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Version61.0
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KathaniousUploaded by
davppdVirus scan
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About this mod
Mod compilation for the game Grim Dawn.
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This author has not credited anyone else in this file
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- Changelogs
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Version 060.4 .5
- Update - Zenith 0.5
- Increased Occultists allowable pets
- Update - Grim Quest 1.4.4
- Reverted - Grimmest 1.0 to previous DAIL settings.
- Messed up loot tables.
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Version 060.3
- Fixed - Missing DoH controllers (Frost Knight/Enchanter/Merc Celestial powers malfunctions)
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Version 060.2
- Update - Omega 0.70
- Fixed - malepc01.dbr - Cenobite malfunction
- Fixed - (S) and (B) challenge adjustment spawn density
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Version 60.1
- Update - Coronus
- Fix - Voidcaller - Chaos Lash projectile values
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Version 60.0
- Fix - Stasher
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Version 0037XCFI
- 0037 - 4:23 AM 6/26/2016
slight update to UI thanks to tt300. TQ masteries now appear nicely
name the component vendors after the mastery creators and others
add Lumera Relendra credit and npc
fix tag for priest mastery. still says enchanter when in skill selection screen
some other misc tag and text fixes
update UI with TT300 newest update for 0036UI <3 thanks bro
experimental merge for grim quest. yes GRIM QUEST 9 more masteries activated !
added components for 9 TQ masteries
added tq mastery component vendors inside a tomb near fort ikon
- 0037 - 4:23 AM 6/26/2016
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Version 0036CFI
- 0036 - 10:25 PM 6/24/2016
oops last minute fix to component vendors
engineer is already 1.2
merged in 1.0.0.4HF2 changes
Skelethon and Ranger are both called Coronus and Necromancer is Called Skelethon. - fixed
fix coronus dead dogs skill
removed unnecessary *tex files from \*\source\*
updated git sync prep (XAGIT.bat) script to truly clone the work dir so i can delete stuff without double searching it
change credit link for Koba0100 to http://www.grimdawn.com/forums/showthread.php?t=41693
check component recipes are they borked? - fixed
update vanillabak folder with 1.0.0.4HF2 arz file + NSIS script update
cratebox still a problem. fixed - removed the clickable NPC item (cratebox) And placed the actual npc in the map in the appropriate location of the outcast hideout entrance. you can use him even if she is hostile.
move the occultist and terrorknight component vendors to another part of BOC that is actually accessible
review gog version for 0036 release - seems to be fixed - update with galaxy updater ASAP -> http://www.grimdawn.com/forums/showpost.php?p=403102&postcount=379
fix DGA token icons
fix hero soul icons
check npc tags in DGA - fixed
update engineer to 1.4
updated dawn of heroes to 1.4 -> I may have curated the "vitamancer" a little bit as I disagree with the naming / etc. the mastery actually feels more like a class RPG priest which this list of 30 masteries is sorely missing anyways :D if the original creator complains i can always change it back
- 0036 - 10:25 PM 6/24/2016
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Version 0035CFI
- 0035 - 1:54 AM 6/23/2016
reviewed the 18 build options and fixed the NG versions. i uhh seem to have had them "inverted" kekeke
cleaned up various loose ends. extra scripts and other crap that was sitting around
cleaned up the installer
cleaned up the install dirs and prep dirs quite a bit
moved some more default/template files i created so they can be found / organized more effectively
tag bug in elementalist - fixed
added tt300 to credits for misc fixes to UI and included his skill selection UI fix and now i know how to fix it in the future :D
tweaked the class selection UI A bit more myself even.
dawn of heroes updated to 1.3 unfortunately mage cannot be merged in at this time :~( please crate raise that mastery cap!
updated DGA / rifts to 3.1
cornucopia 1.3 update added affixes and devotions
update coronus to 1.1 with the additional 1.1.1 hotfix to that one broken passive skill
fix weird DAIL0022 text appearing.. freaky time?
merged in and activated engineer mastery 1.0 - I think this calls for a version 35 release :D
extended engineer to 100 levels of mastery
added engineer skill items and skill item merchant - added to fort ikon prison area and line added in OP
screenshot the terrorknight component merchant - uploaded to forums
- 0035 - 1:54 AM 6/23/2016
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Version 0034CFI
- 0034 - 2:11 PM 6/20/2016
crate box click kills enemies - fixed
cftx masteries updated to 0.51
something is up with NG databases - overleveled enemies. is this a thing? - fixed had offsets +100 hehe whups
- 0034 - 2:11 PM 6/20/2016
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Version 0033CFI
- 0033 - 9:18 AM 6/19/2016
Frost Knight mastery goes to 100 now as was intended originally. ultimate stats are there too.
