List of new changes implemented for AWSM_Weapon_Sound_Pack: 1. Revamped sound fx for M4A1, 416, AK47, G28, Honey Badger to match Breakpoint game better, (no more placeholder sounds). 2. Disabled all ubisoft sound fx layers from all second files for each gun to sound clean.
Be aware that other guns that hasn't been revamped by me may sound weird. That's because ubisoft is re-using same sound fx for multiple guns. As you know by now, I've disabled ubisoft sound fx layers for each gun to sound clean so don't panic that some guns may sound finnicky. I will revamp your favorite gun eventually.
What has been done so far: 1. Revamped AI Teammates, homsteaders and Nomad dialogues ìn and out of combat in AWSM_Immersive_Voice_Sound_Pack - second iteration. 2. Bullet cracks sound fx when bullets flying around Nomad's head - final iteration. There's now multiple normal cracks and 16 variation of loud bullet crack sound fx including ricochets and whizzes. 3. List of replaced gun sfx in AWSM_Weapon_Sound_Pack for Nomad: - G28 - 416 - AK47 - Honey Badger - MK48 - MK14 - M4A1 - Koblin
How to install the mod files you can find in description on my nexus page.
Attention! Now you can commission which gun you want me to make for just 20$ (for one gun). For example if one user commission two guns it will be 40$ in total (you can commission as many weapons as you want, there's no limit here). Whoever commission those guns first it will take as a first priority for me to revamp them next and made ASAP.
You can commission them here: https://ko-fi.com/authenticwarfaresoundmod Don't forget to post which weapon / weapons you want to be revamped next while you pledge your money, (or you can support however you want, even a small money like coffee fee will be very much appreciated).
Revamped weapons will still come without commission but it will be in a random order and less frequent.
The first gun MP5 has been commissioned by Barricade user and it takes priority for me to make in the next update 0.25 ver. If someone else will commission another gun it will be made as a second in order. Thank you all for your generous support!
Future plans: I plan to add banters with cloning AI program. The goal is to make banter military jokes for Breakpoint with all ghosts, (Fixit, Fury, Vasily and Nomad) to give those AI teammates some personality. And some new line callouts for AI teammates. Also I plan to implement famous "shitballs" quote from Nomad but this time with Breakpoint Nomad's voice, (I've figure out now how to make that happen). I also plan to start changing sounds on sfx file which most of the sound fx are stored for the game.
PS. If you want to disable hitmarkers and head/bodyshots sounds you can turn UI Volume to zero. Feel free to combine with other mods (except sound mods where sounds are edited by hex editing) and you should be fine. If you are using Immersive Sound Mod make sure that you exclude my guns from the list otherwise the mod itself will rewrite it. Turning UI Volume to 100 do not cause an issue crashing game on Windows 11 anymore. I plan to disable hitmarkers and head/bodyshots and revamp enemy AI dialogues voice sounds in near future.
Greatly appreciate folks! Support that you giving me keeps me motivated to push boundaries with changing sounds for GR Breakpoint even more.
Huge announcement yall. All 8 gun sounds (that has been replaced so far) will be revamped to fit Breakpoint more in the next update. No more high pitched sounds from EFT (Escape from Tarkov). The only sound that will stay is Honey Badger suppressed sound fx (it will have also unsuppressed sound unique to this gun). I've found the right person to elevate sounds even more than what I got currently.
I barely have any knowledge on mods so I don't want to ask for something stupid but still I need to know. Would it be possible for you to remove the headshot sound effect, on top of the wolves metal helmet clang sound that you disabled? I'm aware that there is already a mod for exactly that but it uses the same file as your weapons sound mod. I don't mean to put more on your plate because you're still putting a lot effort into this mod, it would just be so awesome.
Not before revamping enemy AI dialogues to reach to separate file where those sfx are stored. sfx file is bugged so i need to go around to fix it everything.
List of new sound features implemented for AWSM_Weapon_Sound_Pack: 1. Revamped M4A1 and Koblin sfx to fit that gun more accurately. 2. Changed bullet cracks from 23 to 30 level of amplify. 3. Disabled every layer sound from every revamped weapon so far to make the sound even more crisp.
