Graveyard Keeper
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p1xel8ted

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33 comments

  1. p1xel8ted
    p1xel8ted
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    Locked
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    Discord

    https://discord.gg/3FKuvwggpH

    Lost your Gerry?

    Get GerryFixer in the Optional Files section of Gerry's Junk Trunk. Can restore morgue and player tavern Gerry. Experimental support for any other Gerrys. Once restored, disable the mod. Ensure everything else has been updated to prevent it from happening again - particularly mods that have Gerry in them.
  2. LittleSpanishflea
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    AT LAST! I can have my embalming tables in the soul room instead of cluttering up the morgue, 3 of them even fit nicely below the center collum.
  3. brundle
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    Would it be possible to add the tool repair station to the placeable list or to add increased tool durability to one of your mods? Love them by the way. Game is way too much of a slog, for me, without them.
  4. seekerone8
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    Cool mod but how does this affect NPC pathing if you happen to build something in their way?
    1. p1xel8ted
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      They'll either walk right through it, or get stuck.
  5. LiLaTLuv
    LiLaTLuv
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    Hey!

    So I'm assuming this is a very complex mod, but I was curious: Is it possible you can make it craftable from custom areas? For instance, I built stone storage around the big rock you can cut stone from, but the crafting stations couldn't use that stone to turn into smaller stones. Not even if I built a crafting station near the storage. 

    I'm going to try auto-loot heavies maybe, as it would just make the process less painful, but it would have been amazing if I could've used storage from anywhere. Thank you for your hard work regardless, and I do understand there are limits to game mechanics, so I'll completely understand if you can't change this. Hope you're having a good day!
    1. p1xel8ted
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      Have you tried using Where's Ma' Storage? That adds support for the game to "see" storage built outside of standard zones.
    2. LiLaTLuv
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      I actually have that too. I thought it would fix this issue but it didn't. Oh well. It's okay, the auto-loot heavies fixes the main issue (the fact that the transportation of heavy products is just too grindy). 
    3. Mike56034
      Mike56034
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      ive noticed this issue as well, some areas the mod is able to link the storage with the workstation and other areas it cant. I mainly got this for the quarry area as it made no sense to not be able to build a furnace among other things there. my main area of issues is where you burn bodies. it woul dbe nice to have the timber pile link to a saw horse there since theres so many trees. oh well, i just unlocked the second area in the mortuary so this issue will go away.

      good mod otherwise.
  6. msfcatlover
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    Accidentally built a porter station directly behind a bush, and now can't demolish it since (for some reason) they can only be demolished from directly in front of them. Is there anyway to get rid of the default bushes, or force-delete a built structure, or something?
  7. Greenblyat
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    Unsure how this could work, but do you think you could have church items or other items with a "#" (value) above them invisible? I'd like to be able to use candelabra in the mortuary or other dark areas, and sure they increase the number of bodies which isn't a big deal, but the number values over all of them is a little annoying. Sticking church items in other areas isn't exactly what the game intended, so if it's not possible to implement, it's also not a big deal, just curious!
  8. Yolkapoli
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    I am the third with the following problem: the Refuge has been broken. It is not possible to add more residents. Your mod seemed to be something cool as always, but this time it has broken two games, I hope this has a solution.
    1. p1xel8ted
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      This mod is disabled for refugees. It also has nothing to do with the craft table in that zone. Are you sure you don't mean Where's Ma Storage?
    2. Yolkapoli
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      You're right, how do I fix it? I attach my configuration of that mod:

      ModifyInventorySize=true
      EnableGraveItemStacking=true
      EnablePenPaperInkStacking=true
      EnableChiselStacking=true
      EnableToolAndPrayerStacking=true
      AllowHandToolDestroy=true
      ModifyStackSize=true
      IncludeRefugeeDepot=false
      Debug=false
      SharedInventory=true
      DontShowEmptyRowsInInventory=true
      CacheEligibleInventories=false
      ShowUsedSpaceInTitles=true
      DisableInventoryDimming=true
      ShowWorldZoneInTitles=true
      HideInvalidSelections=true
      RemoveGapsBetweenSections=true
      RemoveGapsBetweenSectionsVendor=true
      ShowOnlyPersonalInventory=true
      AdditionalInventorySpace=100
      StackSizeForStackables=999
      HideStockpileWidgets=true
      HideTavernWidgets=true
      HideRefugeeWidgets=true
      HideSoulWidgets=true
      HideWarehouseShopWidgets=true
    3. p1xel8ted
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      I need save game examples as I have passed that portion of the game, and I don't really have time to re-play up to that point.
    4. Yolkapoli
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      I sent them to you on GitHub
  9. masterpogi10
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    when i press Q button the the player just freeze not moving at all  but  surrounding's and npc's are just fine and moving, only the player is stuck for minutes without showing anything please help.
    1. p1xel8ted
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      Please contact me via https://discord.gg/3FKuvwggpH
    2. masterpogi10
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      sorry cant enter discord, tried disable other mods and minimize item but still when pressing Q button the player freezes tried to wait for 15 minutes but still nothing happen, npc's and time are ok though.
  10. snake0463
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    I love this mod! Finally I get to arrange my bees OCD-style, and then grow an army of them to make my candles.
    After installing though, one of my favorite 'features' happened; I upgraded my church with as many candles and incense burners as I could fit (while still looking nice), and after my sermon all of the cultists monks yelled "No money from me!", and still silently left a donation.
    Could be an issue with how the graveyard technically isn't it's own buildspace anymore (or maybe you put that in), but I'm taking it as there's a recession and nobody wants to stand out financially by donating that much, so they all do it in secret not knowing everyone else is still donating.
    1. p1xel8ted
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      Most likely, the original game code doesn't check for "if deco > 1,000,000" and bugs out.
  11. Taarvin
    Taarvin
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    Hello,

    Can u add option to have "building overlaps" like few buildings same spot ?
    Like in old mod Builtanywhere ?

    Thank you :)
    1. p1xel8ted
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      I can...
    2. Taarvin
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      Would be nice xD
      Then I will buy u a coffe then
    3. p1xel8ted
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      Done.