Mods
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Instant hook, auto-pull, no mini-game.
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Increase day length by 50% (and longer).
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Oldark's FasterCraft is officially updated for QMod Manager Reloaded. Same simple features. Posted with permission.
- 7KB
- 375
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Oldark's FasterCraft is officially updated for QMod Manager Reloaded. Same simple features. Posted with permission.
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Attempts to make the zombie garden, vineyard, and maybe refugee farms output at least the same amount of seeds as required to grow.
- 7KB
- 363
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Attempts to make the zombie garden, vineyard, and maybe refugee farms output at least the same amount of seeds as required to grow.
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Enables you to press Z or RB (customizable) to bring up the teleport menu (provided you have a stone). Two extra pages of custom zones to teleport to (provided you have unlocked the zone and can pay the fee!)
- 39KB
- 353
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Enables you to press Z or RB (customizable) to bring up the teleport menu (provided you have a stone). Two extra pages of custom zones to teleport to (provided you have unlocked the zone and can pay the fee!)
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Halves the rate at which energy is spent, plus a few other things. Doesn't feel OP.
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Save whenever and wherever, auto-save, and save backup.
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Fluffiest & ithinkandicode's inflation/deflation mods combined and rebuilt for BepInEx. Removes inflation and/or deflation from vendor interactions.
- 5KB
- 333
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Fluffiest & ithinkandicode's inflation/deflation mods combined and rebuilt for BepInEx. Removes inflation and/or deflation from vendor interactions.
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Allows almost anything* to be queued (or made auto entirely), including those pesky multi-quality items.
- 12KB
- 315
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Allows almost anything* to be queued (or made auto entirely), including those pesky multi-quality items.
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Auto-loot (more of a teleport), logs, stone/marble, and ore. There is a catch though.
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Eurion's LifeEnergy_Regen mod, updated properly for BepInEx, and with a few tweaks of my own! Enables regeneration of x life and y energy every z seconds.
- 5KB
- 277
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Eurion's LifeEnergy_Regen mod, updated properly for BepInEx, and with a few tweaks of my own! Enables regeneration of x life and y energy every z seconds.
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Tech/XP points no longer spawn and are added straight to the player's XP (excess uncollected points are massive performance sink.)
- 5KB
- 277
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Tech/XP points no longer spawn and are added straight to the player's XP (excess uncollected points are massive performance sink.)
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Adds "Wooden stick" to the Circular saw as a craftable item.
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Craving some Stardew Valley? Items placed in Gerry's trunk will be sold overnight (Gerry takes a cut for his work). Not sure who he's selling to, but they have deep pockets.
- 38KB
- 233
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Craving some Stardew Valley? Items placed in Gerry's trunk will be sold overnight (Gerry takes a cut for his work). Not sure who he's selling to, but they have deep pockets.
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Makes garden apple trees and berry bushes drop their harvest when done.
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Pray your day away by running sermons all day, every day!
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A true rendition of a Build Anywhere mod. Think the Witch Hill should have chairs? Done! Want to set up a farm outside your tavern? Done!
- 23KB
- 174
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A true rendition of a Build Anywhere mod. Think the Witch Hill should have chairs? Done! Want to set up a farm outside your tavern? Done!
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A bit on the morbid side and need more corpses? This will enable the donkey to come multiple times during the day!
- 21KB
- 165
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A bit on the morbid side and need more corpses? This will enable the donkey to come multiple times during the day!
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Are your hands all calloused from harvesting your garden plot by plot? Fear no more! Where's Ma' Veggies! is here!
- 21KB
- 156
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Are your hands all calloused from harvesting your garden plot by plot? Fear no more! Where's Ma' Veggies! is here!
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Misc. tweaks that didn't really fit in my other mods...