About this mod
Increases loot amounts for: gold, ammo, and ore. Also improves chances to obtain potions, obsidian, and rubies.
- Permissions and credits
This mod was reported as broken by DLC.
Since I haven't played the DLC, it is open source for anyone to make an updated version that works.
Here is the original edit (this code is also in the readme):
This is a simple loot table modification of loots_autogen_sets.sli.
MODIFICATIONS
Line #:
- original data [mod changes]
Line 8:
- "item_potion_life" count="1" chance="5" [1, 25]
- "item_potion_mana" count="1" chance="4" [1, 25]
- "item_gold" count="1" chance="100" [10, 100]
- "item_gold" count="4" chance="40" [40, 40]
Line 38:
- "item_gold" count="5" chance="40" [50, 40]
Line 39:
- "item_gold" count="10" chance="40" [50, 40]
Line 40:
- "item_gold" count="20" chance="40" [50, 40]
Line 41:
- "item_gold" count="30" chance="40" [50, 40]
Line 45:
- "item_ammo" count="2" chance="40" [20, 40]
Line 46:
- "item_ammo" count="3" chance="40" [20, 40]
Line 47:
- "item_ammo" count="4" chance="40" [20, 40]
Line 57:
- "ing_ore_metal1" count="1" chance="100" [1, 100]
- "ing_ore_metal1" count="3" chance="40" [5, 40]
- "ing_ore_metal2" count="2" chance="25" [5, 25]
- "ing_ore_metal3" count="2" chance="10" [5, 10]
- "ing_jewel_obsidian" count="1" chance="5" [2, 25]
Line 58:
- "ing_ore_metal1" count="1" chance="100" [1, 100]
- "ing_ore_metal1" count="4" chance="40" [5, 40]
- "ing_ore_metal2" count="2" chance="40" [5, 40]
- "ing_ore_metal3" count="2" chance="25" [5, 25]
- "ing_jewel_obsidian" count="1" chance="10" [2, 25]
- "ing_jewel_ruby" count="1" chance="5" [2, 25]
Line 59:
- "ing_ore_metal1" count="1" chance="100" [1, 100]
- "ing_ore_metal1" count="5" chance="40" [5, 40]
- "ing_ore_metal2" count="3" chance="40" [5, 40]
- "ing_ore_metal3" count="2" chance="40" [5, 40]
- "ing_jewel_obsidian" count="1" chance="15" [2, 25]
- "ing_jewel_ruby" count="1" chance="10" [2, 25]