.
+Slightly increased bleed modifier
Dual Wield:
+Increased max rank to 8 and ultimate to 18.
+Increased the pierce damage scaling.
+Added armor pierce modifier.
+Added pierce and bleeding damage modifiers.
Flashpowder:
+Increased the max rank to 12 ultimate rank to 22.
-Reduced fumble chances.
-Reduced DA reduction slightly.
-Slightly reduced upper values for confusion chances.
+Added duration scaling.
Lethal Strike:
+Increased max rank to 16 and ultimate to 26.
-Adjusted weapon damage scaling slightly.
Lethal Strike - Mortal Wound:
+Increased max rank to 12 and ultimate rank to 22.
-Removed HP reduction. (as a boss killing skill, this is useless since most bosses are immune to this and the value was pretty low to be any use vs normal mobs)
+Improved scaling on crit damage, bleed, poison and vitality decay modifiers.
Items:
Many items had their loottables adjusted, no drop chance changes just organization fixes. Some items (mostly caster oriented ones) will have a chance to drop with the 'higher' level GQ skill bonus affixes. Other items like staves will not spawn with 'fighter' oriented GQ affixes, so say goodbye to the Warlord's Stout Staff.
Affixes:
*The higher level GQ affixes now provide +2 to the mastery and +2 to 2 skills instead of +1 to 1 skill.
*The lower level GQ affixes no longer provide a % to relevant attributes (phys/cun/spirit/hp/energy) and instead grant the same bonus that the higher level ones grant, at a lower value. For example, Defense will not grant 4% physique and 4% life but instead will now grant +10% Physical damage and a chance to stun with an stun duration modifier. Of course this is all in addition to the generic +1 to mastery skills.
All Unique Spears:
*Adjusted some behind the scenes stuff for itemlevelequations.
All Unique Staves:
*Fixed an issue causing these items to spawn with affixes. (if you want these, play DAIL)
*Adjusted some behind the scenes stuff for itemlevelequations.
Dreamweaver's Rod:
+Fixed an incorrect skill link.
NEW Unique Shields! There are now 78 unique GQ shields to find, see if you can collect them all!
Black Pearl Ring:
+Added a missing bonus for pets.
Black Pearl Necklace:
+Added a missing bonus for pets.
Cursed Jewels Set:
+Added a new set combo
*Includes 2 items, ring and amulet only so far.
Gladiator's Creed Set:
+Added a new set combo.
*Includes 2 items, two rings only.
The Ice Crystal's Set:
+Added a new set combo.
*Includes 2 items, ring and amulet only so far.
Jade Jewelry Set
+Added a new set combo.
*Includes 2 items, ring and amulet only so far.
Alexander's Panoply Set
+Added a new set combo.
*Includes 2 items, spear and shield only so far.
Babylon Raiment Set
+Added a new set combo.
*Includes 2 items, spear and shield only so far.
Hector's Bronze Armor Set
+Added a new set combo.
*Includes 2 items, spear and shield only so far.
Patroclus' Disguise Set
+Added a new set combo.
*Includes 2 items, spear and shield only so far.
Panoply of the Moirae Set
+Added a new set combo.
*Includes 2 items, spear and shield only so far.
Soul Prism summons:
+Improved AI, should properly seek out enemies.
+Increased attack speed and run speed.
+Adjusted actorRadius, let me know if it has problems hitting things now. Didn't notice issues when I tested.
+Fixed tag.
- 1.4.7 Changes
-
Version 1.46b
- 1.4.6b Changes
Defense:
Concussive Blow:
+Max rank increased to 10, ultimate rank to 20.
-Removed axe qualifier.
+Added Scepter qualifier.
+Removed chance for physical damage (now always active while a 'blunt weapon' is equipped)
*Physical damage changed into Internal Trauma.
Heave:
+Ultimate rank increased to 18.
-Weapon damage lowered by about 100. (from 210% lvl1 to 110%)
+Damage modifier changed from Physical to All Damage.
+Increased scaling on damage modifier.
-Reduced stun duration.
+Increased armor reduction.
+Added Crit damage modifier.
Cleave:
*Adjusted the skill's tag for clarity.
+Ultimate rank increased to 18.
+Adjusted weapon damage scaling.
+Added flat pierce damage and flat bleeding damage.
-Removed bleed modifier.
Hack:
+Max rank increased from 8 to 16, ultimate to 26.
