Just in case anyone else runs into this, if the setting "Auto Max Multi-Quality Crafts" is enabled in the options, it seems to break the wine making barrels as it asks for 2 max stacks of the same item (e.g. bronze quality grapes) and possibly gets confused in the calculation. 2 different quality items seem to be OK but the stacks have to be same size.
If you disable "Auto Max Multi-Quality Crafts", wine making barrels work again as they'll only ask for 2 stacks of 1 item (can be the same or different qualities) again with the default 20 wine per 'task'.
Hope this helps someone out there - was scratching my head over this for a long time!
it seems that having make hand tasks auto does nothing. (Unless make everything auto is ticked)
Also with make everything auto ticked when having zombies on a crafting station it drops the items as if we made the items and not the zombie, also seems the speed is more relevant to the auto speed and not the zombies. Wondering if its possibly not allowing Zombies to be the worker when this option is enabled. (Without this option enabled it works as normal)
At first I thought I would be as well, but apparently even if the UI lets you choose more than one shard at a time (and it seemed like it would work if you chose to apply like the correct amount of sin shards), it counts as if one instance was added, even if you add like 9 or 12 shards at a time. Too bad though, I was really hoping this would work :(
*** EDIT: My bad! Should have read the description better on the resource pack. F1 key opens the config menu in-game for anyone being as thick as myself.***
I use windows, trying to change settings but everything is in a CFG file type that I can't open. Am I looking in the wrong place?
Just trying to stop the auto-craft / auto-study feature.
The default config "Force Multi Craft = true" seems to overlook all stockpiles. If that's set to true, logs, iron ore blocks, stone blocks are always 0 even though they are in the stockpile.
This mod seems to make it so that whenever my zombies craft something it gets dumped on the floor instead of put into a chest. Is this a conflict with another mod that's known or...?
I had the same error even though I have made sure that I have spaces left in the storage. This definitely was from the mod since that did not happen when I disabled the mod. and also when it happens, zombies does not seem play working animation. I know, random bugs are bound to happen when programs become more and more complex.
if you go into the config and change the setting that makes everything auto it fixes it. For some reason when the game is auto crafting from the mod it no longer does the auto put in the chest.
Hi! Just started using this mod and configurable features are great!
I ran into one big problem though.... the zombie decomposer losses all it's buttons when this mod is installed. Any way I can fix this with a config? Or it needs to be fixed mod-side?
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https://discord.gg/3FKuvwggpH
If you disable "Auto Max Multi-Quality Crafts", wine making barrels work again as they'll only ask for 2 stacks of 1 item (can be the same or different qualities) again with the default 20 wine per 'task'.
Hope this helps someone out there - was scratching my head over this for a long time!
Also with make everything auto ticked when having zombies on a crafting station it drops the items as if we made the items and not the zombie, also seems the speed is more relevant to the auto speed and not the zombies. Wondering if its possibly not allowing Zombies to be the worker when this option is enabled. (Without this option enabled it works as normal)
if you need anything sent please let me know
I use windows, trying to change settings but everything is in a CFG file type that I can't open. Am I looking in the wrong place?
Just trying to stop the auto-craft / auto-study feature.
Or is there a button in-game that I'm not seeing?
Any help appreciated!
This definitely was from the mod since that did not happen when I disabled the mod.
and also when it happens, zombies does not seem play working animation.
I know, random bugs are bound to happen when programs become more and more complex.
Just started using this mod and configurable features are great!
I ran into one big problem though.... the zombie decomposer losses all it's buttons when this mod is installed.
Any way I can fix this with a config?
Or it needs to be fixed mod-side?
Seems there's nothing else I can do on my end.
Edit* - I've noticed out of dumb luck, that queueing very large amounts of something will cause it to be stuck.