What has been done so far: 1. Revamped AI Teammates, homsteaders and Nomad dialogues ìn and out of combat in AWSM_Immersive_Voice_Sound_Pack - second iteration. 2. List of replaced gun sfx in AWSM_Weapon_Sound_Pack for Nomad: - G28 - 416 - AK47 - Honey Badger - MK48 - MK14 - M4A1 - Koblin
How to install the mod files you can find in description on my nexus page.
Attention! Now you can commission which gun you want me to make for just 20$ (for one gun). For example if one user commission two guns it will be 40$ in total (you can commission as many weapons as you want, there's no limit here). Whoever commission those guns first it will take as a first priority for me to revamp them next and made ASAP.
You can commission them here: https://ko-fi.com/authenticwarfaresoundmod Don't forget to post which weapon / weapons you want to be revamped next while you pledge your money, (or you can support however you want, even a small money like coffee fee will be very much appreciated).
Revamped weapons will still come without commission but it will be in a random order and less frequent.
Future plans: I plan to add banters with cloning AI program. The goal is to make banter military jokes for Breakpoint with all ghosts, (Fixit, Fury, Vasily and Nomad) to give those AI teammates some personality. And some new line callouts for AI teammates. Also I plan to implement famous "shitballs" quote from Nomad but this time with Breakpoint Nomad's voice, (I've figure out now how to make that happen). I also plan to start changing sounds on sfx file which most of the sound fx are stored for the game.
PS. If you want to disable hitmarkers and head/bodyshots sounds you can turn UI Volume to zero. Feel free to combine with other mods (except sound mods where sounds are edited by hex editing) and you should be fine. If you are using Immersive Sound Mod make sure that you exclude my guns from the list otherwise the mod itself will rewrite it. Turning UI Volume to 100 do not cause an issue crashing game on Windows 11 anymore. I plan to disable hitmarkers and head/bodyshots and revamp enemy AI dialogues voice sounds in near future.
Greatly appreciate folks! Support that you giving me keeps me motivated to push boundaries with changing sounds for GR Breakpoint even more.
List of new sound features implemented for AWSM_Weapon_Sound_Pack: 1. Added M4A1 sfx for Koblin from Raids.
What has been done so far: 1. Revamped AI Teammates, homsteaders and Nomad dialogues ìn and out of combat in AWSM_Immersive_Voice_Sound_Pack -second iteration. 2. List of replaced gun sfx in AWSM_Weapon_Sound_Pack for Nomad: - G28 - 416 - AK47 - Honey Badger - MK48 - MK14 - M4A1 - Koblin
How to install the mod files you can find in description on my nexus page.
Future plans: I plan to add new banters. The goal is to make new banter military jokes for Breakpoint with all ghosts, (Fixit, Fury, Vasily and Nomad) to give those AI teammates some personality. And some new line callouts for AI teammates. Also I plan to implement famous "shitballs" quote from Nomad but this time with Breakpoint Nomad's voice. I've figure out now how to make that happen.
Greatly appreciate folks! Support that you giving me keeps me motivated to push boundaries with changing sounds for GR Breakpoint even more.
PS. If you want to disable hitmarkers and head/bodyshots sounds you can turn UI Volume to zero. Feel free to combine with other mods (except sound mods where sounds are edited by hex editing) and you should be fine. If you are using Immersive Sound Mod make sure that you exclude my guns from the list otherwise the mod itself will rewrite it. Turning UI Volume to 100 do not cause an issue crashing game on Windows 11 anymore.
Replaced the file soundspc_sfx_wea_.pck in souddata/pc with the one provided in your latest weapon sound. Tried the 416 Scout, and it played the original sounds.
Edit: Sorry, I take it back. It works now. Not sure what I did incorrectly, but it works now. Thanks for your effort in making these sounds.
List of new sound features implemented for AWSM_Weapon_Sound_Pack:
- Bullet cracks sfx when bullets flying around Nomad's head - final iteration. There's now multiple normal cracks and 16 variation of loud bullet crack sfx including ricochets and whizzes. - Disabling entirely sfx when shooting heavy or wolves helmet.
