Grand Theft Auto: The Trilogy

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NadzW

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NadzW

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About this mod

The idea of PROJECT CLOTHING OVERHAUL is to replace all the clothing models and textures with updated, more realistic and better looking versions of the clothes.

Permissions and credits


WHAT THIS MOD DOES:

This modpack changes the vast majority of clothing items.

Currently I haven't figured out how to adjust the foot connect to the leg as the leg resizes with fatness and muscles and I can't change morph targets in game yet. This means that all shoe models will have a gap between the shoe and the leg where the top of the foot should be. This isn't seen when wearing pants but is visible with shorts.

This is currently in the works and is being updated almost weekly.


WHAT CLOTHES DOES THIS CHANGE:

Currently as of 20/12/2021 these models have been changed:

SK_bask1 as Jordan 1s

SK_conv as Converse Chuck Taylors

SK_sneaker as Air Force 1 Lows

SK_cs_bandana and SK_cs_bandknots as topless bandanas

SK_jeans as higher quality modified GTAV jeans



SK_tracktr as higher quality modified GTAV track pants




WHAT CLOTHES WILL BE CHANGED:

I plan on changing:

Track pants to more realistic Adidas track pants
Basketball and baseball clothing to represent real teams
Boots to Timberland boots instead of using Jordan mesh

I am open to all suggestions so feel free to comment what you would like to see in the game and maybe it will be added ;)

HOW TO INSTALL:

Download and extract the zip -> move .pak to Gameface/Content/Paks/~mods
If you don't already had a "~mods" folder then create one.

To update to a newer version, first remove the old .pak and then add the new .pak
into the same folder as the old.

Orange Grove Families Mod Support:

In the optional files will be patches to the mod that will change the green textures to Orange.
You will need to install both the normal mod pak and the optional modpak for the patch to work.

KNOWN ISSUES:

Currently the shoes don't have the foot connecting to the leg. I left this out intentionally so that I can correctly add the right leg mesh with morph targets so that the foot connects to the leg as the muscle and fat scales.

The bandanas change CJ's hair back to bald with most hairstyles. I am currently working on this issue. However it may take time to figure out as changing blueprints is difficult.

EVENTUALLY ALL MODS WILL BE PACKED INTO ONE .PAK TO MAKE IT EASIER TO INSTALL

HOW TO UNINSTALL:

If you don't like the mod then uninstalling is as simple as removing the .pak files and the game will go back to vanilla.

Although I don't know why you would uninstall such an amazing modpack ;)

TROUBLESHOOTING:

If you have any other mods that change clothing models or textures then you would have to set the priority of this mod to being higher than the other mods. 
This can be done by add "999_" to the start of the .pak file name or by adding "_p" at the end of the .pak file name.


CREDITS:

OrphicNinja: Putting the models and textures into game and putting the modpack together

Makoto: "Air Jordan 1" (https://skfb.ly/6TZUK) is licensed under Creative
Commons Attribution (http://creativecommons.org/licenses/by/4.0/)

Abazibiz: "sneakers" (https://skfb.ly/oqwND) is licensed under Creative Commons
Attribution (http://creativecommons.org/licenses/by/4.0/)

Niilo Poutanen: "Air Force 1" (https://skfb.ly/oq7PE) is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/)