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Changelogs
Version 0.3
fix: summons kill always and are killed always
Version 0.2
Removed hooks for dropping dead from functions: b_mm_assessenemy, zs_mm_attack, zs_attack
Prevents losing XP due to NPC stealing your kill. If a monster is killed by NPC or other monster, it's knocked down instead of dying, so that you can finish it off and earn the XP that would otherwise be lost.
Doesn't apply to your party members - they kill monsters instantly, as normally.
It's an early version, meaning might include minor bugs, but all the known ones have been fixed. I.e. monsters not attacking, or collapsed monsters with 1 HP not remaining collapsed when revisited (after returning to their rendering range).
Admittedly, it makes cheesing out the game, by luring monsters to NPC, easier, as you don't have to focus on delivering the killing blow, but I trust you won't abuse it, right? Right? ( ͡º ͜ʖ͡º)