I've maxed out these multiple bullet cracks to thelimit of the game sound engine (can't go further than that). it doesn't sound anymore as much like the sound is stopping before finishing so that another sound can actually start. Previously it sounded like just whizzing bullets only.
What has been done so far: 1. Revamped AI Teammates, homsteaders and Nomad dialogues ìn and out of combat in AWSM_Immersive_Voice_Sound_Pack -second iteration. 2. List of replaced gun sfx in AWSM_Weapon_Sound_Pack for Nomad: - G28 - 416 - AK47 - Honey Badger - MK48 - MK14 - M4A1
How to install the mod files you can find in description on my nexus page.
Future plans: I plan to add new banters. The goal is to make new banter military jokes for Breakpoint with all ghosts, (Fixit, Fury, Vasily and Nomad) to give those AI teammates some personality. And some new line callouts for AI teammates. Also I plan to implement famous "shitballs" quote from Nomad but this time with Breakpoint Nomad's voice. I've figure out now how to make that happen.
Greatly appreciate folks! Support that you giving me keeps me motivated to push boundaries with changing sounds for GR Breakpoint even more.
PS. If you want to disable hitmarkers and head/bodyshots sounds you can turn UI Volume to zero. Feel free to combine with other mods (except sound mods where sounds are edited by hex editing) and you should be fine. If you are using Immersive Sound Mod make sure that you exclude my guns from the list otherwise the mod itself will rewrite it. Turning UI Volume to 100 do not cause an issue crashing game on Windows 11 anymore.
Hey folks! This time I have something huge for ya'll. I present you update 0.21. What's new?
I've revamped all AI teammates voice dialogues in and out of combat. By revamping I mean that I've just disabled all voices or reduced them to absolute minimum that were unnecessary straight up dumb, cringe or not useful in any particular situation or silly. To give you a scale how huge that is... it took me over a month to check and select 36 thousand files in total for voice lines.
List of voice line changes in AWSM_Immersive_Voice_Sound_Pack for:
AI Teammates: - disabled entirely when Nomad is using nvg and AI teammates have additional dialogue that they have put nvgs on as well, for example: "I've put mine non", "Night vision goggles are on" etc. - disabled entirely when Nomad is tired and AI teammates ask him to drink water. - reduced when Nomad crashed vehicle and AI teammates warn the player that car will about to explode. - disabled entirely when Nomad is using suppressor or not and AI teammates will tell you that they put silencer or going loud, etc. similar lines. - disabled entirely when helicopter or drones or azrael drones are around Nomad's head in the air and AI teammates commenting on it. - reduced voice lines when helicopter flying is too low AI Teammates are reminding the player to pull up the altitude. - disabled entirely when inform the player that the base is clear now. - reduced AI Teammates voice lines that inform the player that you killed homesteader, outcast, civilian. - disabled entirely when informing the player about incoming sniper, heavy, rocket gunner shot warnings. - disabled entirely when inform that you need to get into cover and patched out. - disabled entirely when inform the player about spotting enemies, (the reason for disabling is that they don't use even a limited ADDRAC or any specific details what and where they spotting something). I have plans to add at least three new voice lines but that will come in the future. - disabled entirely when they encourage the player when killing someone. - disabled entirely when they inform the player how to unlocked a door. - disabled entirely when they inform that heavy have weak plates. - disabled entirely when they inform that you can interrogate someone. - disabled entirely when they inform that your gas filters are empty. - disabled entirely when they inform that if you got detected QRF will come. - disabled entirely when they inform that detainees are on sight. - disabled entirely when they inform that only few hostiles left.
Nomad, (both male and female): - disabled entirely Nomad voice lines that inform the player about cache nearby. - disabled entirely Nomad voice lines that inform the player about stamina depletion. - disabled entirely Nomad voice lines that inform the player where gas filters are empty.
Other voice lines: - disabled entirely annoying civilian dialogues when Nomad encounter them in houses, for example: "you were not suppose to be here!" - reduced annoying voice lines in Erewhon, (but they are not gone completely, they just got reduced to not annoy the player anymore).
