Grand Theft Auto: The Trilogy

Preparing for Starfield

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Starfield, the first game in a brand new series from Bethesda Game Studios, is coming to PC and Xbox in November and while that may seem to be a long way off yet, we're already excitedly preparing for the release. 

Update 12 May 2022: Bethesda has announced on Twitter that Starfield has been delayed until the first half of 2023. 

If you haven't heard about it yet, Starfield is going to be the debut entry in an entirely new franchise and marks the first single-player RPG released by BGS since Fallout 4 all the way back in 2015. The details of the new game world and story have not been fully revealed yet and we've been eagerly following the "Into The Starfield" video series as it teases more and more information about the upcoming title. 

What we do know is Starfield will be using an updated version of the Creation Engine which has been used to power Skyrim, Fallout 4 and Fallout 76 (which is in itself an evolution of the Gamebyro Engine used by older titles). Todd Howard has also confirmed in an AMA on Reddit that Starfield will have full mod support, which is great news for our community!

 


So what are we doing to prepare for Starfield? Glad you asked! We're slowly ramping up our efforts to create a community space for Starfield. This is comprised of a few parts:

  • Starfield Modding Discord - We could have simply added Starfield channels to our main server, but this time around we felt it would be far better to separate the Starfield discussion into its own server. There are already some interesting conversations happening there, including early planning of a Community Patch for the game. If you're interested in modding Starfield, please do check it out. 
  • Starfield Modding Forums - We've created a new forum category where you can talk about the game, modding or even share your ideas for mods.  
  • Starfield Modding Wiki - While it's pretty barebones right now, we plan to use the Modding.wiki site for Starfield to serve as a hub for important information about modding which would otherwise be lost to obscurity in forum posts, Discord servers or Reddit threads. 
  • Starfield Game Section - Coming November 2022. We'll be opening the doors on the site section to share your mods, images, videos and collections for Starfield.

That's not all, we're also actively engaging with our friends at Bethesda to learn more about the game and get more modding-specific information that we can share with mods authors, tool developers and the community to allow us to work together to create a modding community that could rival the ones for their previous games. 

Are you as excited as we are for Starfield? What kinds of mods would you like to see? Join the discussion on the forums. 

Don't forget to wishlist Starfield on Steam or join Constellation on Bethesda's website to stay updated. 

384 comments

  1. Beedle246
    Beedle246
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    This game is not gonna be good
    1. TheBlazeking1001
      TheBlazeking1001
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      You are 100% right, how can the modding community make space suits slutty?
    2. RandomGuyonNexus
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      Transparent space suits duh, the Fallout 3/NV modders figured that one out already
    3. Blacksheepbf22
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      LOL, ? that will be a big problem. 
    4. Klimk
      Klimk
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      I'm sure the modding community will do miracle
    5. thekillerking
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      imagine boob physic mods + low gravity planets. we are in for a wild ride.
    6. Eskchan
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      At the very least it will be buggy as all hell and barely playable until a few months after release like every single Bethesda game ever made.
    7. BassCreat0r
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      That's easy.  Make them skin tight, or made of "transparent" materials.
    8. marcrpgcore212
      marcrpgcore212
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      at least cbbe 3ba must be good on it
  2. Kreyd
    Kreyd
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    The trailer with the FO4 gunplay instead of any attempt of somekind of RPG'ish' combat really made me not care about the game before 2 years of modding.
    Can't believe people enjoy a 100% pure shooter in their "RPG" as main gameplay.
  3. SacredKnight81
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    Will never understand why people who don't like Bethesda continue to expel this much effort complaining  about something they make clear they don't want and thus won't get.  I swear some of these people act like that by law they'll be forced to purchase and consume the game.