LOTS of tag mis-matches fixed.
fixed more wrongly assigned tags for mastery names
fixed some missing ranger and necro tags
fixed necro / frost knight mis/cross-allocation of skill requirements DISPLAY. was just a tag issue after all
added medal slot for +1 skill items from the various special DAIL npc component vendors scattered through Cairn
review grimmest mod merge. did i mess with the scripts/spawns for bosses? - seems like i used the right scripts. so i dunno. maybe i should release my source kek
fixed nonworking skill merchants (classes 11 and 13)
- 0033 - 9:18 AM 6/19/2016
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Version 0032CFI
- 0032 - 2:22 AM 6/18/2016
major fix of the + skill components
there are now ~2700 components. yesterday was only 800.
now they are fully generative - so should be 0 errors and new masteries will receive the royal treatment with one click of the button :D
no more invalid skills
some of the skill assignments have moved around. sorry about that. they will stay in place now unless the original mastery creator fiddles with adding/removing skills
- 0032 - 2:22 AM 6/18/2016
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Version 0031CFI
- 0031 - 4:10 PM 6/17/2016
fixed more animations fangshi etc
LOTS more tags for mastery combo names
updated NCFF to 0.42
updated chanter/fk to 1.2
fixed eternal mod item merge - nothign to fix. items folder is IDENTICAL to eternal
received no less than 20 complaints about depravities in DAIL. fixed the little f* to be regular sized enjoy the loots. someone poke Jiaco to fix grimm*
transparency for the mastery screen so you dont have to see the black bars.
decrease file size of 0031.zip using teh black arts
- 0031 - 4:10 PM 6/17/2016
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Version 0030CFI
- 0030 - 11:23 AM 6/17/2016
fixed some tag issues with Cenobite Mastery
pre add credit for Arlequin
fixed bug with cenobite mastery switching to soldier - weird. class enumation was improperly named. - note "SkillClass" needs the correct capitalization.
some npcs appear They sell + to skill augments. Please enjoy. i have a script. i ran it for the 15 available masteries and will run it for the other 15 when they (are) ready/exist
See the OP for the list of npcs and general area to find them
- 0030 - 11:23 AM 6/17/2016
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Version 0029CFI
- 0029 - 9:38 PM 6/15/2016
fixed major problem with xp
huge tag update
added placeholder for engineer mastery
fixed cornucopia devotion merge - its baack :P and its version 0.2g
fixed some mis-merged stuff with omega
dawn of heroes updated to v1.1
update necromancer, ranger and fangshi to 0.413
merged cenobite into DAIL.... 2 slots left !
increased cenobite max mastery level to 100 and added appropriate bonuses
[b]only 2 mastery spots left. where will they go ? :P[/b]
- 0029 - 9:38 PM 6/15/2016
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Version 0028CFI
- 0028 - 1:39 AM 6/14/2016
actually fixed the tags for first load of game. forgot to add the NSIS code for it
merged enchanter mastery from 3Jiou
expanded enchanter mastery bar to 100 with appropriate bonuses
updated frost knight mastery
pre-expanded the mastery hybrid tags to the full 426 possible combinations for 30 masteries. go to the OP in GD forums to help out with the naming.
rewards might be in the form of copies of my helper npcs with your forum name or other npcs/things i eventually add to the game.
[b]only 4 more mastery slots left. crate needs to raise the limit.. again hahaha......[b]
- 0028 - 1:39 AM 6/14/2016
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Version 0027CFI
- 0027 - 3:28 AM 6/13/2016
added npc Khalanos and Hardy that will help you with your factions if you are in ikon or homestead
added credit for Khalanos for helping me with the OP
added more tag magic so when you first load GD youll see the correct class name(s)
updated elementalist to 0.3
merged in terror knight
upped mastery limit of terror knight to 100 with appropriate powerups
reserverd spot for Stargazer mastery from DraonCC
pre added credit for titan quest masteries (Asylum101) to save me time later on
pre added credit for darkest dawn masteries (Kir4) to save me time later on
pre added credit for Stargazer mastery mod to DraonCC
checked >50 mastery level on last 3 masteries. they work fine.