List of replaced gun sfx in AWSM_Weapon_Sound_Pack for Nomad: - G28 - 416 - AK47 - Honey Badger - MK48 - MK14 - M4A1
List of new features implemented in AWSM_Weapon_Sound_Pack: - Bullet cracks, snaps and whizz sfx when flying around Nomad's head - second iteration.
How to install the mod files you can find in description on my nexus page.
I plan to add new banters. The goal is to make new banter military jokes for Breakpoint with all ghosts, (Fixit, Fury, Vasily and Nomad) to give those AI teammates some personality. And some new line callouts for AI teammates. Also I plan to implement famous "shitballs" quote from Nomad but this time with Breakpoint Nomad's voice. I've figure out now how to make that happen.
Greatly appreciate folks! Support that you giving me keeps me motivated to push boundaries with changing sounds for GR Breakpoint even more.
PS. If you want to disable hitmarkers and head/bodyshots sounds you can turn UI Volume to zero. Feel free to combine with other mods (except sound mods where sounds are edited by hex editing) and you should be fine. If you are using Immersive Sound Mod make sure that you exclude my guns from the list otherwise the mod itself will rewrite it. Turning UI Volume to 100 do not cause an issue crashing game on Windows 11 anymore.
My very limited initial reaction to some game-play from tonight's session --
If Nomad is using night vision and launches the drone, he/she states he/she is equipping night vision
If Nomad selects night vision, and any AI teammate has actual NVG equipped on that character, the AI teammate states they are also using night vision. If the AI teammate character does not have any NVG selected, then there is no comment when Nomad selects night vision.
My Nomad character mentions there is a tactical cache near by,
Nomad did not mention a near by tactical cache (several occasions) - so go figure ...
nor was Nomad commenting that he/she is equipping NVGs when launching drone -- so again, go figure ...
I think the issue when AI team mate mention "activating mine" (as only one of several comments) when Nomad equipped night vision has to do with the use of the face gear "Flex Nyx-7". It did not happen with, for example, the Sam Fisher night goggles. Perhaps some dialog is linked to a specific piece of equipment.
Other issues noticed --
AI team continue to mention when area is clear as well as "bad guys danger close". Also, after Nomad did a stealth SMG kill, got the "all day baby" comment.
Of course the AI team has never actually been accurate when it comes to when an area is "clear" in any event ...
Yes. There is stamina depletion by Nomad voice lines.
Updated! Check again. I haven't finished fixing the file entirely but majority of files has been disabled/reduced. There's still 16500 files to double check but I think most of them are now ironed out. I'm gonna update again after I came back from the trip (a whole week).
- disabled entirely when Nomad is using suppressor or not and AI teammates will tell you that they put silencer or going loud, etc. similar lines.
I'm getting: "If you don't want them to hear you shoot, use your silencer" while equipped with an un-suppressed sidearm upon the AI dedicating nearby enemies. They do not comment as long as your outside the 150m range, but perhaps they never did to begin with.
Haven't yet tried an un-equipped primary/secondary weapon.
When carrying an unsuppressed weapon, AI team have stated:
"If you don't want them to hear you shoot, use your silencer." "Use your silencer if you want to stay low profile". "Equip your silencer so they won't hear you when you fire."
After being downed (by a base drone):
"Get your a$$ in cover before it's too late!".
During several sessions Nomad will state there's a nearby tactical cache - not every time. IIRC, it's like it was before v0.21 - once in awhile when coming across a cache (i.e., near one). Actually since it doesn't happen each time, it's not all that annoying.
You can try to turn UI Volume to zero. You'll get the same effect as if you disable hitmarkers and head/bodyshots sounds. While it's not perfect, (you will lose some warning sfx) this is the only way as of now. Because of windows 11 recent updates hitmarkers and head/bodyshots sounds has become more complicated. Sfx file with other files of mine where those sounds has been disabled (with hex editing in the past) caused many windows 11 users crash their game to the desktop so I have been forced to remove it.
The only way to bring back hitmarkers and head/bodyshots sounds is to edit sfx file in different way but I need to revamp eng file first, otherwise it won't work. It will take some time to make that happen.