+Chance for pierce damage changed to a constant pierce damage modifier (but at a much lower value)
+Added a bleeding modifier for the same amount.
Pulvierize:
*Fixed an issue that allowed this skill to be used with any weapon
Disable:
*Fixed an issue that allowed this skill to be used with any weapon
Shield Smash:
*Fixed an issue that allowed this skill to be used with any weapon
Hunting:
Volley:
+Added a pierce modifier that scales with rank. Increases by about 4% per rank.
+Proc chance now scales past 20%, slowly up to 25% at rank 18. (good luck getting there)
Spirit:
Summon Outsider:
*Fixed a missing tag issue.
Storm:
Summon Wisp:
*Fixed a missing tag issue.
- 1.4.6b Changes
-
Version 1.46a
- Bugs/Reports for 1.4.6:
Nature:
*Nymph missing tag fixed.
*Regrowth - Accelerated Growth tier fixed.
*Regrowth - Sustained Growth regeneration reduced greatly. The value should now be equal to the total heal of Regrowth without the transmuter, over half the duration. It might still be too much, let me know.
*Regrowth - Sustained Growth now increases the duration of Overgrowth as well.
*Regrowth - Sustained Growth duration increased to 20 seconds.
*Regrowth - Overgrowth fixed an issue preventing this from activating.
*Kodama fixed the summon so it gains ranks when you level it.
*Sprite Poof skill (on death) now scales with skill level rather than player level.
Dream:
*Nightmare - Dream Surge missing tag fixed.
*Distortion Field chance to activate now increases with rank.
*Distortion Wave - Anomaly transmuter had it's cooldown reduction, energy reduction, and damage reduction moved.
*New Distortion Wave transmuter, Ripple gains the previous effect of Anomaly but without the conversion. So now you can have a choice of chaos damage or not with your 0 cooldown wave.
Earth:
*Rupture - Flare a bug was fixed by reworking slightly to make it more interesting. The skill now increases damage dealt by Rupture(as was intended) but now also creates a delayed explosion effect in the spot where you recently attacked. If any enemies move away, this zone will not move.
Defense:
*Adrenaline chance to activate now increases with rank.
Spirit:
*Fixed an issue preventing certain Necrosis rings from scaling past rank 18.
*Ternion - Profaner missing tag fixed.
Items:
*Fixed a missing tag for tagSkillName235.
- Bugs/Reports for 1.4.6:
-
Version 1.46
- Patch Notes for 1.4.6
Dream
Psionic Touch:
*Touched up the fx again. If it's too bothersome to anyone let me know, I'm trying to find a point of it being cool and fitting for dream, but not too obstructive.
Defense
Batter:
+Max rank increased from 12 to 16, ultimate rank increased to 26 from 16.
+Target Angle set to 120 from 90.
+Removed scaling on targets hit, now always hits 3.
Batter - Rend Armor:
+Ultimate rank increased from 16 to 22.
+Adjusted target number at lower ranks to scale up faster up to 5 targets at rank 12, up from 3. Increased starting armor debuff at low ranks but decreased their scaling.
+Added physical, internal trauma, and bleed modifiers.
Shield Charge - Disruption:
+Max rank increased to 12, ultimate rank to 22.
+Added a physical damage modifier.
Rally:
+Ultimate rank increased from 16 to 22.
+Replaced flat armor bonus with Physical Resistance.
+Radius increased to 16m.
Rally - Inspiration:
+Added Elemental Resist from Defiance.
Rally - Defiance:
-Removed Elemental Resist
+Added Retaliation modifier.
Hunting
Takedown:
+Increased starting value for %wpn damage, lowered scaling so it results in the same value at rank 16. (current ultimate rank).
+Increased the percent health reduction.
Takedown - Eviscerate:
+Added a pierce and bleeding modifier.
+Added a crit damage modifier.
Gouge:
+Max rank increased to 8, ultimate to 18.
+Increased Attack Arc to 180 degrees at all levels.
+Targets struck flattened to 5 at all levels. (only applies to melee)
+Weapon ratio reduced at earlier levels but scaling at higher levels increased.
Serpent Strike:
+Max rank increased to 8, ultimate to 18.
-Removed the ability to dual wield pistols so it can work as intended, a double strike proc for both spears and rifles.
-Removed the increased pierce ratio.
Volley:
+Max rank increased to 8, ultimate to 18.
