Granblue Fantasy: Relink
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Thgil Imagay

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ThgilImagay

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About this mod

+Hitstopless Aerial Loop/Finisher, +Faster Aerial Loop, +Aerial Parry, +Parry ft Invincibility, +Extended Crimson Flight, +Enhanced Skills.

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#Not updated to be compatible with recent Game Version 1.2.1, it may 
   still work but not properly.


 Zeta Combo Plus
Multiple mod combinations/+extra in optional files.
17/05/2024 UPDATE ver.4 (maybe even faster? xdd)
-Aerial Loop flying speed is doubled, 0.45 -> 0.90
 (Although not very noticeable at close range.)

-Aerial Dive/Loop X input is now cancellable into Aerial Backstep instead of normal aerial attacks for: early cancel for repositioning backstep, or
 early Aerial Loop mistime, or late Aerial Loop mistime.
 (Can Aerial Backstep on the ground after completely missing red/blue flash timing.)
       
Affected Files Changed
-Zeta Combo Plus(Everything)
-Zeta Combo Plus(Aerial Parry)

15/05/2024 UPDATE
-Fixed Aerial Dive/Loop Y parry; now changed to Rhapsody instead of default parry. (:P didn't realize)
-Overhauled every single files to have better names and descriptions.

(Please do comment if there're any bugs and or have custom requests.)
Affected Files Changed
-All file names
-Zeta Combo Plus(Everything)
-Zeta Combo Plus(Aerial Parry)

10/05/2024 UPDATE
-Added several extra requested optional mods.

09/04/2024 04:08AM GMT+9 UPDATE ver.3
-Changed Aerial Looping parry functionality to that of Aerial Finisher parry; Aerial Looping can trigger Rhapsody Parry with Y anytime now.   
(Early or mistiming red/blue flash aerial loop will result in Zeta canceling loop combo into aerial X attacks instead of just sliding through enemies.)
Affected Files Changed
-Zeta Combo Plus(Everything)
-Zeta Combo Plus(Aerial Parry)

07/04/2024 17:56PM GMT+9 UPDATE ver.2
-Added slight delay(0.4-0.5s) before Aerial Finisher can trigger Rhapsody Parry with Y. To prevent accidental unwanted fast early parry when executing Aerial Finisher. 
Affected Files Changed
-Zeta Combo Plus(Everything)
-Zeta Combo Plus(Aerial Parry)




Aerial Loop/Finisher Hitstop Removal(for masochists xdd)
Removed hitstops from Zeta's Aerial Dive Loop and Aerial Finisher.

Zeta Aerial Loop can now be executed slightly faster but also notably easier to simply slip(If missed the more precise timings) through enemies. After slamming down(Aerial Finisher) on the ground, Zeta can now dodge cancel more smoothly.
(Zeta's Unique Sigil Crimson Flight will be ineffective using this hitstopless mod.)

Aerial Combo Partial Parry(Weeny bit scuffed)
-Added Rhapsody(1/3rd of original duration) parry capability to Aerial Loop/Aerial Finisher.

While Aerial Looping, Zeta can trigger Rhapsody Parry with Y when/after she hits enemies indicated by the normal red/blue flash. [ver.2]
(Early or mistiming red/blue flash aerial loop will result in Zeta canceling loop combo into aerial X attacks instead of just sliding through enemies.). [ver.3]

-While Aerial Looping, Zeta can trigger Rhapsody Parry with anytime. 
-Aerial Dive/Loop X input is now cancellable into Aerial Backstep instead of normal aerial attacks for: early cancel for repositioning backstep, or early Aerial   
 Loop mistime, or late Aerial Loop mistime. [ver.4]
(Can Aerial Backstep on the ground after completely missing red/blue flash timing.)

-While executing Aerial Finisher, Zeta can trigger Rhapsody Parry with Y anytime while slamming down on enemies.
(Zeta's Aerial Finisher is now cancellable into anything, be extra careful to not accidentally tap Y twice/spam(or X) lest Zeta will parry early and drop the combo finisher.

Enhanced Parries
-Added 3 seconds of invincibility to successful Rhapsody Parry.
-Rhapsody Parry can now combo into Enhanced Aerial Finisher after a successful parry.

-Added 2 seconds of invincibility to successful Zeta's Y default Parry.
-Added increased height to Zeta's Y default Parry jump(Now jumps the same height as Rhapsody). 

Wingclipper Faster Paralysis
-Added paralysis effect to first swing of Wingclipper.


[Requested] Enhanced Rain of Fury
-Added an extra stock to Rain of Fury.
-Reduced cooldown by 10%.
-Rain of Fury takes 2/3rd less time for its attacks to materialize. (Can dodge cancel afterwards to skip animations)
-Added Burn damage over time to Rain of Fury.
-Increased Attack Down debuff on Rain of Fury from 25% -> 30%.

[Requested] Enhanced Thousand Flames
-Added an extra stock to Thousand Flames.
-Reduced cooldown by 10%.
-Thousand Flames takes 2/3rd less time for its attacks to materialize. (Can dodge cancel afterwards to skip animations)
-Added Defense Down debuff 30% to Thousand Flames.

[Requested] Enhanced Vengeful Flames
-Added Attack Up 30% to Vengeful Flames.

[Requested] Extended Crimson Flight Sigil
-Extended Zeta's unique sigil Crimson Flight interval for Aerial Loops.

[Requested] Aerial Loop Extra Hitstop
-Added an extra 0.05 hitstop duration to Zeta's Aerial Loops.

[Requested] Aerial Loop Extra Hitstop+
-Added an extra 0.2 hitstop duration to Zeta's Aerial Loops. (Aerial Loops go slightly slower)