812 comments
List of new changes implemented for AWSM_Weapon_Sound_Pack:
1. Revamped sound fx for M4A1, 416, AK47, G28, Honey Badger to match Breakpoint game better, (no more placeholder sounds).
2. Disabled all ubisoft sound fx layers from all second files for each gun to sound clean.
Be aware that other guns that hasn't been revamped by me may sound weird. That's because ubisoft is re-using same sound fx for multiple guns. As you know by now, I've disabled ubisoft sound fx layers for each gun to sound clean so don't panic that some guns may sound finnicky. I will revamp your favorite gun eventually.
What has been done so far:
1. Revamped AI Teammates, homsteaders and Nomad dialogues ìn and out of combat in AWSM_Immersive_Voice_Sound_Pack - second iteration.
2. Bullet cracks sound fx when bullets flying around Nomad's head - final iteration. There's now multiple normal cracks and 16 variation of loud bullet crack sound fx including ricochets and whizzes.
3. List of replaced gun sfx in AWSM_Weapon_Sound_Pack for Nomad:
- G28
- 416
- AK47
- Honey Badger
- MK48
- MK14
- M4A1
- Koblin
How to install the mod files you can find in description on my nexus page.
Attention! Now you can commission which gun you want me to make for just 20$ (for one gun). For example if one user commission two guns it will be 40$ in total (you can commission as many weapons as you want, there's no limit here). Whoever commission those guns first it will take as a first priority for me to revamp them next and made ASAP.
You can commission them here: https://ko-fi.com/authenticwarfaresoundmod
Don't forget to post which weapon / weapons you want to be revamped next while you pledge your money, (or you can support however you want, even a small money like coffee fee will be very much appreciated).
Revamped weapons will still come without commission but it will be in a random order and less frequent.
The first gun MP5 has been commissioned by Barricade user and it takes priority for me to make in the next update 0.25 ver.
If someone else will commission another gun it will be made as a second in order.
Thank you all for your generous support!
Future plans:
I plan to add banters with cloning AI program. The goal is to make banter military jokes for Breakpoint with all ghosts, (Fixit, Fury, Vasily and Nomad) to give those AI teammates some personality. And some new line callouts for AI teammates. Also I plan to implement famous "shitballs" quote from Nomad but this time with Breakpoint Nomad's voice, (I've figure out now how to make that happen).
I also plan to start changing sounds on sfx file which most of the sound fx are stored for the game.
PS. If you want to disable hitmarkers and head/bodyshots sounds you can turn UI Volume to zero. Feel free to combine with other mods (except sound mods where sounds are edited by hex editing) and you should be fine. If you are using Immersive Sound Mod make sure that you exclude my guns from the list otherwise the mod itself will rewrite it.
Turning UI Volume to 100 do not cause an issue crashing game on Windows 11 anymore.
I plan to disable hitmarkers and head/bodyshots and revamp enemy AI dialogues voice sounds in near future.
Greatly appreciate folks! Support that you giving me keeps me motivated to push boundaries with changing sounds for GR Breakpoint even more.
That's all. Have fun with the new update!
Especially if you sync shot the sounds seems turned down to allmost silent 🤷♂️
It's the least of my priorities right now.
Cheers
The only sound that will stay is Honey Badger suppressed sound fx (it will have also unsuppressed sound unique to this gun).
I've found the right person to elevate sounds even more than what I got currently.
I appreciate all your hard work for this!
List of new sound features implemented for AWSM_Weapon_Sound_Pack:
1. Revamped M4A1 and Koblin sfx to fit that gun more accurately.
2. Changed bullet cracks from 23 to 30 level of amplify.
3. Disabled every layer sound from every revamped weapon so far to make the sound even more crisp.
What has been done so far:
1. Revamped AI Teammates, homsteaders and Nomad dialogues ìn and out of combat in AWSM_Immersive_Voice_Sound_Pack - second iteration.
2. List of replaced gun sfx in AWSM_Weapon_Sound_Pack for Nomad:
- G28
- 416
- AK47
- Honey Badger
- MK48
- MK14
- M4A1
- Koblin
How to install the mod files you can find in description on my nexus page.