    Anywho, loved Skyrim, loved FO4, will probably love this.  Hell I still enjoy firing up those old titles every once in awhile.  Will be getting Starfield at or shortly after launch outside of any unforeseen events.
    1. RetroRedXIII
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      +1

      BGS games are very special. There is NOTHING else out there quite like them. If people have so much of an issue with them, their engine or whatever it is they have an issue with, there's great news. There are thousands of other games that they might prefer to play instead. Me? I like how ambitious BGS games are and I like the amount of value I get from them. Sure they're not perfect, not even close, but I still spend more time in these worlds than most others and I wouldn't want BGS games to be any other way (although I wouldn't say no to some optimizations and bug fixes XD)
    2. SPECTRELxLEGION
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      It's called healthy skepticism.
      Al it's called critical thinking, it wise not to suck dev c-ck and throw your money at corporations when they are subjected to greed.
      Have we forgotten about maid mods, the oblivion horse scandal and oh yeah  FALLOUT 76 already?

      When one buys a game, we expect the game to be that of what we see in a trailer, relatively bug free and whatever other content is seen in said trailer.
      If the product is anything other than how it was advertised, do you know what that's called?  A SCAM!

      I'm not saying this is the case for starfield. We will see on release.
  4. cobrakane65
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    Silent protagonist...lost me. I will wait for mods to play this, is it 2022?   No speaking in space?  
    1. RetroRedXIII
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      There's a little trilogy called Mass Effect. That should satisfy all your talking needs. Then, when you're done and want BGS gameplay, try Starfield.

      BOOM! best of both worlds.
    2. BraveSeaTurtle
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      speaking protagonist was the worst part of fo4 thank god its silent in starfield
    3. o0oNullo0o
      o0oNullo0o
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      agree 100% No need for voice actor, you can literally speak the lines yourself and roleplay that you're in the game. Say the line, then click it right after, it's like the NPC responds to you. Pretty lit. 
    4. SPECTRELxLEGION
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      A voiced protagonist means no decent dlc/ quest mods.
      No decent follower mods. Because when your only dialogue is "WhAt DoYoU tHINk aBoUT OuR rELAtIONsHIP?" 
      There's clearly not much room to work with.
      Compare quest and follower mods of fo4 with those of  skyrim and new vegas. Yeah big difference.


      I believe we are playing RPGS, role playing games.
      Where is the role playing with A VOICED PROTAGONIST??
  5. NOTATALLAMUSED
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    I´m extremely wary of Bethesda since they decided to first dumbify FO4 and then the dumpster fire that is 76.. I very much believe we´re going to see a bugged out game with micro-transactions.. Wokery ad nauseam and no actual roleplaying.. I refer to FO4 with its system of "whatever you do I´m gonna answer the same way" mechanism..  I´ll wait and see.. maybe I´ll be pleasantly surprised but.. I´m not betting on it
    1. ginaritchie
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      i can't think what your comment about wokery is for. nor do i care...
    2. sniperwolf80mm
      sniperwolf80mm
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      Pretty much agree w/ everything you said.
    3. Drakebrand
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      I feel the same way but not so much about the wokery. 
    4. dynomice
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      Agree with your worries 100%.
    5. TheRealEthan99
      TheRealEthan99
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      Have some faith, they took so long to make it that it should be a lot better.
    6. VARANTXDDDDDDDDD
      VARANTXDDDDDDDDD
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      +1
    7. TheAKGyt
      TheAKGyt
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      Starfield will be single player so don't worry about micro transaction, and Xbox team is involved so they are gonna make them work harder to fix bugs.
    8. Eskchan
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      @TheAKGyt What the hell are you talking about? Microtransactions in Singleplayer games has been normal for at least 10 years. Bethesda even arguably invented it with the Horse Armor in Oblivion.
    9. Mricketts45
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      (X) Doubt soyboi
    10. Mricketts45
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      Yeah bc 'wokery' has totally not be a big part of ruined games for like 5 or 6 tears now right? stfu
    11. Kotwuerstchen
      Kotwuerstchen
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      @TheAKGyt

      Have you every played the latest Ghost Recon? Yeah, PvE story game that let's you unlock EVERYTHING you can achieve in game with money.

      You can make a cashgrab out of everything, including SP games.
    12. rinshun
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      • In Starfield's character creation, players can select their pronouns (Howard lists he, she, and they), and Bethesda has recorded "all the relevant dialogue to support that choice."