fixed tags on elementalist mastery
- 0027 - 3:28 AM 6/13/2016
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Version 0026CFI
- 0026 - 12:12 AM 6/12/2016
updated to RIFT/DGA 0.3
updated omega mod to 0.3
updated eternal/survival to 0.976
re-fixed xp in *NG modes I swear i did! xp per level is the same as before though so it might seem slower starting around level 50
really REALLY cleaned up, and roughed out all 30 masteries. only 6 slots left for more to be placed and 12 of them are not availablet to merge yet. "PH" means placeholder and that mastery not available at the moment
mergeds Ceno's Elementalist into DAIL
increased elemenalist mastery cap to 100
general mastery bugfixes - no more double same mastery etc
added mastery ultimate abilities for fangshi, frost knight and elemenalist past mastery level 50. increasing quickly to 72 and tapering off to 100 like the other masteries
added Hardy to credits for helping me sort out the OP
- 0026 - 12:12 AM 6/12/2016
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Version 0025CFI
- 0025 - 1:13 PM 6/10/2016
updated frost knight mastery to v1.1
fixed frost knight mastery in survival/DGA mode - if I broke your save file please send it to me and i will fix it
fixed reversed fangshi image
fixed the outhouse npc new conversation line
merged with 1.0.0.4 Hotfix 1
- 0025 - 1:13 PM 6/10/2016
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Version 0024CFI
- 0024 - 2:22 AM 6/10/2016
the guy at the outhouse offers a free alternative if you want your "choice" based factions to start at 0 again
fixed NG and ANG for real this time - just needed some script cleanup
merged frost kngiht and set mastery bar to max of 100 (still missing ultimate abilities)
potions stack to 1000 again
laid the groundwork for 30 masteries - i can merge a masteyr in a short amount of time now.
fangshi mastery bar goes to 100 now and fangshi works(still missing ultimate abilities)
installer now automagically finds your steam dir if it exists - otherwise youll have to choose the dir if you are using the GoG version
fangshi and frost knight are upside down for many of the images. im stupid i know ill fix it later.
- 0024 - 2:22 AM 6/10/2016
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Version 0023CFI
- 0023 - 1:09 AM 6/8/2016
[b]merged fangshi mastery in[/b] BUT it wont appear. i set everything up as class10 and even the ui buttons to be 50 pixels below coronus. pulling hair out on this one. i even tried shoving it as a hard mod. filling a bug report.
fellow at the outhouse is back
B and AB modes are fixed
sot boc doors are gone again. sorry about that.
unused areas are unlocked again :D
NG modes have regular xp
- 0023 - 1:09 AM 6/8/2016
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Version 0022CFI
- 0022 - 5:58 PM 6/7/2016
fixed default path for installer was \mods\ shoudl have been \
fixed arachnophobia for 1.0.0.4 due to all the creature changes :D
merged in eternal 0.973
Merged 1.0.0.4 patch
- 0022 - 5:58 PM 6/7/2016
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Version 0021CFI
- 0021 - 2:00 PM 6/6/2016
NEW NPC check out the npc in front of the outhouse in devils crossing.. he can help you with factions...
fixed various tags related to mastery combinations
added some tags to maps
fixed disabled grimmest script pack - (NG) option for people who dont want grimmest.. it had the grimmest scripts in it (whoops haha)
updated to latest cornucopia hotfix DEVOTIONS ONLY - not merging skills at this time
updated omega to 0.2
updated eternal mod to .971 - removed the attribute/skill points as rewards. left devotion points in place since there is a cap.
merged in stasher v5
added a few more install options for people who like being swarmed but dont have the star trek holodeck computer they need for full grimmest.
- 0021 - 2:00 PM 6/6/2016
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Version 0020CFI
- 0020 - 10:43 AM 6/02/2016
clean up of installer build scripts so i can quickly generate updates without thinking about it too hard
user reported that DAIL doesnt install the database. it does.
user reported coronus togglebable musically named skills not working as toggles - its an hour long buff. it works not gonna fiddle too much
DGA can't craft essense - i think its fixed now please check 0020
refreshed grimmest just in case will be observing behaviour of two new monsters for 0021
updated to 2.0 DGA - alexei added as developer credit on this mod
updated to eternal mod version 0.964
- 0020 - 10:43 AM 6/02/2016
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Version 0019CFIB
- FIXED the installer. you can choose directory now
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Version 0019CFI
- 0019 - 11:02 PM 5/31/2016
re-release as an installer. don't ask how i figured out NSIS. i had to contact aetherials.
enjoy it casuls
- 0019 - 11:02 PM 5/31/2016
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Version 0019
- 0019 - 7:30 AM 5/31/2016
xp fixed - no longer weird slow slogs of 3 xp per kill (wups)
fixed good-loooking skel to be a transmog smith again.