Attention! Now you can commission which gun you want me to make for just 20$ (for one gun). For example if one user commission two guns it will be 40$ in total (you can commission as many weapons as you want, there's no limit here). Whoever commission those guns first it will take as a first priority for me to revamp them next and made ASAP.
You can commission them here: https://ko-fi.com/authenticwarfaresoundmod
Don't forget to post which weapon / weapons you want to be revamped next while you pledge your money, (or you can support however you want, even a small money like coffee fee will be very much appreciated).
Revamped weapons will still come without commission but it will be in a random order and less frequent.
Future plans:
I plan to add banters with cloning AI program. The goal is to make banter military jokes for Breakpoint with all ghosts, (Fixit, Fury, Vasily and Nomad) to give those AI teammates some personality. And some new line callouts for AI teammates. Also I plan to implement famous "shitballs" quote from Nomad but this time with Breakpoint Nomad's voice, (I've figure out now how to make that happen).
I also plan to start changing sounds on sfx file which most of the sound fx are stored for the game.
PS. If you want to disable hitmarkers and head/bodyshots sounds you can turn UI Volume to zero. Feel free to combine with other mods (except sound mods where sounds are edited by hex editing) and you should be fine. If you are using Immersive Sound Mod make sure that you exclude my guns from the list otherwise the mod itself will rewrite it.
Turning UI Volume to 100 do not cause an issue crashing game on Windows 11 anymore.
I plan to disable hitmarkers and head/bodyshots and revamp enemy AI dialogues voice sounds in near future.
Greatly appreciate folks! Support that you giving me keeps me motivated to push boundaries with changing sounds for GR Breakpoint even more.
That's all. Have fun with the new update!
I will take a look at this after Tuesday.
List of new sound features implemented for AWSM_Weapon_Sound_Pack:
1. Added M4A1 sfx for Koblin from Raids.
What has been done so far:
1. Revamped AI Teammates, homsteaders and Nomad dialogues ìn and out of combat in AWSM_Immersive_Voice_Sound_Pack -second iteration.
2. List of replaced gun sfx in AWSM_Weapon_Sound_Pack for Nomad:
- G28
- 416
- AK47
- Honey Badger
- MK48
- MK14
- M4A1
- Koblin
How to install the mod files you can find in description on my nexus page.
If you wish to buy me some symbolic coffee for all my hard work, you can do that here: https://ko-fi.com/authenticwarfaresoundmod
Future plans:
I plan to add new banters. The goal is to make new banter military jokes for Breakpoint with all ghosts, (Fixit, Fury, Vasily and Nomad) to give those AI teammates some personality. And some new line callouts for AI teammates. Also I plan to implement famous "shitballs" quote from Nomad but this time with Breakpoint Nomad's voice. I've figure out now how to make that happen.
Greatly appreciate folks! Support that you giving me keeps me motivated to push boundaries with changing sounds for GR Breakpoint even more.
PS. If you want to disable hitmarkers and head/bodyshots sounds you can turn UI Volume to zero. Feel free to combine with other mods (except sound mods where sounds are edited by hex editing) and you should be fine. If you are using Immersive Sound Mod make sure that you exclude my guns from the list otherwise the mod itself will rewrite it.
Turning UI Volume to 100 do not cause an issue crashing game on Windows 11 anymore.
That's all. Have fun with the new update!
Replaced the file soundspc_sfx_wea_.pck in souddata/pc with the one provided in your latest weapon sound. Tried the 416 Scout, and it played the original sounds.
Edit: Sorry, I take it back. It works now. Not sure what I did incorrectly, but it works now. Thanks for your effort in making these sounds.
List of new sound features implemented for AWSM_Weapon_Sound_Pack:
- Bullet cracks sfx when bullets flying around Nomad's head - final iteration. There's now multiple normal cracks and 16 variation of loud bullet crack sfx including ricochets and whizzes.
- Disabling entirely sfx when shooting heavy or wolves helmet.
I've maxed out these multiple bullet cracks to the limit of the game sound engine (can't go further than that). it doesn't sound anymore as much like the sound is stopping before finishing so that another sound can actually start. Previously it sounded like just whizzing bullets only.