Marksmanship:
+Added a physical damage modifier.
Marksmanship - Puncture Shot Arrows:
+Slightly increased scaling for pierce and bleed modifiers.
+Added bleed damage with a 2 second duration.
Marksmanship - Scatter Shot Arrows:
+Increased pierce damage scaling.
Art of the Hunt:
+Ultimate rank increased from 16 to 22.
+Increased piercing and bleeding modifiers.
+Cooldown removed.
+Radius increased to 16m.
Art of the Hunt - Find Cover:
+Ultimate rank increased to 18.
-Adjusted scaling of the deflect, 25% at max, 35% at ultimate.
+Added a %DA modifier. (this is to compensate for a woodlore change)
Herbal Remedy:
+Range increased to 16m.
+Mana cost reduced by half and scaling reduced by about half as well.
Spear Tempest:
-Removed useless stat bloat, confusion chance, movement slow, physical damage bonus.
Spear Tempest - Flayer:
+Now affects Spear Tempest, Takedown, and Bestial Howl, similar to how Ulzuin's Chosen affects multiple skills.
Study Prey:
+Increased max rank to 10, and ultimate to 20.
-Reduced initial physical resist debuff and overall scaling. Starts at 10% debuff and scales to 50 at ultimate rank.
-Reduced initial pierce resist debuff slightly and overall scaling. Starts at 15% debuff and scales to 70 at ultimate rank.
+Moved this down to a tier 2 skill.
+AOE size increases slightly with ranks, starting at 6 m still.
Study Prey - Flush Out:
+Increased max rank to 10, and ultimate to 20.
-Reduced initial DA reduction and elemental resist debuff and overall scaling. Now starts at 10% debuff and scales to 50% at ultimate rank.
Burst Shot:
+Max rank increased to 16, ultimate to 26.
+Drastically upped the damage on this one, might be a bit too much but it's definitely useable as some quick burst/room clear as it was intended now.
Woodlore:
+Ultimate rank increased to 20.
-Attack speed bonus reduced by about half.
-Poison resist scaling adjusted, still reaches the same ultimate amount but at rank 20. Rank 10 value reduced by about 10 and rank 1 value reduced by about 5.
-Reduced DA bonus by about half.
Spirit:
Spirit Ward:
+Skill changed to a modifier to fix a bug preventing pet bonuses from working while at full hp.
Serve thy Master:
+Skill changed to a modifier to fix a bug preventing pet bonuses from working while at full hp.
Deathchill Aura - Diffusion:
*Fixed a bug preventing the inner rings from functioning.
Warfare:
Battle Standard:
+Fixed an issue where the +1 to all skills was missing. (how did no one report this?)
Battle Standard - Glory:
+Fixed missing ranks. Ultimate rank increased to 20 from 40 and values were adjusted to match.
Battle Rage - Boundless Wrath:
+Adjusted the cooldown reduction scaling, slightly reduced at earlier ranks to distribute the values more evenly across the levels a little. Added missing ranks for the duration scaling and tweaked the final four ranks to now scale up to 6 seconds at rank 18, up from 5 seconds at rank 16.
Dual Wield:
+Changed template to the passive dual wield template, the same that Nightblade uses for it's own dual wielding passive. This prevents DW from eating up WPS chances.
Nature:
Heart of the Oak:
+Increased ultimate level to 22.
-Reduced scaling after rank 12, rank 22 is up to 90% from the old rank 16 of 85%. (still a nerf)
-Total speed reduced to 5% at rank 1, scales back up to 10% at rank 12 and then up to 18 at rank 22.
Heart of the Oak - Tranquility of Water:
+Increased max rank to 10 and ultimate rank to 20.
-Reduced mana cost reduction chance scaling.
-Reduced mana cost reduction initial value.
+Added mana cost reduction scaling.
+Added mana regeneration modifier.
Heart of the Oak - Permanence of Stone:
+Increased max rank to 10 and ultimate to 20.
Refresh:
+Increased ultimate rank to 22.
-Lowered cooldown reduction, lowered cooldown, increased mana cost.
Plague:
+Max rank increased to 12, ultimate to 22.
+Reduced mana cost to 30
-Increased scaling to 4.5 per rank.
New Plague Transmuter, Arcane Affliction:
*Converts the damage of plague to elemental.
Plague - Fatigue:
+Max rank increased to 12, ultimate to 22.
