Hey folks! This time I have something huge for ya'll. I present you update 0.21. What's new?
I've revamped all AI teammates voice dialogues in and out of combat. By revamping I mean that I've just disabled all voices or reduced them to absolute minimum that were unnecessary straight up dumb, cringe or not useful in any particular situation or silly. To give you a scale how huge that is... it took me over a month to check and select 36 thousand files in total for voice lines.
List of voice line changes in AWSM_Immersive_Voice_Sound_Pack for:
AI Teammates: - disabled entirely when Nomad is using nvg and AI teammates have additional dialogue that they have put nvgs on as well, for example: "I've put mine non", "Night vision goggles are on" etc. - disabled entirely when Nomad is tired and AI teammates ask him to drink water. - reduced when Nomad crashed vehicle and AI teammates warn the player that car will about to explode. - disabled entirely when Nomad is using suppressor or not and AI teammates will tell you that they put silencer or going loud, etc. similar lines. - disabled entirely when helicopter or drones or azrael drones are around Nomad's head in the air and AI teammates commenting on it. - reduced voice lines when helicopter flying is too low AI Teammates are reminding the player to pull up the altitude. - disabled entirely when inform the player that the base is clear now. - reduced AI Teammates voice lines that inform the player that you killed homesteader, outcast, civilian. - disabled entirely when informing the player about incoming sniper, heavy, rocket gunner shot warnings. - disabled entirely when inform that you need to get into cover and patched out. - disabled entirely when inform the player about spotting enemies, (the reason for disabling is that they don't use even a limited ADDRAC or any specific details what and where they spotting something). I have plans to add at least three new voice lines but that will come in the future. - disabled entirely when they encourage the player when killing someone. - disabled entirely when they inform the player how to unlocked a door. - disabled entirely when they inform that heavy have weak plates. - disabled entirely when they inform that you can interrogate someone. - disabled entirely when they inform that your gas filters are empty. - disabled entirely when they inform that if you got detected QRF will come. - disabled entirely when they inform that detainees are on sight. - disabled entirely when they inform that only few hostiles left.
Nomad, (both male and female): - disabled entirely Nomad voice lines that inform the player about cache nearby. - disabled entirely Nomad voice lines that inform the player about stamina depletion. - disabled entirely Nomad voice lines that inform the player where gas filters are empty.
Other voice lines: - disabled entirely annoying civilian dialogues when Nomad encounter them in houses, for example: "you were not suppose to be here!" - reduced annoying voice lines in Erewhon, (but they are not gone completely, they just got reduced to not annoy the player anymore).
List of replaced gun sfx in AWSM_Weapon_Sound_Pack for Nomad: - G282. - 4163. - AK474. - Honey Badger. - MK48. - MK14. - M4A1
List of new features implemented in AWSM_Weapon_Sound_Pack: - Bullet cracks, snaps and whizz sfx when flying around Nomad's head - second iteration.
How to install the mod files you can find in description on my nexus page.
I plan to add new banters. The goal is to make new banter military jokes for Breakpoint with all ghosts, (Fixit, Fury, Vasily and Nomad) to give those AI teammates some personality. And some new line callouts for AI teammates. Also I plan to implement famous "shitballs" quote from Nomad but this time with Breakpoint Nomad's voice. I've figure out now how to make that happen.
Greatly appreciate folks! Support that you giving me keeps me motivated to push boundaries with changing sounds for GR Breakpoint even more.
PS. If you want to disable hit and body confirmation sfx you can Turn Volume UI to zero. Turning UI Volume to 100 do not cause an issue crashing game on Windows 11 anymore. Feel free to combine with other mods (except sound mods where sounds are edited by hex editing) and you should be fine. If you are using Immersive Sound Mod make sure that you exclude my guns from the list otherwise the mod itself will rewrite it.
My very limited initial reaction to some game-play from tonight's session --
If Nomad is using night vision and launches the drone, he/she states he/she is equipping night vision
If Nomad selects night vision, and any AI teammate has actual NVG equipped on that character, the AI teammate states they are also using night vision. If the AI teammate character does not have any NVG selected, then there is no comment when Nomad selects night vision.
My Nomad character mentions there is a tactical cache near by,
Nomad did not mention a near by tactical cache (several occasions) - so go figure ...
nor was Nomad commenting that he/she is equipping NVGs when launching drone -- so again, go figure ...
I think the issue when AI team mate mention "activating mine" (as only one of several comments) when Nomad equipped night vision has to do with the use of the face gear "Flex Nyx-7". It did not happen with, for example, the Sam Fisher night goggles. Perhaps some dialog is linked to a specific piece of equipment.