      I just hope mod support gets a priority over wokery support
    13. TripConeHead
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      by talos the woke liberals are putting nonbinary people in space, what are they going to do next? women wearing pants? middle names? 
    14. dullseraph
      dullseraph
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      Seriously. What next? They hint that maybe being inclusive to others won't destroy society as we know it? For shame Bethesda, for shame.

      (Maybe live your lives and not let millionaires paid by billionaires try to fearmonger you into a corner.)
    15. stikmans
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      “Wokery” you goofus, did tuckums tell you to say that? Sell your computer and buy yourself a brrrrt-15. 
    16. fenderjoe1
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      +1 everything you said. I see wokery in the ugly character models already.
    17. agoddamnedbear
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      sir they will make mods so you can have your big boobed space ladies do not worry
    18. o0oNullo0o
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      sadly it will likely be this way. I have no faith in human beings. Money to be made with least amount of effort is how companies seem to go once they've gotten a name for themselves. Rockstar kinda blew me away with Read Dead 2, i'm praying bethesda have realized the value of a truly good game made with love. Regardless, i think that microtransactions will be here to stay. It's too easy to make money that way. Let's just pray that crucial features are not what's on the menu. 
    19. SPECTRELxLEGION
      SPECTRELxLEGION
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      I agree, but with the silent protagonist. Modders will least be able fix some of the main quests even if the story is bad. 

      Unlike fo4 where the gameplay is good but the story makes me want to puke.

  6. BradB2020
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    This game is surely going to need mods to get over the glaring reused since early 2000's idiotic "stand there and take it" AI enemy tactics.  They've been throwing that old tired crap into their games since the beginning. One of these 1000 planets needs to be Tamriel. Land and launch Skyrim V Part two, picked up and thrown into the back of a cart on your way to be executed.
    1. FLYGLASS
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      +1
  7. JimboG81
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    I honestly wish people would wait before adding mods and let them patch the game a bit. All that's going to happen is you're going to have to bring out a compatibility mod every time they update the game.
  8. yammahatom
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    change engine = no Modding support. I'm prefer broken @ss game but can mod it live longer and always have fresh new game play than stable but lack of modding then dead like outer world
    1. NestleCrunched
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      100% agree
    2. valecx
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      There's absolutely no reason why they couldn't use a new engine and have mod support. Their determination to use an outdated engine boggles the mind. Don't trust the promotional materials they release. This game won't do anything special graphically, so it'd best have a lot of innovation otherwise.
    3. ExelArts
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      id rather a new modarn engine and modding support why would you think a new engine wouldnt support moding
    4. CansecoDev
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    5. HazakTheMad
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      A completely new engine, not based on previous engine like Creation 2, isn't gurenteed to be modable, some engines are modable, but are exceedingly hard to do so, while others just don't at all.
      Things like Unity and Unreal can be modable, but are rarely ever so, and starting a whole new engine with nothing from previous engines would be a very big undertaking, I trust that Creation 2 will be better, but I don't have any allusions as to what those improvements will be.
    6. xrayy
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      valecx: "There's absolutely no reason why they couldn't use a new engine and have mod support."

      are you sure ? in my opinion the exact opposite is the case. most game engines are modular building cases. there is no reason at all to waste time with a completely new engine and the related hassle if you can use the proven good parts and exchange the outdated or erratic ones like outdated interfaces.
      the modding capability is one of the key features of the creation engine and the reason why people are still playing even 11 year old bethesda games (or even older ones). i don't know if it would be a good idea to drop this one and all the positive experiences with this approach.
      much more important is the future support of dx12 and /or vulkan interface and to optimize especially this engine module and features like dlss and fsr 2.x
       
    7. Astrotom3000
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      change engine = no Modding support.

      Right, because literally no other engine in existence supports mods.
    8. SlappedChimp
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      It's completely up to the Devs whether or not it's modular & accessible enough for modding. 
      It's more work to design it in such a way that people can freely, retroactively alter parts of the game in a tidy, simple way.

