Ghost Recon Breakpoint

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DrFaust71

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DrFaust71

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About this mod

Replaces the default ASR suppressor with a paintable Knights Armament Company QDSS NT4 Suppressor. Complete now with gunsmith model and custom UI Icon

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**This is one of the first custom meshes (not already existing in-game) to be added to Ghost Recon Breakpoint and is my first attempt at replacing an in-game asset with a custom mesh/textures. Custom meshes are a new feature in Anvil ToolKit which is still in development.  Expect updates and improvements**

This mod will replace the default ASR (chimera) suppressor with a paintable Knights Armament Company QDSS NT4 Suppressor.  There are some known issues right now that I will do my best to resolve in the future as ATK continues to develop and my own understanding of things improves.  

KNOWN ISSUES:
1) The suppressor is paintable and has a metallic wear pattern BUT the wear pattern isn't the best looking yet.
I don't fully understand the mask1 texture maps and how they work in GRB, so other effects (dirt, etc...) may not be great looking.  I hope to improve the mask map and the overall texture quality/"special effects" in the future as my understanding improves.

Recommended:
- Disable BattleEye (BE may sometimes crash your game with mods installed):
Go to your GRB directory and open the BattlEye folder.
Open BELauncher.ini and set SilentInstall to 0.
Save the file and run the Uninstall_BattlEye.bat.
Add the command line argument "/belaunch -be" in your launcher.
At next Startup click Cancel on the BattleEye PopUp (you may check "Do not ask me again.")

Installation Instructions:
NOTE: If you have other suppressor mod(s) installed, this mod may conflict with them.  You should clear any suppressor mods before installing this one.
1)  Download and install Anvil ToolKit.
2)  Set up Anvil Toolkit, disable the use of compression in Settings->Files and set compression ratio to 0 and uncheck "Use compression" box.
3)  Using Anvil ToolKit, unpack DataPC_Resources_patch_01.forge, open the Extracted folder in your GRB directory and open the DataPC_Resources_patch_01.forge folder.
5)  Place the data files inside the downloaded .zip file into Extracted\DataPC_Resources_patch_01.forge\ 
6)  Head back up to the top-level Extracted folder in AnvilToolkit and click on DataPC_Resources_patch_01.forge
7)  Right-click the folder, and select "Repack"
- You should see the message:
Successfully written forge file!
8)  After it's done repacking, start the game.   The new suppressor will replace the ASR suppressor.


Thanks BravoZero and Dak for helping with the Gunsmith model and UI Icons.

Thank you Kamzik, spncryn, Specialist Costanza, and all the AnvilToolkit modders who have helped me with various aspects of this.