What has been done so far:
1. Revamped AI Teammates, homsteaders and Nomad dialogues ìn and out of combat in AWSM_Immersive_Voice_Sound_Pack -second iteration.
2. List of replaced gun sfx in AWSM_Weapon_Sound_Pack for Nomad:
- G28
- 416
- AK47
- Honey Badger
- MK48
- MK14
- M4A1
How to install the mod files you can find in description on my nexus page.
If you wish to buy me some symbolic coffee for all my hard work, you can do that here: https://ko-fi.com/authenticwarfaresoundmod
Future plans:
I plan to add new banters. The goal is to make new banter military jokes for Breakpoint with all ghosts, (Fixit, Fury, Vasily and Nomad) to give those AI teammates some personality. And some new line callouts for AI teammates. Also I plan to implement famous "shitballs" quote from Nomad but this time with Breakpoint Nomad's voice. I've figure out now how to make that happen.
Greatly appreciate folks! Support that you giving me keeps me motivated to push boundaries with changing sounds for GR Breakpoint even more.
PS. If you want to disable hitmarkers and head/bodyshots sounds you can turn UI Volume to zero. Feel free to combine with other mods (except sound mods where sounds are edited by hex editing) and you should be fine. If you are using Immersive Sound Mod make sure that you exclude my guns from the list otherwise the mod itself will rewrite it.
Turning UI Volume to 100 do not cause an issue crashing game on Windows 11 anymore.
That's all. Have fun with the new update!
i know it sounds stupid i just want to know if it ONLY adds that and removes no voicelines
I've revamped all AI teammates voice dialogues in and out of combat. By revamping I mean that I've just disabled all voices or reduced them to absolute minimum that were unnecessary straight up dumb, cringe or not useful in any particular situation or silly. To give you a scale how huge that is... it took me over a month to check and select 36 thousand files in total for voice lines.
List of voice line changes in AWSM_Immersive_Voice_Sound_Pack for:
AI Teammates:
- disabled entirely when Nomad is using nvg and AI teammates have additional dialogue that they have put nvgs on as well, for example: "I've put mine non", "Night vision goggles are on" etc.
- disabled entirely when Nomad is tired and AI teammates ask him to drink water.
- reduced when Nomad crashed vehicle and AI teammates warn the player that car will about to explode.
- disabled entirely when Nomad is using suppressor or not and AI teammates will tell you that they put silencer or going loud, etc. similar lines.
- disabled entirely when helicopter or drones or azrael drones are around Nomad's head in the air and AI teammates commenting on it.
- reduced voice lines when helicopter flying is too low AI Teammates are reminding the player to pull up the altitude.
- disabled entirely when inform the player that the base is clear now.
- reduced AI Teammates voice lines that inform the player that you killed homesteader, outcast, civilian.
- disabled entirely when informing the player about incoming sniper, heavy, rocket gunner shot warnings.
- disabled entirely when inform that you need to get into cover and patched out.
- disabled entirely when inform the player about spotting enemies, (the reason for disabling is that they don't use even a limited ADDRAC or any specific details what and where they spotting something). I have plans to add at least three new voice lines but that will come in the future.
- disabled entirely when they encourage the player when killing someone.
- disabled entirely when they inform the player how to unlocked a door.
- disabled entirely when they inform that heavy have weak plates.
- disabled entirely when they inform that you can interrogate someone.
- disabled entirely when they inform that your gas filters are empty.
- disabled entirely when they inform that if you got detected QRF will come.
- disabled entirely when they inform that detainees are on sight.
- disabled entirely when they inform that only few hostiles left.
Nomad, (both male and female):
- disabled entirely Nomad voice lines that inform the player about cache nearby.
- disabled entirely Nomad voice lines that inform the player about stamina depletion.
- disabled entirely Nomad voice lines that inform the player where gas filters are empty.
Other voice lines:
- disabled entirely annoying civilian dialogues when Nomad encounter them in houses, for example: "you were not suppose to be here!"
- reduced annoying voice lines in Erewhon, (but they are not gone completely, they just got reduced to not annoy the player anymore).
