Bosses rebalanced like they seems to be originally made for ! They are retailed to make you use your brain when faces them ;)
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Thanks to m0rdenkainen, his files make me understand how works the game files
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Difficulty is rebalanced to match levels, some values have been taken in m0rdenkainen : https://www.nexusmods.com/greedfall/mods/95?tab=posts&BH=1 for expertise level of ennemies
Higher difficulty level means a liitle less HP for mobs but higher damages + no more ennemy waiting queue
Bosses have been made to be a little more archetypals, some have high HP or high damages, or high armor, etc... and give a little more XP They are harder, so don't forget to use items and companions ;)
Some skills are modified to be less cheaty : Siora's aid magic is a little less effective and stasis cost just a little more and make just a little more time to be cast.
This way, the game feels better, like you had done something worthy when fighting a plot boss! Not just taking out an annoying fly of the lazy people of this island...
If you r interested for a modpack including this, here: https://www.youtube.com/watch?v=wHPyvZU6_2I