updated to necro/ranger v0.22 RIP fangshi can only have 9 masteries i already added coronus :( maybe if crate raises mastery limit........
updated to 0.962 survival mod
- 0019 - 7:30 AM 5/31/2016
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Version 0018
- 0018 - 7:46 AM 5/30/2016
*new/updated features*
unlocked another hidden area - north of burrwitch screenshot in first post
omega mod updated to 0.1P
survivalmod updated to 0.94
*bugfixes*
fix stash button placement - thanks cyberreefer for the dbr edits
lots of broken tags removed / fixed
some hybrid classes renamed
readme cleaned up
pet bonuses linked up properly
devotion cap is 59 again
hide the goodlooking skeleton smith from combat
ensured items are properly linked between mods so you can loot up in rifts and use the items in dail / survival
fixed darius event for people who dont want grimmest enabled. oops
*questionmarks*
"iwearbeanies" said there was a problem with ranger dual weilding when he was streaming 0017 on 2015-05-29. i couldn't figure our specifically what the problem is/was
- 0018 - 7:46 AM 5/30/2016
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Version 0017
- 0017 - 10:30 AM 5/29/2016
moved the grimmest and arachnophobia changes into database.arz for convenience switching versions. check the readme for instructions
merged in cornucopia mod v0002 - just the devotion changes. the skill changes were missing some items. maybe will merge later versions
cleaned up some of the 50+ ultimate masteries
cleaned up alot of merged assets
updated survivalmod to 0.891
updated grimmest to 0.7m1
updated coronus to 1.0
updated omega to O
opened up some secret paths - secret path 1 -> old grove -> south bridge in devils crossing
more secret paths (there are many unused areas) ill open later.. I am not sure if I should do anything with these areas. they seem like well prepped expansion areas ;o
merged in cornucopia mod v0002!
- 0017 - 10:30 AM 5/29/2016
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Version 0016
- 0016d - 8:22 AM 5/29/2016
Hotfix for database.arz -> soldier mastery limit raised to 100 instead of default
0016c - 4:10 PM 5/27/2016
hotfix
arachnophobia is working now
no more level 250 stuff (hah)
spawns not sparse anymore.
updated grimmest to 0.7
0016 - 10:43 AM 5/27/2016
stasher mod update to v4 - now with transparency!!!!!
good looking mod merged in !
skills fixed in survival mod - let me know if issues
fixed item levels/affixes in DAIL survival/rift/arachnophobia - let me know if issues
affixes / loot tables for coronus/necro/ranger items. i copied their files... i dont know where to go to test hah
grimmest 0.666 proxies injected -proxy pool values left intact.. its actually not bad in 0666
survivalmod updated to 0.81
omega mod updated to N
- 0016d - 8:22 AM 5/29/2016
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Version 0015
- 0015 - 10:31 AM 5/25/2016
potions will stack properly to 1000 now
some ultimate masteries fixed
no more level 1 uber items shoudl appear. affixes should roll more in line with item level now
added 20% mana recovery to food/con pots
- 0015 - 10:31 AM 5/25/2016
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Version 0014
- 0014 - 5:16 PM 5/24/2016
Set potions/ointments to stack to 1000 instead of 100
xp recurved again! sorry :P see image at top of post
10 skills per level (instead of 2) after level 90 to 100 (so total of 100 skill points from 91 to 100 !)
reverted items back to being leveled. garbage was consistantly dropping for high level characters (unacceptable)
updated survival to 0.6
SoT and BoC
*doors have been forcibly removed. giving multiplayer games more uptime
in the event of a lag raid death from the massive amount of spawns.
*the teleports still dont work inside but thats ok. you can set one up just outside and run back in if you die.
Changes that require updating the main game database.arz
->MaxDevotion set to 59 (maximum legitimately possible in maingame atm)
->All masteries go to level 100 now
->your maingame saves STILL won't be broken with this change
- 0014 - 5:16 PM 5/24/2016
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Version 0011
- 0011 - 2:48 PM 5/23/2016
XP can be curved - monster xp was set to 25% of regular.
I've changed monster xp to 80% of regular and I've curved the xp using a
math formula so that xp is "vanilla" until level 50ish then it ramps up
quickly to 53% extra xp per level by 100
Omega updated to 0.1k
Surival mode updated to 0.41
Removed level restrictions on items and affixes
Rift/Mapping mod from WareBare has been added successfully! As a separate mod since its it's own world.
I toned back the spawns a bit more. should'nt be any x4 purple bosses anymore.
