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JUSTMAN2001

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Justman2001

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About this mod

UAWR (LIGHT) is a light version of UAWR (armor and weapons only).

Permissions and credits
When we released UAWR (it was quite heavy) some people wanted a version with only the content that we presented directly. This mod is only weapons and armor (no sounds, no world objects and world textures, no animation files).

Before installation, REMOVE PREVIOUS VERSION AND PATCH!!

Installation: put UAWR LIGHT in the DATA folder, put MENU UAWR LIGHT in DATA if desired, put NB_OPTIONAL_ARMOR_PATCH in AUTORUN (strongly recommend)

Archive contents:
MENU UAWR LIGHT - an optional file containing the menu screen, save and load screen from UAWR LIGHT. Without it, the screens will be from NB.NB_OPTIONAL_ARMOR_PATCH - this is a patch containing functions that allow you to wear helmets, capes, crowns with some armor that did not allow this (armor of darkness, St. John's wort hunter)
UAWR LIGHT - main file (without it there is no content)))

If you want to download the version with all the fixes and adjustments based on feedback from viewers of Centurion + himself and forum visitors on different textures and world models (content from NB and GTR) - here is a link to our work https://www.nexusmods.com/gothic2/mods/45?tab=posts
The main advantage is that you will be able to enjoy the UAWR armor and weapons and NB and GTR environments and textures in any other Gothic 2 mod (and in itself). Of course, not everything can be replaced, but most of the content should get into the game)).
It makes no sense to post screenshots of everything here, you can see the full gallery on the page of the full version of UAWR (follow the link, be sure to rate it).
Thank you for your attention)

(Old version) The update turned out to be very impressive and very nervous (probably the most nervous since the release version)Changes:
1). 4 new armor (dodge and steel self-forged) + the model of the Water Ring armor has been changed, the top version of the Dark Knight, the master thief is now without a hood, the bounty hunter now has the previous model of the water ring;
2). 5 out of 6 capes have undergone changes: the ore mask has been moved closer to the face, 4 new hood models)Many weapon changes:1) New models for duals from the latest update, another Ancient Ax (for the water keeper) + new high-quality textures for mercenary axes in the style of the first Gothic;2) 6 new orc guns (improved models of the first Gothic + retextures);
3) Several new models of maces and hammers (one of the unused ones, and the rest from our mod for the first Gothic);
4) The textures of some swords and hatchets have been changed;
5) New models for the spell weaver, as well as one-handed weapons in the style of the first Gothic;
6) The bow “Beliar’s Claw” has its own cool model);
7) New model of the mercenary’s shield (otherwise some wrote about its resemblance to a door)));
Bugs, edits, etc
.1). Some guns are positioned in space;
2). Helmets now fit more correctly on the head (taking into account the classic skeleton in NB);
3). Some buggy textures have been removed or assigned correctly4). A couple of broken models have been removedUnfortunately, the update was delayed largely due to bugs with files and broken archives (save Innos). I hope for your support and good mood from fashion before the holidays. Thank you)P.S. don't forget about the patch)

ULTIMATE ARMOR AND WEAPON REPLACER (LIGHT) 4.2

1. New model for Honor of Asgard (more suitable for armor of light)
2. New model for mercenary helmet and horned helmet, steel became iron, and former mercenary became steel)))

ULTIMATE ARMOR AND WEAPON REPLACER (LIGHT) 4.1

1. Changed the patch for armor and weapons (there could be problems with the names of some things)
2. The texture of the belts on the summoner's robes has been slightly changed (except for the top one)


ULTIMATE ARMOR AND WEAPON REPLACER (LIGHT) 4.0

Another update... in honor of the release of Path of the Damned)The installation has not changed, so the information on the green background is relevant and will remain so.What's new...Armor has undergone changes not only for the gg, but also for the npcs:

1. New models for the armor of the Guild of the Damned (2 for the fist fighter, 1 for the warrior, as well as a servant's garment and a master's armor).

