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Musky

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Musky689

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About this mod

Master Thyself ramps up the challenge in Ghost of Tsushima: Legends with tougher enemies, world and hazard modifiers, and custom difficulty tweaks including randomizer with elite enemies. Also includes fun extras like out-of-bounds freedom and summonable allies like horses and spirits

Permissions and credits
πŸ₯· Master Thyself – Way of the Ghost
A Difficulty Mod for Ghost of Tsushima: Legends

Master Thyself is a hardcore difficulty-enhancing mod that transforms Ghost of Tsushima: Legends into a brutal, strategic, and replayable experience. It adds a vast array of modifiers, elite enemy randomizers, and sandbox tools to push even the most seasoned Ghosts to their limits.


πŸ”₯ Features

πŸ›‘οΈ Disable Anti-Cheat
Disables the intrusive "PlayStation Network communication Error" popups caused by the game’s internal anti-cheat when using cheat tables. This does not result in bans.

πŸ§₯ Appearance
Mix and match outfits across different Hero classes. Note: Cannot swap outfits between Hero and Heroine models.

🐴 Hero Ability Stats
Customize or remove cooldowns to summon horses, Oni, or Gift Shop animals.

🌀️ Weather & Time Control
Change time of day, weather (8 types), and how fast time passes in Legends (defaults to 0). Affects all players when you’re the host. If you are not the host, the host weather data will attempt to override your weather data. Shadow Of War and Blood in Snow has special weather overrides that may prevent weather from changing properly.

Weather Types:
Clear, Fog, Heavy Fog, Sunbreak, Overcast, Rain/Snow, Heavy Rain/Snow, Thunderstorm

🚧 Out-of-Bounds Exploration
Disables death barriers countdown timer so you can explore Legends maps freely.
⚠️ Warning: This disables or breaks some timer-based mechanics, such as:
- Eyes of Iyo detection
- Hwatcha tracking
- Poison clouds triggering
Disable this when playing Survival, Raid, or Story.

πŸ§Ÿβ€β™‚οΈ Entity Remapper (Host-Only)
Replace any enemy type with another. Some unique enemies like Iyo/Kojiro are singleton entities and can only spawn once, and might prevent more of those enemy type from spawning.

🎲 Randomizer (Host-Only)
Replaces normal enemies with elite versions such as:
  • Purple Oni
  • Eagle Tribe
  • Elite Mongol Brutes, Spearmen, and Generals

πŸ› οΈ Build Your Own Randomizer (Host-Only)
Assign bias values to control spawn frequency.
Example: OniLord = 1, OniBrute = 5 β†’ OniBrute will spawn 5x more often.
If it's too much effort, simply give each entity you want in your match a bias of 1 for even distribution.

🌍 World Modifiers (Host-Only)
Toggle any official world modifier. These work in Story, Survival, and Raids. This script will triggers just before survival, raid or story match starts. And retriggers before and after every boss wave in survival.

Available Modifiers:
  • Enemy Damage Increase
  • Empowered Foes
  • Incapacitated
  • Tool Shortage
  • Immunity
  • Eruption 1
  • Eruption 2 (duplicate of Eruption 1, found in game code)
  • Fighting Blind
  • Wild Fire
  • Toxic Clouds
  • Deadly Melee
  • Burning Blades
  • Shared Wounds
  • Slowed Revives
  • Health Drain
  • Mild Health Penalty
  • Reduced Healing
  • Curse Health Penalty
  • Dull Katanas
  • Barbed Arrows
  • No Block/Parry
  • No Dodging
  • No Health Regeneration (This modifier is bugged and was never fixed by Sucker Punch, as it appears to be leftover cut content)
  • No Self Revive
  • Trickle Heal
  • Ghosts Tether (2-player only, host must enable)

⚠️ Hazard Modifiers (Survival-Only)
Activates special hazards from Survival mode:
  • Fire Spirits
  • Eye of Iyo
  • Disciple of Death

πŸ‘Ή Custom Modifiers
Enhance enemies with additional traits:
  • Armored Foes: All Mongol Swordsmen, Spearmen, Halberdiers, Shield Swordsmen, and Dual Swordsmen are now fully armored, significantly increasing their durability and health.
  • Attuned Foes: Enemies are imbued with elemental attunements, Amaterasu (Sun), Tsukuyomi (Moon), or Susanoo (Storm), randomized based on your selection. This adds strategic depth and resistance layers to each encounter.
  • Invisible Foes: Enemies will randomly turn invisible, making them harder to track and requiring sharper awareness in combat
  • Tethered Foes: Enemies become linked together through red tethers. If one tethered foe is defeated, they will respawn after few seconds if the other tethered foes are still alive
  • Health/Stagger Multipliers: Increase health and stagger

For Tethered Foes:
- Wave 0: All enemies spawn together, so enemies will only tether up to target count
- Miniwaves: Enemies are selected randomly up to the target count.

πŸ§ͺ Trials Mode – All-In-One Preset
Combines all other modifiers. Brutally handcrafted for elite Ghosts.


Trial            |Difficulty  |Invis   |Tether | Attuned | Infinity War | Notes
-----------------|------------|--------|-------|---------|--------------|-----------------------------
Grandmaster      | Plat 20    | 0%     | 0%    | 0%      | βŒ          | Elite Armored Randomizer
Apocalypse       | Plat 25    | 5%     | 1%    | 0%      | βŒ          | Elite Armored Randomizer
Death March      | Plat 30    | 10     | 1%    | 0%      | βŒ          | Elite Armored Randomizer
Ragnarok         | Plat 30    | 50%    | 1%    | 0%      | Basic        | Elite Armored Randomizer, 1HP Disciple (prevents exploits)
Master Thyself   | Plat 30    | 100%   | 5%    | 1%      | Enhanced     | Elite Armored Randomizer, 1HP Disciple (prevents exploits)

πŸ§ͺ Debug Tools

βš”οΈ Infinity War
Increases number of enemies per wave. May crash on lower-end PCs.

🀝 Enemy Factions
Forces all enemies and animals to become allies.

🧟 Force Entity
Turns all enemies or summons into one chosen entity (for testing).

πŸ’¬ Notes

- You must be the host for most features to function properly.
- All modifiers work in online multiplayer.
- No known bans from using cheat tables – use responsibly.

πŸ™ Credits

Created by: Musky
Special thanks: Joey Dominguez – OG Ghost YouTuber and first beta tester
Cover Image: Credit to AKIMBO