      Epic Games focuses on the Unreal Engine, but Bethesda focuses on large, open-world Games that take longer to complete, so I can see why they may have side-lined some persistent Engine issues and instead focused on what gameplay features and graphical enhancements they wanted for their next project.
    9. Democrab
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      "id rather a new modarn engine and modding support why would you think a new engine wouldnt support moding "

      Which modern engine would you like? Because there isn't really that many beyond maybe Unity and Godot. I know you're going to say UE5 or the like but somehow miss the fact that it's just an updated 90s engine just like Creation or most of the other big names engines are and the few that aren't from the 90s usually aren't any better than those engines anyway. Changing engines means changing the way everything is handled: Every existing external tool, the script extenders, etc would need to be restarted from scratch with a new engine and there's very few benefits that any existing engine can provide. (eg. UE5 won't even look any better. UE hasn't been able to do anything but blurtastic FXAA/TAA since UE3 and has lighting that makes most things look like they're made from plastic ala early 90s CGI, some games get past that true but it takes a huge amount of effort - effort that Bethesda doesn't really put into their engine.)

      What you people actually want is for Bethesda to put a larger amount of effort in their engine: Fix the easy to fix problems (eg. Setting fMaxTime to allow for >60fps works even in Oblivion, as do nonstandard screen ratios. In other words the Engine supports both techs, but Bethesda's configuration doesn't.) and try to actually switch over to modern APIs like Vulkan.
    10. bedilruzak13
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      its clear they said it, it support mods
    11. RetroRedXIII
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      Agreed.

      While I'd never say no to improvements being made on a technical level to make the engine more stable, run better and ultimately have less bugs, BGS swapping engines makes no sense at all when their engine allows them to create the games that make BGS unique as they are and they've shown time and time again that they are capable of innovating by expanding the engine's capabilities beyond what we thought would be possible with it, and not only that, but being able to make the games as detailed and overall as visually appealing and as impressive as they are able to, all while keeping everything that makes a BGS game, a BGS game intact.

      Think about it. All swapping out engines would do is add years of extra development time to an already long development process and put the games at risk of losing some of the special sauce that make BGS games unique (Example: the insane levels of interactivity that you just don't find anywhere else). Look at The Outer Worlds for example, a game that was heavily marketed to be a spiritual successor to Fallout New Vegas, yes it was good, polished, and far less buggy than BGS games are, but not using the BGS engine clearly showed tradeoffs. Almost all items were glued down, the worlds weren't anywhere near as large or as open and then of course there was the complete absence of mod support. I don't know about you but the time I spent with this game was miniscule compared to the amount of time I spent in any BGS game, Morrowind and later.

      If we want to play AAA games that have been tuned to perfection, those already exist in other genres but they're usually games that people don't spend anywhere near as much time with as with BGS games. Most of us keep coming back to BGS because of the amount of things they allow us to do that other games don't by taking many features from multiple genres, making them work well and then they shove all of these crazy features into these huge single player games while also introducing their own innovations that we can keep coming back to years and years after release.

      Then of course there's the modding support that allows you to take an already great game, and make it into whatever you want to be, whether it be an enhanced vanilla experience, or a completely different style of gameplay set on a completely different map or in some cases even a completely different theme than what the game the mod is based on has or a mixture of the two.

      So next time you find yourself wishing that BGS would ditch their engine, consider all of these factors and ask yourself "Is that what I'd really want BGS to do?"
    12. BradB2020
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      Todd Howard lies...are you forgetting.."it just works".?
  9. monkeyjim100
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    The fact that they have told us nothing about the game with less than a year until its release speaks volumes for me. As I think they already know its going to be crap so they don't want to hype it up.
    1. BlightSyndicate
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      ya.. a bit odd... 
      like we heard of the elder scrolls games like a year in advance.. like for all of them.... 
    2. taha360
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      that's how they market their games. sigh 
    3. RetroRedXIII
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      G'day mate, you might not be familiar with how BGS usually market their products so let me try to help.

      In the past, they have very rarely ever announced and revealed things up until within 6 months of release. Yes they announced SF and TES 6 a few years ago, but this not the usual way they roll and was already confirmed to be to help put BGS fans minds at ease after the whole Fallout 76 thing that happened that they would be returning to creating single player games, specifically which ones we can expect and in which order they'd release. 

