The mod made it possible to teleport from the Dungeon. And now my game is broken. One level of the dungeon overlaps another and some short passages are blocked. 70 hours of play went down the drain.
The custom zones will only appear if you have been to the zone in your current save at least once and talked to their respective NPC for some of them (Mill & Farmer).
This item still doesn't appear!! The custom location list doesn't appear. It seems like there's a bug. Mill & Farmer doesn't appear even after interacting with them once. Please fix it.
After upgrading to v3.0.9 all my previously set custom locations no longer show up when I press Z. The actual location json files are still intact in "Graveyard Keeper\BepInEx\plugins\Locations"
Pastebin for the BepInEx logs: https://pastebin.com/jj8ZhrfL
Open the Json files in the Locations folder with any text editor. You probably need to add "customZone": true like below. Take note of the comma on the line above, its important its there.
A workaround I found for missing certain locations (lighthouse, quarry, etc.) is just temporarily disable the mod, you then use the teleportstone to teleport somewhere, wait and then reenable the mod. Then it should appear (at least did it for me.)
When I pull up the teleport menu I get two black bars like a widescreen scene. How do I remove that? Edit: Also, the Refugee Camp isn't on the list. I went to it thinking it would get added but it's still not there. Edit 2: I fixed the Refugee Camp not being on the list by adding a custom location. But the widescreen is annoying.
Hi, big fan of your work! I play with your mods exclusively on this game to avoid compatibility issues. I'm having the same issue that was noted below about missing the tp location to Lighthouse and Quarry. Hoping a fix is coming soon? I'm using the tp for Beach and Coal as nearby substitutes, as custom tp locations doesn't seem to allow me to set a key binding (PC). Any info I can provide, just let me know.
I am unable to replicate missing location thing. Fixed the not being able to use the save custom locations button.
I've uploaded a test version with extra logging. Please enable debug in Beam Me Up Gerry and provide the log after you've configured and opened the portal menu (and switched pages a few times).
Are you playing in a different language, and is your system language different to your game language?
Has anyone run into an issue while using the controller where the B button doesn't cancel out of the teleportation menu anymore? I can scroll down and hit cancel so i'm not stuck in the menu when using it, but cancelling via ESC on the keyboard or B on the controller no longer works.
Same here... I have tried disabling and resetting those locations in the F1 menu, but they just do not show up in the teleport list. I LOVE this mod, and having a keypress bring up my teleport list, but I'm going to have to go back to the original way for now, since I'm missing necessary locations. :(
I've got the latest version but still seem to be missing Lighthouse and quarry from the tp list. everything else looks like its there, Also don't seem to be able to create any custom tp spots using the hotkeys
Edit: Would there be anything I could send to help see what the issue may be?
Yes I made sure everything was enabled in the config.
the file being written I'm not sure. where do i need to look for that at? (if you mean "\Graveyard Keeper\BepInEx\plugins\BeamMeUpGerry\Locations" then that area is completely empty)
Edit: I even tried different keybinds just in case it was a keybind conflict, also only with this mod installed)
I probably discovered the cause, but I'm too dumb to fix it myself I'm playing in english language and I'm polish and my default language is, as you can see, polish. But there is no localization for polish, right? So why some of the locations have polish names? Maybe I'm wrong, but those locations that are missing for me, are in config in different language.
Everything is enabled, checked in mod config in game and in catalog file. And I discovered this in catalog file
EDIT 15.01.2024 I just realized that the polish translation exist and it's horrible. Also I'm playing on english so, problem still stands.
I am unable to replicate missing location thing. Fixed the not being able to use the save custom locations button.
I've uploaded a test version with extra logging. Please enable debug in Beam Me Up Gerry and provide the log after you've configured and opened the portal menu (and switched pages a few times).
56 comments
Comments locked
The author has locked this comment topic for the time beingPLEASE POST BUGS IN THE BUGS SECTION
(With more info than "me install mod; mod does not work.")
Post a link to your most recent log file immediately after the issue you're experiencing.
Log file is located within the BepInEx folder.
You will need to upload the log(s) to Pastebin and provide the URL.
BEFORE YOU DO THAT
- Update game to latest available on Steam. Looking at you pirates.
- Update ALL mods
- Check the mod config
FINALLY
- If I see a bug report / or a log that clearly indicates you failed to do the above, the report will be deleted.
- The custom zones will only appear if you have been to the zone in your current save at least once and talked to their respective NPC for some of them (Mill & Farmer).
This item still doesn't appear!!The custom location list doesn't appear. It seems like there's a bug.
Mill & Farmer doesn't appear even after interacting with them once. Please fix it.
After upgrading to v3.0.9 all my previously set custom locations no longer show up when I press Z. The actual location json files are still intact in "Graveyard Keeper\BepInEx\plugins\Locations"
Pastebin for the BepInEx logs:
https://pastebin.com/jj8ZhrfL
{
"zone": "custom__rename_me",
"preset": "",
"coords": {
"x": 22.36458396911621,
"y": 17.815582275390626
},
"state": 0,
"customZone": true
}
{
"zone": "Autopsy Table",
"preset": "mortuary",
"coords": {
"x": 110.95022583007813,
"y": -116.95157623291016
},
"state": 1,
"customZone": true
}
This is the new json file content:
{
"zone": "Church Workbench",
"preset": "mortuary",
"coords": {
"x": 93.75,
"y": -106.02083587646485
},
"state": 1,
"customZone": true
}
Edit: Also, the Refugee Camp isn't on the list. I went to it thinking it would get added but it's still not there.
Edit 2: I fixed the Refugee Camp not being on the list by adding a custom location. But the widescreen is annoying.
I tried the trick suggested to disable, teleport to quarry then enable and that worked.
I've uploaded a test version with extra logging. Please enable debug in Beam Me Up Gerry and provide the log after you've configured and opened the portal menu (and switched pages a few times).
Are you playing in a different language, and is your system language different to your game language?
I have tried disabling and resetting those locations in the F1 menu, but they just do not show up in the teleport list. I LOVE this mod, and having a keypress bring up my teleport list, but I'm going to have to go back to the original way for now, since I'm missing necessary locations. :(
Edit - please try 3.0.2
Edit: Would there be anything I could send to help see what the issue may be?
the file being written I'm not sure. where do i need to look for that at? (if you mean "\Graveyard Keeper\BepInEx\plugins\BeamMeUpGerry\Locations" then that area is completely empty)
Edit: I even tried different keybinds just in case it was a keybind conflict, also only with this mod installed)
I'm playing in english language and I'm polish and my default language is, as you can see, polish. But there is no localization for polish, right? So why some of the locations have polish names? Maybe I'm wrong, but those locations that are missing for me, are in config in different language.
Everything is enabled, checked in mod config in game and in catalog file. And I discovered this in catalog file
EDIT 15.01.2024
I just realized that the polish translation exist and it's horrible. Also I'm playing on english so, problem still stands.
I've uploaded a test version with extra logging. Please enable debug in Beam Me Up Gerry and provide the log after you've configured and opened the portal menu (and switched pages a few times).