2. New models and textures received:

Undead summoner's robes, necromancer (Xardas is now handsome), dark mage. The old ghost armor has a different model, Atilla with a different clothes, Elvais (elder in the Valley of Shadows), Archimage of Water got a different texture + texture of the fire mage got improvements. Guardian Robes got better quality. Militia armor got a serious upgrade (and even Wulfgar), so not a bad reason to play for this fraka and enforcer and agile)))
creep armor, baron armor, fire robe (like Daron's) got cleaner, Gallahad is now a true court mage, and Larius got a green color to his robes. In Extremes got quality skirts, the texture for the Beastmaster Hunter was seriously improved, the Ancients' robe is now really different from all the others (and blends well with the crown), the mercenary armor is now different (Lee's friends wear armor from the first part, and newbies like Silvio), except for the middle armor... And of course the textures have been improved. Kor Galom's robe has become more intimidating (I advise playing with my face mod, for Galom's face blends well with this look), the orc warrior's armor got nice textures, as well as the darkness adept's clothes

Ordinary clothes and aprons got quality textures (and Lutero and Fernando now with unique clothes), Knights in the city got quality textures, clothes of people in DT got clothes made of skins, pants of miners-slaves became more armored + master assassin got quality textures. Seekers became an order of magnitude more beautiful, and cursed priors got more oriental coloring of their balakhons + clothes of assassins (reward from Gonzalez) became more impressive. The undead hunter (Pal's trapper) was redrawn a bit + Pal got a more beautiful texture, heavy forged guardian armor became more similar to the original, but with its own twist. Farim's clothes and torn rags became a fashion trend in the manner of the original (do not believe - be sure to check).

3. Filthy creatures (trolls of all stripes, lizards, marcoris, etc.) received quality textures, and zombies and demons became more threatening. Also the appearance of skeletons has been slightly diversified.


ULTIMATE ARMOR AND WEAPON REPLACER (LIGHT) 2.0
Less than a month has passed and another update has arrived!The biggest change is the layout of the mod itself.

Changes:
1). Archive contents:
MENU UAWR LIGHT - an optional file containing the menu screen, save and load screen from UAWR LIGHT. Without it, the screens will be from NB.NB_OPTIONAL_ARMOR_PATCH - this is a patch containing functions that allow you to wear helmets, capes, crowns with some armor that did not allow this (armor of darkness, St. John's wort hunter)UAWR LIGHT - main file (without it there is no content)))
2). Armor and robes:The priest Adanos robe is no longer duplicated (its own model), the fire mage robe (from the 3rd part), the orc mercenary robe has its own model and no longer looks like a dress, the consecrated robe of the fire mage and archmage have different texturesEr-Khazir's helmet is now less golden, the Priest's crown has returned from GTRThe armor of the Great Sentinel received cool textures, the Armor of the converted knight (the second strong) was adjusted to the Gothic skeleton (in particular, the legs and boots suffered greatly) + the texture of the reforged and cursed ones was changed, the Armor of darkness became more suitable for a trickster + the scouts received their set without shoulder pads (Oh, we've had a lot of trouble with these kits).
3). 63 updated weapon models:Mainly reworking of old model models (texture size), models of the original NB, as well as orc weapons (I adjusted the dimensions and length of the handle to suit my animation mod 11111, be sure to check it out). 23 received new models. Fixed material errors for some swords.
4). Fixed textures and models without textures (some boxes, pulpits, the environment near Vatras).Thank you for your attention and support)

Another update)
The setting has not changed, so the information on the green background is current and will remain so.
What's new.
Armor:
1. Two completely new models (Armor of Light, dragon scale armor) + an improved model of the Thorus Guard armor;
2. The armor of Baron, Adept of Darkness, Great Sentinel, Armor of Blood, Warrior Beliar has undergone changes in textures, details and geometry;
3. Added a model for the knight’s ore armor (reforged), like the NPC’s, but with “fists” and without an attached chain mail hood, also the heavy armor of the dragon slayer now with “fists” + fixed a mesh error (forearm binding jamb, especially thrown during teleportation) ;
4. Improved textures for the armor of the demon hunter, guardsman, medium mercenary and copies of the dungeon;

Rest:
1. New model of the helmet of blood and the warrior of the architects (I apologize for the mistake in the screenshot, I accidentally called it ancient).
2. A new model for the guard’s shield, and Innos’s defender has also undergone a change in geometry (at least it has become smaller). The militia shield model moved to Alrik, and the former guard moved to the militia);
3. New weapon models! Rapier of Beliar and Diego (now it’s generally expensive, even if you hit him), Head Cutter and Lightning Bolt + blacksmith hammer, cutter and poker)