List of replaced gun sfx in AWSM_Weapon_Sound_Pack for Nomad:
- G28
- 416
- AK47
- Honey Badger
- MK48
- MK14
- M4A1
List of new features implemented in AWSM_Weapon_Sound_Pack:
- Bullet cracks, snaps and whizz sfx when flying around Nomad's head - second iteration.
How to install the mod files you can find in description on my nexus page.
If you wish to buy me some symbolic coffee for all my hard work, you can do that here: https://ko-fi.com/authenticwarfaresoundmod
I plan to add new banters. The goal is to make new banter military jokes for Breakpoint with all ghosts, (Fixit, Fury, Vasily and Nomad) to give those AI teammates some personality. And some new line callouts for AI teammates. Also I plan to implement famous "shitballs" quote from Nomad but this time with Breakpoint Nomad's voice. I've figure out now how to make that happen.
Greatly appreciate folks! Support that you giving me keeps me motivated to push boundaries with changing sounds for GR Breakpoint even more.
PS. If you want to disable hitmarkers and head/bodyshots sounds you can turn UI Volume to zero. Feel free to combine with other mods (except sound mods where sounds are edited by hex editing) and you should be fine. If you are using Immersive Sound Mod make sure that you exclude my guns from the list otherwise the mod itself will rewrite it.
Turning UI Volume to 100 do not cause an issue crashing game on Windows 11 anymore.
That's all. Have fun with the new update!
EDIT: Updated - second iteration.
If Nomad is using night vision and launches the drone, he/she states he/she is equipping night vision
If Nomad selects night vision, and any AI teammate has actual NVG equipped on that character, the AI teammate states they are also using night vision. If the AI teammate character does not have any NVG selected, then there is no comment when Nomad selects night vision.
My Nomad character mentions there is a tactical cache near by,
Seems like "cache near by" voice lines are not disabled yet.
Working on it.
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Nomad did not mention a near by tactical cache (several occasions) - so go figure ...
nor was Nomad commenting that he/she is equipping NVGs when launching drone -- so again, go figure ...
I think the issue when AI team mate mention "activating mine" (as only one of several comments) when Nomad equipped night vision has to do with the use of the face gear "Flex Nyx-7". It did not happen with, for example, the Sam Fisher night goggles. Perhaps some dialog is linked to a specific piece of equipment.
Other issues noticed --
AI team continue to mention when area is clear as well as "bad guys danger close". Also, after Nomad did a stealth SMG kill, got the "all day baby" comment.
Of course the AI team has never actually been accurate when it comes to when an area is "clear" in any event ...
Nomad was sprinting and stamina went into the red, AI team stated "Looks like you need to rest." I assumed that was to be removed, until I read above:
"disabled entirely Nomad voice lines that inform the player about stamina depletion."
I wasn't aware Nomad had any voice lines regarding stamina depletion, or is this the character's extra hard breathing kicking in as the audio clue?
Nomad did a head shot on an alerted enemy, and teammate stated "nice shot".
Updated! Check again. I haven't finished fixing the file entirely but majority of files has been disabled/reduced.
There's still 16500 files to double check but I think most of them are now ironed out.
I'm gonna update again after I came back from the trip (a whole week).
- disabled entirely when Nomad is using suppressor or not and AI teammates will tell you that they put silencer or going loud, etc. similar lines.
I'm getting: "If you don't want them to hear you shoot, use your silencer" while equipped with an un-suppressed sidearm upon the AI dedicating nearby enemies. They do not comment as long as your outside the 150m range, but perhaps they never did to begin with.
Haven't yet tried an un-equipped primary/secondary weapon.
When carrying an unsuppressed weapon, AI team have stated:
"If you don't want them to hear you shoot, use your silencer."
"Use your silencer if you want to stay low profile".
"Equip your silencer so they won't hear you when you fire."
After being downed (by a base drone):
"Get your a$$ in cover before it's too late!".
During several sessions Nomad will state there's a nearby tactical cache - not every time. IIRC, it's like it was before v0.21 - once in awhile when coming across a cache (i.e., near one). Actually since it doesn't happen each time, it's not all that annoying.
The only way to bring back hitmarkers and head/bodyshots sounds is to edit sfx file in different way but I need to revamp eng file first, otherwise it won't work. It will take some time to make that happen.