-Each rank now increases the mana cost by 2, initial mana cost starts at 5.
Plague - Susceptibility:
+Max rank increased to 12, ultimate to 22.
-Each rank now increases the mana cost by 3, initial mana cost starts at 10.
Call of the Wild:
+Ultimate rank increased to 26.
Call of the Wild - Maul:
+Ultimate rank increased to 22.
Call of the Wild - Survival Instincts:
-Reduced max rank to 12.
+Ultimate rank increased to 22.
Call of the Wild - Strength of the Pack:
*Fixed an issue where the skill was unlocked at a different tier than it was visually.
+Ultimate rank increased to 22.
Sylvan Nymph:
*Fixed an AI issue which prevented her from casting Overgrowth buff. (again)
-Removed Overgrowth Skill
New Sylvan Nymph transmuter, Corrupt Nymph:
*The nymph summon becomes corrupt, altering her color and damage. She now deals vitality and vitality decay damage with her attacks and skills.
Regrowth:
*Finally got around to making regrowth work as a ranged target heal as it was originally intended. A little clunky, but it works.
+Ultimate rank increased to 26.
New Regrowth transmuter, Sustained Growth:
*Removes the heal component and in turn increases the duration of the regrowth while adding health regeneration to the base skill.
Regrowth - Accelerated Growth:
+Grants additional health regen for 4 seconds after using regrowth.
+Ultimate rank increased to 22.
Regrowth - Dissemination:
+Heals allies near the original target location via chain heal.
+Ultimate rank increased to 22.
*New Regrowth modifier, Overgrowth:
+Moved Overgrowth from Sylvan Nymph to here. Now provides a small damage shield after you cast regrowth. This shield increases regen, absorbs incoming damage and retaliates with piercing damage.
+Ultimate rank increased to 22.
*New Skill, Fungal Swarm:
+Spawns a small zone which deals a bit of weapon damage, poison and acid damage, then drops a fragment which detonates half a second later dealing the damage a second time.
*New Fungal Swarm transmuter, Explosive Growth:
+Adds a 5 second cooldown to the Fungal Swarm and increases it's damage dramatically. In addition, it adds a fumble chance to targets hit.
*New Fungal Swarm transmuter, Druidic Magics:
+Converts part of the acid damage dealt to elemental damage.
*Fungal Swarm Modifier, Spore Bomb:
+Adds a secondary fragment to the Fungal Swarm, this one detonates 1 second later and explodes in a larger radius. In addition, the modifier adds acid damage to each hit this skill has. (3 in total including spore bomb)
*Fungal Swarm Modifier, Corrosion:
+Increases the damage of Fungal Swarm and adds a chance to deal either additional poison or acid damage.
*New Summon, Kodama:
+Summon a Kodama spirit which boosts the damage of nearby allies and grants bonus OA. In addition it will grant a buff to reduce cooldowns to nearby allies.
Earth:
Rupture:
*Has a special feature when used with Cremate, yes, a feature. :D
+Increased ultimate rank to 22.
+Reduced Mana cost.
-Reduced base fire damage slightly.
+Increased base physical damage slightly.
-Removed physical damage conversion.
+Added projectile speed increase.
+Increased base aoe size to 1 m and scaling to 2.5m at the ultimate rank.
Rupture - Cremate:
*Template changed, Cremate now creates a secondary damage radius larger than the original and stacks a separate effect on top.
+Increased max rank to 12, ultimate to 22.
+Increased Burn Damage.
+Added a small amount of %Wpn Dmg.
+Added Crit Damage. (only affects the small amount of wpn dmg and the burn dmg.)
-Removed the mana reduction. (reduced the base cost of the skill line althogether.)
+AoE size increased to 3.5m
Rupture - Flare:
+Increased ultimate rank to 22.
-Tweaked the fire/burn damage modifiers, they scale a little slower but eventually hit higher numbers.
+Flat damage values increased.
New Volcanic Orb transmuter, Entropy:
+Converts the damage of Volcanic Orb to Chaos and alters the projectile. Causes the projectile to travel in a straight line slowly, piercing any targets that cross it's path.
-Reduces the AOE size to 1m.
Flame Surge:
+Removed cooldown.
New Flame Surge transmuter, Incineratation:
+Adds a 5 second cooldown and a 175% total damage modifier. Also adds 1 second terrify and additional projectiles
Flame Surge - Barrage:
+Increased max level to 12 and ultimate to 22.
