About this mod
New: Less squirrel-y crouch. Less stiff when running / Adds more physics to the default Batcape. Requires reverted patch as the physics changes required editing data tables.
- Permissions and credits
- Changelogs
Drop it in and it'll affect all vanilla batcape usage (See Compatibility below for more detailed explanation).
Adds additional physics profiles from RB/BG
- Uses Batcycle physics from BG, something that the default vanilla physics doesn't cover.
- Crouch movement physics from RB, as crouch-movement with the default physics has the cape fall to one side.
- And from subjective tuning.. BG's falling and grappling physics.
- Cape not clipping through the floor, most noticeable when crouching idle.
- BG's environmental collision prevents clipping when idle on the Batcycle.
- Maintains (vanilla) cape-body collision in every profile because those collisions are very specific to body contact.
- This was the problem of trying to directly swap the main physics definition file. It really needed a mix of vanilla batcape body contact and other capes' environmental
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Compatibility:
- The only non-compatibility is that one physics mod will override the other. This is because:
- This drop-in mod edits only one asset - the main physics definition file of the vanilla Batcape. (C_AL_BW_Suit_CapeLong_HeavyLeather_01_FnxCloth)
- But I don't think this will be a real problem because there's no point having two different physics mods for the same cape.
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Instructions:
- Unzip your package and shove it into ...\Gotham Knights\Mercury\Content\Paks\~mods