      Even before we saw the gameplay for SF, there's not a whole lot unusual going on here. Even if the game hadn't been delayed, we would have still gotten the gameplay at the showcase, probably even more of it because they wouldn't have needed to save some juicy stuff for closer to launch, but just like how they did with F4 and Skyrim before it, we would have been playing this year, not even 6 months after the gameplay reveal showcase.

      While Fallout 5 hasn't been officially announced yet, Todd has already confirmed that it will be the next game they work on after TES 6 and I believe this was said to ease fans of Fallout's minds that we might not see it for a very long time, especially if BGS decided to work on a Starfield sequel or another new IP after they finish work on TES 6. So yes, Fallout 5 is still a while off, but no where near as long as it could have been.

      Hope that helped a little and that you are well. Have a good one and happy gaming!
  10. akuma9384
    akuma9384
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    A lot of negative nancys on here. Ill enjoy the game just like I did cyberpunk at launch. Dont expect anything and have fun, jeez people forget what gaming is all about. Its a game and it will have bugs and other non sense but I will still enjoy the play through.
    1. SigmaSquadron
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      Nothing against people having fun in their own way, but they are selling a product. Bethesda should be shunned if that product doesn't perform as the buyers expected. Selling a broken game shouldn't be considered a normal thing, but alas, it wasn't released yet, so the benefit of the doubt is still valid, even with Bethesda's track record.
    2. CJSmith668
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      Ive never had any problems with CP on Day one launch, neither have I experienced any bugs from any other Day one launches. I has led me to believe that Day One launch problems are hardware related and less about software. I run all ASUS hardware, Intel processor and ASUS Nvidia 3070 RTX Ti and ASUS 1070 GTX Ti before that. I've had problems with MSI in the past and my one of my friends who has an MSI computer always has Day one launch issues.   
    3. ARahimi
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      its not a product the same as a carton of milk is.
      it's a product by artists and techs with a desire to build and craft something they're passionate about.

      if you cant show them respect, guess what, don't buy it.
    4. dynomice
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      "Don't expect anything" from a $60 game? How much harder can you simp for a billion dollar company? 
    5. maxqazwsxedc
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      Good for you but some ppl actually work for the money they use to buy a game, don't tell them to stfu if they won't like a half assed buggy micro transaction simulator, those ppl are a more positive force than any fanboys for the industry 
    6. BenDynamic96
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      I mean that's not gonna be hard I know little to nothing about this game, what it is, what year it is, is it even in our Galaxy, nothing. They have not been very open about it and have show little to nothing in the way of gameplay and we have only gotten some concept art, a few shots of a set piece or two, and fairly vague statements about it. So yes I will say after Fallout 4, and then Fallout 76, and the lack of marketing and information about this game I have to say if it is above the level of entertainment of the nearly 2000 simple pet rocks I found in 76 alone brings me (basically less or almost less than owning a real one) it will surpass my expectations of this company at this point.
    7. sundog005
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      I mean the game industry today as it is and you are saying "have some faith"....Lol. I had Faith when they released broken Oblivion and Skyrim, its all long gone sorry
    8. chickensquibs
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      Actually...
    9. WasteLandWasted
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      Idk how old you are, but it sounds like you've been indoctrinated into these kinds of practices and are fine with it. Games aren't supposed to be released with bugs, especially not to the level that Cyberpunk was. Having apathy towards this stuff is why we keep getting porked
    10. TheRealEthan99
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      I agree with that, games aren't supposed to be released with bugs. Thats like unveiling a new roller coaster, and it not working correctly.
      I'm fairly certain, though, that it won't be another Cyberpunk.
    11. Mricketts45
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      Consume product, get excited for next product sheep energy 
    12. Kotwuerstchen
      Kotwuerstchen
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      Games are a product like anything else. Why wouldn't I be as harsch on them than on everything else?

      If you don't have a problem with anything, good for you. But you're not everyone else, so please don't force your way of life on me or others.
    13. Bunman11
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      You forgot "Don't ask questions"
    14. RoguePio
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      See? that's the problem. You're PAYING for the game.