- 0011 - 2:48 PM 5/23/2016
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Version 0010
- 0010 - 10:20 AM 5/22/2016
fixed the icons so they aren't upside down
cleaned up alot more tags
omegamod update to version J - many bugfixes and new omega bosses added as well as 3 new icons
added a "DAIL - Survival" build as an alternative to leveling and
gearing up if you just want to fight waves of monsters one after another
in the "GrimDawn: Eternal" from PrincessLuna (imho it is Princess LUA)
- 0010 - 10:20 AM 5/22/2016
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Version 0009
- 0009 - 10:24 PM 5/21/2016
quick fix for projectiles and other fx
- 0009 - 10:24 PM 5/21/2016
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Version 0008
- 0008 - 1:58 PM 5/21/2016
merged cftx ranger/necro mod
also renamed the arachnophobia mod because if it has a diff name they
wont be able to play with regular DAIL users. its just a graphical thing
so why restrict them?
cleaned up some tags and .tex files
next up: updates on necro, coronus, grimmest dawn, and any release of the rift mod will be incorporated.
maybe some initial research into cornucopia.. if it breaks vanilla chars . it might be annoying.
dont be shy about suggestions people. the way mods work for GD is annoying so we really do need these compilations ;\
- 0008 - 1:58 PM 5/21/2016
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Version 0007
- 0007 - 12:12 AM 5/21/2016
merged in the tt300 version of stasher mod for all our stashing needs
next up: gonna take another crack at merging the ranger / necro
masteries with coronus now that i know a bit more about .tex/etc
trickery
added an arachnophobia version too
- 0007 - 12:12 AM 5/21/2016
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Version 0006
- 0006 - 6:08 PM 5/20/2016
Merged in Coronus Mod
Attempted to merge Necro/Ranger/etc mod - cancelled. after unpacking it.
it was too big and contained too much stuff that seemed redundantly
stored like the base masteries. Needs more analysis
Added mod credits in the loading tips
- 0006 - 6:08 PM 5/20/2016
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Version 0005
- 0005-3:50 PM 5/19/2016
toned down grimmest a bit since i was having issues just wading through
on my rig (i7 5820K with 970x2) so I want to have a challenge but i also
want silky smooth 120 fps. this means i've also nerfed XP
tremendously. that is ok.
also omega mod added. works 100%
- 0005-3:50 PM 5/19/2016
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Version 0004
- 0004-3:13 PM 5/19/2016
I figured out the legendary affix stuff thanks to NateATon. I had to run
a full folder diff to find all the changes. basically the changes are
purely in the lootttable DBR files. the affix files were to increase run
speed only. and there were many global edits to items which i did not
use such as components usable in all slots.
definately level>100 is broken as heck. so i set the max level to 100
for now. maybe its ok. can i increase devotion skill levels? that
could be fun.
- 0004-3:13 PM 5/19/2016
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Version 0003
- 0003-9:50 AM 5/19/2016
elfe in http://www.grimdawn.com/forums/showthread.php?t=38578
is saying that I can go over level 100, so i set the max level back to 200 and will do more testing.
i tried looking at what he suggested, it doest seem like there are limits set. i copied the grimmest stuff
also level>100 seems to break access to the challenge areas. the doors are unresponsive.
also i wonder can i globally edit dbr files or run sql like queries
against them??? ill look into it. as it is the only way to do massive
edits like this.....
- 0003-9:50 AM 5/19/2016
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Version 0002
- 0002-2:51 AM 5/19/2016
grimmest worked. yay - but only if i set the cap to level 100.. thats not soo bad. 15 more levels ;\
still need to figure out legendary/epic affixes from NateATon's hard research and work. Thank you again senpai.
- 0002-2:51 AM 5/19/2016
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Version 0001
- 0001-2:52 PM 5/18/2016
initial version
not done *affixes will be added to epic and legendary items
done * levels will be uncapped for players and monster scaling
levels are 200 but monsters aren't spawning must merge in grimmest`
- 0001-2:52 PM 5/18/2016
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COMING SOON!
Njorunn is going to be working on this soon
(2017 12 12 new work has begun)
DAIL has been retired as a pre-expansion mod compilation only! A new mod compilation will rise from the ashes containing all of the mod content players have come to enjoy.
Njorunn is going to be working on this soon
(2017 12 12 new work has begun)
DAIL has been retired as a pre-expansion mod compilation only! A new mod compilation will rise from the ashes containing all of the mod content players have come to enjoy.
MEGA.NZ alternate download and archives.