-Removed Cooldown reduction
+Added a fire modifier.
Flame Surge - Flame Arch:
+Increased ultimate level to 22.
+Added a burn modifier.
-Removed terrify chance.
Stone Form:
+Ultimate rank increased to 22.
+Reduced mana cost by about half.
-Slightly reduced %Heal scaling.
Stone Form - Molten Rock:
*Skill template changed. Is now a short duration self buff which lasts about twice the duration of the stone form effect, allowing you to retain a short period of increased damage absorption (not 100% as stone form grants) and retaliation.
+Ultimate rank increased to 18.
+Now grants from 3% up to 10% damage absorption at max level.
+The buff lasts 12 seconds, 6 seconds of that are active while entombed in the stone form.
*The increased retaliation and added burn retaliation are still the same as before.
Rogue
Throwing Knife:
*Changed the template to fix a targeting/pathing issue.
Storm:
Storm Wisp:
*Tweaked the AI a bit, the wisp should properly cast and retain the Eye of the Storm buff if you have points in it.
Blacksmith:
*Fixed an issue where the spear and staff crafting recipes were missing.
Items:
Artifacts:
Molten orb, Wraithguard, Deathrattle and Scroll of Oneiros > level fixed to 8 as intended.
Razor Claw skill:
-Added a 30s cd
-Added a 30s duration
*Added a controller which will summon on hit. (resulting in permanent up time basically.)
Summoner's Totem skill:
-Added a 30s cd
-Added a 30s duration
*Added a controller which will summon on hit. (resulting in permanent up time basically.)
Spirit Blight Skill:
-Added a 30s cd
-Added a 30s duration
*Added a controller which will summon on hit. (resulting in permanent up time basically.)
Druidic Wreath Skill:
*Adjusted how this skill works so it doesn't bug out anymore. Shouldn't have issues anymore, I hope.
Raven's Shadow skill:
*Removed the ravens from the UI, no more clutter.
-Reduced the fumble chance and duration for their Peck attack.
Effigy of the Panther skill:
-Added a 4 second cooldown.
King Slayer skill:
+Proc activation changed, is now on crit instead of being hit by crit.
Staves:
Added unique staves to the drop tables. Good luck hunting for them! There are about 54 new staves in total, with MI staves on the way.
NOTES:
Please report any text issues you see this patch, I have been tinkering with some things and improving how I save my tags so... just keep an eye out.
I've also removed some files that I thought were unnecessary, let me know if there are any issues with creatures/animations and spear/staff drops! I don't foresee any issues but just in case...
- Patch Notes for 1.4.6
-
- Donations
-
Straight donations accepted
Greetings, Titansbane!
Read the FAQ here!
New mastery selection UI!
Important notes:
Do not use this mastery mod with a "vanilla" character or a character from another mod. I cannot guarantee what will happen with your characters, pretty sure you will lose all skillpoints though. Unless you have a trainer or something to grant back your points - don't do it.
[SIZE="6"]THIS IS YOUR FIRST AND ONLY WARNING!!![/SIZE]
Mechanically, the game should play the same as GD. I have no plans at the moment to change any combat equations or stats but perhaps in the future. For now, it’s only masteries.Mechanically, the game should play the same as GD. I have no plans at the moment to change any combat equations or stats but perhaps in the future. For now, it’s only masteries.Mechanically, the game should play the same as GD. I have no plans at the moment to change any combat equations or stats but perhaps in the future. For now, it’s only masteries.
Read the FAQ here!
New mastery selection UI!
Important notes:
Do not use this mastery mod with a "vanilla" character or a character from another mod. I cannot guarantee what will happen with your characters, pretty sure you will lose all skillpoints though. Unless you have a trainer or something to grant back your points - don't do it.
[SIZE="6"]THIS IS YOUR FIRST AND ONLY WARNING!!![/SIZE]
Mechanically, the game should play the same as GD. I have no plans at the moment to change any combat equations or stats but perhaps in the future. For now, it’s only masteries.Mechanically, the game should play the same as GD. I have no plans at the moment to change any combat equations or stats but perhaps in the future. For now, it’s only masteries.Mechanically, the game should play the same as GD. I have no plans at the moment to change any combat equations or stats but perhaps in the future. For now, it’s only masteries.