Other issues noticed --
AI team continue to mention when area is clear as well as "bad guys danger close". Also, after Nomad did a stealth SMG kill, got the "all day baby" comment.
Of course the AI team has never actually been accurate when it comes to when an area is "clear" in any event ...
Yes. There is stamina depletion by Nomad voice lines.
Updated! Check again. I haven't finished fixing the file entirely but majority of files has been disabled/reduced. There's still 16500 files to double check but I think most of them are now ironed out. I'm gonna update again after I cam back from the trip (a whole week).
- disabled entirely when Nomad is using suppressor or not and AI teammates will tell you that they put silencer or going loud, etc. similar lines.
I'm getting: "If you don't want them to hear you shoot, use your silencer" while equipped with an un-suppressed sidearm upon the AI dedicating nearby enemies. They do not comment as long as your outside the 150m range, but perhaps they never did to begin with.
Haven't yet tried an un-equipped primary/secondary weapon.
When carrying an unsuppressed weapon, AI team have stated:
"If you don't want them to hear you shoot, use your silencer." "Use your silencer if you want to stay low profile". "Equip your silencer so they won't hear you when you fire."
After being downed (by a base drone):
"Get your a$$ in cover before it's too late!".
During several sessions Nomad will state there's a nearby tactical cache - not every time. IIRC, it's like it was before v0.21 - once in awhile when coming across a cache (i.e., near one). Actually since it doesn't happen each time, it's not all that annoying.
Hey Splinter, thanks for your hardwork on the mod my friend. I'm running into an issue where it sounds like my audio is bugging out. The music that plays when you leave the bivouac, some other voice lines too. I'm honestly not sure if it's being caused by your mod but I'm just bringing it to your attention. I'm gonna go back to vanilla and see if I can replicate the issue and let you know.
Hey sorry haven't got to try some of the weapons since the latest update, but the MK48 sounds like a monster and it fits. The MK14 suppressed is lovely to me now but the unsuppressed is still like, idk, maybe 50% too loud for my taste, but the sound effect seems good. M4 is too loud unsuppressed too for me as the sound seems to clip during automatic fire and just seems too loud compared to other AR sound effects for in the game, for example, even powerful ones like the ACR.
Don't mind me too much, yours is good since it provides a different experience from the other main sound mod, Immersive Gun Sounds. Plus, people can easily use either weapon sound (yours or Immersive Gun Sounds) by simply installing Immersive Gun Sounds except for sounds they want to use from your mod (or keep vanilla), just don't install the audio file for whatever gun they want to use your sounds for since yours are meant to overwrite the vanilla sound (is this description clear? I can make a video or something if need be?).
Anyway, thanks so much for all your hard work, as always! Hope you're well! <3
Help from anyone would be great!!! Every time I try to repack dbcontainerentry after making changes to it, it just says "reading files" literally forever. Never experienced this problem before and I just recently redownloaded the game. This game is in need of this mod and I don't want to play it without it...
This mod does not use Anvil Toolkit, so there's no reason to be un-packing/re-packing DBContainerEntry data file.
As a general note however, depending on the specs of your rig, yes it can take "forever" to re-pack DBContainerEntry. IOW, do not do anything until you receive the appropriate msg that the file has been re-packed.
You may have to start again from a vanilla DBContainerEntry file if you have stopped a previous re-packing attempt before it successfully finished.
I have a well above average pc, I've been able to unpack and repack dbcontainerentry before on an older install of the game. But all of a sudden it unpacks forever. I've left it for hours, I have a good pc and its finished repacking quickly before. Just not anymore. Not seeing anyone else with this problem.
Given your feedback, all I can suggest is joining the Anvil Discord channel and under the GRB discussion subset, explain what you've encountered, because what I described has been the issue with others, who didn't let the re-pack successfully complete - due to their rig specs. I recall one example that it took 40 minutes! As a long shot, re-download ATK, perhaps it somehow got corrupted. Again, just throwing something out there ...
Are you sure that wasn't sfx file that caused this issue? Try to copy and paste original sfx and copy and paste eng file again and see what will happen.
Love this mod, well needed. I wonder how do you get the sound for the weapons is it from another game or do you record it yourself?
I don't know how it all works but ready or not, Insurgency Sandstorm and Escape from tarkov have the best sounding guns then any game imo and could help for inspiration. Especially tarkov the detail is crazy
Oh that's good to hear, I'm gonna try guess which ones when I'm next on.
