About this mod
Add/modify crafting recipes in the game.
More features planned.
- Requirements
- Permissions and credits
- Changelogs
- Donations
This mod is Very powerful.
I suggest using balanced recipes so as not to kill the game.
How to Edit or Add New Crafting Recipes to the Game:
- Copy the DLL file into the BepInEx/plugins folder.
- Run the game once and close it. This will generate a new folder with text files: BepInEx/plugins/custom_content
- Edit craft_edit.txt to add or modify crafting recipes.
- Read the instructions at the top of the file carefully before making changes.
- If your edits don’t work, check 'log.txt' for errors. Ensure spelling and spacing are correct.
Finding Internal Names for Items and Crafts:
- Use the Log crafting recipes option (press F1 to configure) to log crafting details to log.txt in the custom_content folder.
- With this option enabled, interacting with a workstation will log all visible recipes at that moment.
- Warning: Logging craft details may cause the game to hang briefly while it records data each time you open a crafting window.
- I have provided a text file with late-game recipe details (all perks unlocked) under miscellaneous section for reference.
About Internal Name Meanings:
Some names are misleading. For example, the craft recipe 'pie' actually refers to 'cake'.
You’ll need to investigate to determine the correct names to use.
Tech point names:
g = green tech point
r = red tech point
b = blue tech point
Included Recipes
The following recipes are including in the default text. You can keep or delete these if you want.
- Modify Marble sculpture VI to only need 1 statue.
- New option at desk to turn 3 bronze stories into a silver one.
- New option at desk to turn 3 silver stories into a gold one.
To-Do List:
Figure out multi-quality crafting (using perks and stars).
Figure out crafting with durability (e.g., chisel).
Figure out how to add quests.
Figure out how to add custom animations.
Figure out how to add projectile weapons.