Gotham Knights
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amMatt

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amMatt

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About this mod

A repackaged/updated version of mrjack900's Physics Fix mod: https://www.nexusmods.com/gothamknights/mods/156?tab=description

Requirements
Permissions and credits
A repackaged/updated version of mrjack900's Physics Fix mod: Universal Mesh Swap Physics Fix BETA - Hair and Capes etc
Info from mrjack900's mod:

This mod mainly fixes the issue of hair swaps mods having no physics on different outfits even though the mesh (which contains the cloth physics data) is left untouched.

It only works where the mesh swap happens in the recipe files or when the mesh swap happens by renaming and relocating existing meshes. 

It doesn't work when the actual mesh is exported and reimported without its cloth data intact.

For example, it enables physics for all outfits in my mod

Nightwing - Knighthood hair for ALMOST ALL outfits

and notryzer's

Robin KW hair for all outfits

but it won't work on Batgirl Day One Hair for most outfits 

which is a mashup of two meshes that doesn't contain any cloth data (as of the date of publication of this mod).

ATM, it works for all four hero characters on any mesh swap to another outfit on the same character.


That includes hair with physics, capes, gloves, anything.

In theory, I could set it up so that you could swap between Nightwing and Red Hood because they share the same skeleton but they don't really have anything to swap as nothing fits the other character without editing the mesh.

I've covered every playable and potentially playable outfit which might be used by a modder or the devs in future DLC.

I've listed this mod as in BETA because, even though I have tested it a lot with all characters and I haven't found any bugs, I can't test every transmog combination for every character. Some outfits, I can't see in game because they only show up at certain points and I don't have multiple saves at different points in the game.


Installation

Extract the archive into:

GothamKnights\Mercury\Content\Paks\~mods