On a separate note, I've never questioned it but in doors sometimes you just don't hear gunshots at you just the impacts, Im certain it's a vanilla issue but seen as though you probs know more about the sound files then any of us, do you experience this? Looked online for a fix but can't find anything so far
It's a vanilla issue. Sometimes sound just suddenly cut out in random situation. And the only fix is just wait till sound come back again. It has nothing with me modding sounds. It's just how ubisoft did screw up the coding in Breakpoint for sounds a little bit.
First. Which sound pack did you installed? Second. If you somehow don't remember that you installed Immersive Sound mod before that cause the issue because it rewrites my original sounds. Third. Try to copy and paste original sfx pck file.
I'm working on it as we speak. When I finish i will make an update 0.21 and release this revamp here on nexus. I have also plan to revamp enemy voice lines in and out of combat in a way where it makes sense from military perspective. Stay tuned!
781 comments
I've revamped all AI teammates voice dialogues in and out of combat. By revamping I mean that I've just disabled all voices or reduced them to absolute minimum that were unnecessary straight up dumb, cringe or not useful in any particular situation or silly. To give you a scale how huge that is... it took me over a month to check and select 36 thousand files in total for voice lines.
List of voice line changes in AWSM_Immersive_Voice_Sound_Pack for:
AI Teammates:
- disabled entirely when Nomad is using nvg and AI teammates have additional dialogue that they have put nvgs on as well, for example: "I've put mine non", "Night vision goggles are on" etc.
- disabled entirely when Nomad is tired and AI teammates ask him to drink water.
- reduced when Nomad crashed vehicle and AI teammates warn the player that car will about to explode.
- disabled entirely when Nomad is using suppressor or not and AI teammates will tell you that they put silencer or going loud, etc. similar lines.
- disabled entirely when helicopter or drones or azrael drones are around Nomad's head in the air and AI teammates commenting on it.
- reduced voice lines when helicopter flying is too low AI Teammates are reminding the player to pull up the altitude.
- disabled entirely when inform the player that the base is clear now.
- reduced AI Teammates voice lines that inform the player that you killed homesteader, outcast, civilian.
- disabled entirely when informing the player about incoming sniper, heavy, rocket gunner shot warnings.
- disabled entirely when inform that you need to get into cover and patched out.
- disabled entirely when inform the player about spotting enemies, (the reason for disabling is that they don't use even a limited ADDRAC or any specific details what and where they spotting something). I have plans to add at least three new voice lines but that will come in the future.
- disabled entirely when they encourage the player when killing someone.
- disabled entirely when they inform the player how to unlocked a door.
- disabled entirely when they inform that heavy have weak plates.
- disabled entirely when they inform that you can interrogate someone.
- disabled entirely when they inform that your gas filters are empty.
- disabled entirely when they inform that if you got detected QRF will come.
- disabled entirely when they inform that detainees are on sight.
- disabled entirely when they inform that only few hostiles left.
Nomad, (both male and female):
- disabled entirely Nomad voice lines that inform the player about cache nearby.
- disabled entirely Nomad voice lines that inform the player about stamina depletion.
- disabled entirely Nomad voice lines that inform the player where gas filters are empty.
Other voice lines:
- disabled entirely annoying civilian dialogues when Nomad encounter them in houses, for example: "you were not suppose to be here!"
- reduced annoying voice lines in Erewhon, (but they are not gone completely, they just got reduced to not annoy the player anymore).
List of replaced gun sfx in AWSM_Weapon_Sound_Pack for Nomad:
- G282.
- 4163.
- AK474.
- Honey Badger.
- MK48.
- MK14.
- M4A1
List of new features implemented in AWSM_Weapon_Sound_Pack:
- Bullet cracks, snaps and whizz sfx when flying around Nomad's head - second iteration.
How to install the mod files you can find in description on my nexus page.
If you wish to buy me some symbolic coffee for all my hard work, you can do that here: https://ko-fi.com/authenticwarfaresoundmod
I plan to add new banters. The goal is to make new banter military jokes for Breakpoint with all ghosts, (Fixit, Fury, Vasily and Nomad) to give those AI teammates some personality. And some new line callouts for AI teammates. Also I plan to implement famous "shitballs" quote from Nomad but this time with Breakpoint Nomad's voice. I've figure out now how to make that happen.
Greatly appreciate folks! Support that you giving me keeps me motivated to push boundaries with changing sounds for GR Breakpoint even more.
PS. If you want to disable hit and body confirmation sfx you can Turn Volume UI to zero. Turning UI Volume to 100 do not cause an issue crashing game on Windows 11 anymore. Feel free to combine with other mods (except sound mods where sounds are edited by hex editing) and you should be fine. If you are using Immersive Sound Mod make sure that you exclude my guns from the list otherwise the mod itself will rewrite it.
That's all. Have fun with the new update!
EDIT: Updated - second iteration.
If Nomad is using night vision and launches the drone, he/she states he/she is equipping night vision
If Nomad selects night vision, and any AI teammate has actual NVG equipped on that character, the AI teammate states they are also using night vision. If the AI teammate character does not have any NVG selected, then there is no comment when Nomad selects night vision.
My Nomad character mentions there is a tactical cache near by,
Seems like "cache near by" voice lines are not disabled yet.
Working on it.
\
Nomad did not mention a near by tactical cache (several occasions) - so go figure ...
nor was Nomad commenting that he/she is equipping NVGs when launching drone -- so again, go figure ...
I think the issue when AI team mate mention "activating mine" (as only one of several comments) when Nomad equipped night vision has to do with the use of the face gear "Flex Nyx-7". It did not happen with, for example, the Sam Fisher night goggles. Perhaps some dialog is linked to a specific piece of equipment.
Other issues noticed --
AI team continue to mention when area is clear as well as "bad guys danger close". Also, after Nomad did a stealth SMG kill, got the "all day baby" comment.
Of course the AI team has never actually been accurate when it comes to when an area is "clear" in any event ...
Nomad was sprinting and stamina went into the red, AI team stated "Looks like you need to rest." I assumed that was to be removed, until I read above:
"disabled entirely Nomad voice lines that inform the player about stamina depletion."
I wasn't aware Nomad had any voice lines regarding stamina depletion, or is this the character's extra hard breathing kicking in as the audio clue?
Nomad did a head shot on an alerted enemy, and teammate stated "nice shot".
Updated! Check again. I haven't finished fixing the file entirely but majority of files has been disabled/reduced.
There's still 16500 files to double check but I think most of them are now ironed out.
I'm gonna update again after I cam back from the trip (a whole week).
- disabled entirely when Nomad is using suppressor or not and AI teammates will tell you that they put silencer or going loud, etc. similar lines.
I'm getting: "If you don't want them to hear you shoot, use your silencer" while equipped with an un-suppressed sidearm upon the AI dedicating nearby enemies. They do not comment as long as your outside the 150m range, but perhaps they never did to begin with.
Haven't yet tried an un-equipped primary/secondary weapon.
When carrying an unsuppressed weapon, AI team have stated:
"If you don't want them to hear you shoot, use your silencer."
"Use your silencer if you want to stay low profile".
"Equip your silencer so they won't hear you when you fire."
After being downed (by a base drone):
"Get your a$$ in cover before it's too late!".
During several sessions Nomad will state there's a nearby tactical cache - not every time. IIRC, it's like it was before v0.21 - once in awhile when coming across a cache (i.e., near one). Actually since it doesn't happen each time, it's not all that annoying.
Check if that works!
Don't mind me too much, yours is good since it provides a different experience from the other main sound mod, Immersive Gun Sounds. Plus, people can easily use either weapon sound (yours or Immersive Gun Sounds) by simply installing Immersive Gun Sounds except for sounds they want to use from your mod (or keep vanilla), just don't install the audio file for whatever gun they want to use your sounds for since yours are meant to overwrite the vanilla sound (is this description clear? I can make a video or something if need be?).
Anyway, thanks so much for all your hard work, as always! Hope you're well! <3
As a general note however, depending on the specs of your rig, yes it can take "forever" to re-pack DBContainerEntry. IOW, do not do anything until you receive the appropriate msg that the file has been re-packed.
You may have to start again from a vanilla DBContainerEntry file if you have stopped a previous re-packing attempt before it successfully finished.
I recall one example that it took 40 minutes!
As a long shot, re-download ATK, perhaps it somehow got corrupted. Again, just throwing something out there ...
Try to copy and paste original sfx and copy and paste eng file again and see what will happen.
I don't know how it all works but ready or not, Insurgency Sandstorm and Escape from tarkov have the best sounding guns then any game imo and could help for inspiration. Especially tarkov the detail is crazy
You are not far from the truth!
On a separate note, I've never questioned it but in doors sometimes you just don't hear gunshots at you just the impacts, Im certain it's a vanilla issue but seen as though you probs know more about the sound files then any of us, do you experience this? Looked online for a fix but can't find anything so far
Second. If you somehow don't remember that you installed Immersive Sound mod before that cause the issue because it rewrites my original sounds.
Third. Try to copy and paste original sfx pck file.
When I finish i will make an update 0.21 and release this revamp here on nexus. I have also plan to revamp enemy voice lines in and out of combat in a way where it makes sense from military perspective.
Stay tuned!